From 81fd2426b2f8ca34e07e9eaea1f3af54b0ae9527 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 21 一月 2026 10:16:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格技能玄武;增加效果7012;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 63 +++++++++++++++++++++++++++++--
1 files changed, 58 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 6851048..47f606b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1422,6 +1422,7 @@
relatedSkillID = useSkill.GetSkillID()
delBuffAfterEffList = [] # buff消失后要触发的被动,一般用于后置处理的逻辑
beControlledHardDict = {} # 受控目标 {objID:buff, ...}
+ beDotBuffDict = {} # 被添加dot的目标 {objID:buff, ...}
afterLogicList = useSkill.GetAfterLogicList()
for logicType, logicData in afterLogicList:
if logicType == ChConfig.AfterLogic_DelBuff:
@@ -1446,6 +1447,8 @@
if buffOwner.GetID() == curID:
if triggerType == ChConfig.TriggerWay_BeControlledHard:
beControlledHardDict[batObj.GetID()] = buff
+ elif triggerType == ChConfig.TriggerWay_AddDOTBuff:
+ beDotBuffDict[batObj.GetID()] = buff
# 统计击杀
killObjList = [] # 击杀其他阵营目标列表
@@ -1566,6 +1569,10 @@
# ========== 以下触发被动 ==========
+ curBatLineup = curObj.GetTFBatLineup()
+ curMGObj = curBatLineup.getMinggeObj()
+ mgTriggerWayList = [] # 命格本次技能已触发方式列表,命格固定只触发一次
+
# buff消失后置处理的被动,优先处理,如破盾,区别于被动方式 ChConfig.TriggerWay_BuffDel(立即触发)
for buffObjID, buff, tagObjID, afterTriggerData in delBuffAfterEffList:
triggerWay, effInfoList = afterTriggerData
@@ -1612,6 +1619,9 @@
TurnBuff.DoBuffByRevive(turnFight, tagObj)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Revive, curObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_InBattlefield, curObj, connSkill=useSkill)
+ if reviveObjList and curMGObj:
+ tagObj = reviveObjList[0]
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curMGObj, ChConfig.TriggerWay_Revive, tagObj, connSkill=useSkill, byFriendObj=curObj)
# 曹仁防护触发,暂写死
for tagObj in caorenProtectList:
@@ -1630,8 +1640,6 @@
triggerOne = False
batType = useSkill.GetBatType()
isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
- curBatLineup = curObj.GetTFBatLineup()
- curMGObj = curBatLineup.getMinggeObj()
for tagObj in tagObjListAll:
tagID = tagObj.GetID()
@@ -1692,10 +1700,17 @@
if tagID in beControlledHardDict:
buff = beControlledHardDict[tagID]
if buff.GetCurBuffState() == ChConfig.BatObjState_Frozen:
- if curMGObj:
+ if curMGObj and ChConfig.TriggerWay_Frozen not in mgTriggerWayList:
+ mgTriggerWayList.append(ChConfig.TriggerWay_Frozen)
TurnPassive.OnTriggerPassiveEffect(turnFight, curMGObj, ChConfig.TriggerWay_Frozen, tagObj, connSkill=useSkill, byBatObj=curObj)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeControlledHard, curObj, connSkill=useSkill, connBuff=buff)
+ # 附加dot
+ if tagID in beDotBuffDict:
+ if curMGObj and ChConfig.TriggerWay_AddDOTBuff not in mgTriggerWayList:
+ mgTriggerWayList.append(ChConfig.TriggerWay_AddDOTBuff)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curMGObj, ChConfig.TriggerWay_AddDOTBuff, tagObj, connSkill=useSkill, byBatObj=curObj)
+
# 暴击
if tagID in superHitObjIDList:
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_SuperHit, tagObj, connSkill=useSkill)
@@ -1720,7 +1735,8 @@
elif batType == ChConfig.TurnBattleType_Pursue:
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Pursue, tagObj, connSkill=useSkill)
if isAttackDirect:
- if curMGObj:
+ if curMGObj and ChConfig.TriggerWay_PursueAtk not in mgTriggerWayList:
+ mgTriggerWayList.append(ChConfig.TriggerWay_PursueAtk)
TurnPassive.OnTriggerPassiveEffect(turnFight, curMGObj, ChConfig.TriggerWay_PursueAtk, tagObj, connSkill=useSkill, byBatObj=curObj)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BePursue, curObj, connSkill=useSkill)
# 反击
@@ -2031,7 +2047,7 @@
@param effectID: 被动效果ID
注:可能由A引起触发B技能的效果释放技能C
'''
- if not passiveSkill:
+ if not passiveSkill or not batObj:
return
if isinstance(passiveSkill, int):
passiveSkillID = passiveSkill
@@ -3103,6 +3119,43 @@
useSkill.ResetUseRec()
return
+def DoHurtExAtk(turnFight, atkObj, defObj, hurtValue, skillID, hurtTypes=0):
+ ## 额外结算指定伤害
+ skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
+ if not skillIpyData:
+ return
+
+ atkID = atkObj.GetID()
+ defID = defObj.GetID()
+
+ # 结算需要同步标签
+ useTag = "Skill_%s_%s_Dot_%s" % (atkID, skillID, atkObj.GetIncrementValue()) # 复用dot的标签
+ Sync_TurnFightTag(turnFight, useTag, 0)
+
+ dHP = defObj.GetHP()
+ dMaxHP = defObj.GetMaxHP()
+ GameWorld.DebugLogEx("额外结算指定伤害: atkID=%s,defID=%s,skillID=%s,hurtValue=%s,,dHP=%s/%s",
+ atkID, defID, skillID, hurtValue, dHP, dMaxHP)
+
+ useSkill = BattleObj.PySkill(skillIpyData, atkID)
+ useSkill.SetTagObjList([defObj])
+ useSkill.SetBatType(ChConfig.TurnBattleType_Dot) # 要修改表现的话等前端同步修改
+
+ hurtTypes |= pow(2, ChConfig.HurtAtkType_Hurt) # 确保有基础的伤害类型
+ hurtValue, hurtTypes, immuneHurt = CalcHurtWithBuff(turnFight, atkObj, defObj, hurtValue, hurtTypes)
+ calcHurtResults = [[defObj, hurtValue, hurtTypes, immuneHurt]]
+ DoSkillHurtHP(turnFight, atkObj, useSkill, calcHurtResults, "HurtExAtk")
+
+ Sync_UseSkill(turnFight, atkObj, useSkill)
+
+ DoBeAttackResult(turnFight, atkObj, useSkill)
+
+ # 通知结束标签
+ Sync_TurnFightTag(turnFight, useTag, 1)
+
+ useSkill.ResetUseRec()
+ return True
+
def Sync_TurnFightTag(turnFight, useTag, sign):
## 通知技能标签
clientPack = ChPyNetSendPack.tagSCTurnFightTag()
--
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