From 8363bfa77030134a400ba31f930fb75f8583c3fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 10:49:37 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格伤害类技能算触发的武将身上,去除命格结算统计;buff类施法主体还是命格;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
index 6275bc3..a3732ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
@@ -19,6 +19,7 @@
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
+import PlayerGoldInvest
import NetPackCommon
import ItemControler
import PlayerBeauty
@@ -169,6 +170,7 @@
def GetTravelEnergyMax(curPlayer):
initEnergy = IpyGameDataPY.GetFuncCfg("TravelSet", 1)
addEnergy = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_TravelEnergy)[0]
+ addEnergy += PlayerGoldInvest.GetTravelEnergyAdd(curPlayer)
return initEnergy + addEnergy
def CheckTravelEnergyRecover(curPlayer, isNotify=True):
--
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