From 8363bfa77030134a400ba31f930fb75f8583c3fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 10:49:37 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格伤害类技能算触发的武将身上,去除命格结算统计;buff类施法主体还是命格;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index e2f98f4..ca0a153 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -42,6 +42,7 @@
         GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
         GameWorld.DebugAnswer(curPlayer, "属性ID: 6-攻,7-防,8-HPMax,9-HP,12-怒")
         GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight f 是否满技能 [武将ID ...]")
+        GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight fp [playerID]")
         return
     
     value = msgList[0]
@@ -55,6 +56,9 @@
         __printInfo(curPlayer, msgList)
     elif value == "f":
         __doFightTest(curPlayer, msgList)
+    elif value == "fp":
+        costTime = TurnAttack.GMTestPVP(curPlayer, msgList[1] if len(msgList) > 1 else 0)
+        GameWorld.DebugAnswer(curPlayer, "GMTestPVP: %s" % costTime)
     elif value > 0 and value != ChConfig.Def_FBMapID_Main:
         __reqTurnFight(curPlayer, msgList)
     return
@@ -226,6 +230,14 @@
         GameWorld.DebugAnswer(curPlayer, "---------- 【阵营%s】 ----------" % faction)
         batFaction = turnFight.getBatFaction(faction)
         batLineup = batFaction.getBatlineup(1)
+        mgObj = batLineup.getMinggeObj()
+        if mgObj:
+            objName = "命格 ID:%s" % mgObj.GetID()
+            GameWorld.DebugAnswer(curPlayer, "--- %s" % objName)
+            skillMgr = mgObj.GetSkillManager()
+            skillIDList = skillMgr.GetSkillIDList()
+            GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
+            
         for posNum in posNumList:
             objID = batLineup.posObjIDDict.get(posNum)
             if not objID:

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