From 8363bfa77030134a400ba31f930fb75f8583c3fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 10:49:37 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格伤害类技能算触发的武将身上,去除命格结算统计;buff类施法主体还是命格;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 14 +++++++++-----
1 files changed, 9 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index bb79c0f..94ca2a3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -92,6 +92,8 @@
return
if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlDepBuff, buffSkill):
return
+ if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneBadBuff, buffSkill):
+ return
#被动触发免疫控制buff
if skillType == ChConfig.Def_SkillType_Action:
@@ -226,12 +228,14 @@
ownerID = buffOwner.GetID()
buffID = buff.GetBuffID()
timing = batObj.GetTiming()
+ remainTime = buffSkill.GetLastTime()
+ remainTime += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffTime, buffSkill)
- GameWorld.DebugLogEx(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s",
- buffID, skillID, ownerID, relatedSkillID, timing, curID)
+ GameWorld.DebugLogEx(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s",
+ buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, curID)
buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
buff.SetOwnerID(ownerID)
- buff.SetRemainTime(buffSkill.GetLastTime())
+ buff.SetRemainTime(remainTime)
buff.SetLayer(setLayerCnt)
buff.SetBuffValueList(buffValueList)
curBuffState = buffSkill.GetCurBuffState()
@@ -249,7 +253,7 @@
if curBuffState and IsControlledHardState(curBuffState):
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
batObjMgr = BattleObj.GetBatObjMgr()
- ownerBatLineup = buffOwner.GetBatLineup()
+ ownerBatLineup = buffOwner.GetTFBatLineup()
for lineupObjID in ownerBatLineup.posObjIDDict.values():
lineupObj = batObjMgr.getBatObj(lineupObjID)
if not lineupObj.IsAlive():
@@ -549,7 +553,7 @@
# 重新添加本阵营有效光环
batObjMgr = BattleObj.GetBatObjMgr()
- batLineup = batObj.GetBatLineup()
+ batLineup = batObj.GetTFBatLineup()
for tagObjID in batLineup.posObjIDDict.values():
tagObj = batObjMgr.getBatObj(tagObjID)
if not tagObj.IsAlive():
--
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