From 828ac10fd533a60f7f2da90a526e42490cd8537f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 11:37:52 +0800
Subject: [PATCH] 16 卡牌服务端(删除反外挂验证)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |   11 -----------
 1 files changed, 0 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index b30eb98..c67cddb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -18,14 +18,12 @@
 #---------------------------------------------------------------------
 
 import GameWorld
-import EventShell
 import ChConfig
 import PlayerControl
 import ItemCommon
 import IPY_GameWorld
 import ChPyNetSendPack
 import NetPackCommon
-import PlayerSuccess
 import ShareDefine
 import SkillShell
 import DataRecordPack
@@ -36,7 +34,6 @@
 #import EventReport
 import IpyGameDataPY
 import PassiveBuffEffMng
-import OpenServerCampaign
 
 import random
 
@@ -60,8 +57,6 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
             
     totalLV = GetGodWeaponTotalLV(curPlayer)
-    # 开服活动数据
-    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
     PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
     return
 
@@ -80,7 +75,6 @@
     # 默认激活1级的类型
     for i in IpyGameDataPY.GetFuncEvalCfg('GodWeaponActive'):
         SetGodWeaponLV(curPlayer, i, 1)
-        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, 1, [i])
     Sync_GodWeaponLVInfo(curPlayer)
     return True
 
@@ -296,9 +290,6 @@
         SetGodWeaponLV(curPlayer, weaponType, attrLV)
         GameWorld.DebugLog("神兵升级结果: attrLV=%s,curExp=%s" % (attrLV, curExp))
         RefreshGodWeaponAttr(curPlayer)
-        #x神器达到X级成就
-        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
-        EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
         if beforeAttrLV == 0:
             # 解封通知
             sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -318,8 +309,6 @@
         
         
     Sync_GodWeaponLVInfo(curPlayer, weaponType)
-    #任务
-    EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
     return
 
 #神兵升级触发其他功能:技能

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