From 8363bfa77030134a400ba31f930fb75f8583c3fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 10:49:37 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格伤害类技能算触发的武将身上,去除命格结算统计;buff类施法主体还是命格;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 7fe52c2..1fe65d0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -2185,9 +2185,7 @@
facDRLineupInfo[str(num)] = batLineup.lineupInfo
GameWorld.DebugLogEx("阵容明细: faction=%s,num=%s", faction, num)
posObjIDList = [[posNum, objID] for posNum, objID in batLineup.posObjIDDict.items()]
- mgObj = batLineup.minggeObj # 命格
- if mgObj:
- posObjIDList.append([mgObj.GetPosNum(), mgObj.GetID()])
+ # 命格不算战斗单位,主体视为触发的武将
# 灵兽
for posNum, objID in posObjIDList:
batObj = batObjMgr.getBatObj(objID)
--
Gitblit v1.8.0