From 8363bfa77030134a400ba31f930fb75f8583c3fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 10:49:37 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格伤害类技能算触发的武将身上,去除命格结算统计;buff类施法主体还是命格;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   26 +++++++++++++++++++++-----
 1 files changed, 21 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 517f921..94ca2a3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -92,6 +92,8 @@
             return
         if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlDepBuff, buffSkill):
             return
+        if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneBadBuff, buffSkill):
+            return
         
     #被动触发免疫控制buff
     if skillType == ChConfig.Def_SkillType_Action:
@@ -226,12 +228,14 @@
     ownerID = buffOwner.GetID()
     buffID = buff.GetBuffID()
     timing = batObj.GetTiming()
+    remainTime = buffSkill.GetLastTime()
+    remainTime += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffTime, buffSkill)
     
-    GameWorld.DebugLogEx("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s", 
-                         buffID, skillID, ownerID, relatedSkillID, timing, curID)
+    GameWorld.DebugLogEx("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s", 
+                         buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, curID)
     buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
     buff.SetOwnerID(ownerID)
-    buff.SetRemainTime(buffSkill.GetLastTime())
+    buff.SetRemainTime(remainTime)
     buff.SetLayer(setLayerCnt)
     buff.SetBuffValueList(buffValueList)
     curBuffState = buffSkill.GetCurBuffState()
@@ -248,7 +252,16 @@
     #受控时
     if curBuffState and IsControlledHardState(curBuffState):
         TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
-        
+        batObjMgr = BattleObj.GetBatObjMgr()
+        ownerBatLineup = buffOwner.GetTFBatLineup()
+        for lineupObjID in ownerBatLineup.posObjIDDict.values():
+            lineupObj = batObjMgr.getBatObj(lineupObjID)
+            if not lineupObj.IsAlive():
+                continue
+            # 敌方被控时
+            if lineupObj.GetFaction() != batObj.GetFaction():
+                TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, batObj, connSkill=buffSkill)
+                
     return buff
 
 def IsControlledHardState(state):
@@ -540,7 +553,7 @@
         
     # 重新添加本阵营有效光环
     batObjMgr = BattleObj.GetBatObjMgr()
-    batLineup = batObj.GetBatLineup()
+    batLineup = batObj.GetTFBatLineup()
     for tagObjID in batLineup.posObjIDDict.values():
         tagObj = batObjMgr.getBatObj(tagObjID)
         if not tagObj.IsAlive():
@@ -631,6 +644,9 @@
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
                 continue
+            if effect.GetTriggerWay():
+                # 有需要触发才生效的属性在buff中不生效,由触发规则决定
+                continue
             if not (not effect.GetTriggerSrc() or effect.GetTriggerBuffEnable()):
                 # buff时,不配默认有效,或仅buff有效
                 continue

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