From 8363bfa77030134a400ba31f930fb75f8583c3fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 10:49:37 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格伤害类技能算触发的武将身上,去除命格结算统计;buff类施法主体还是命格;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 28 +++++++++++++++++-----------
1 files changed, 17 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 51f1029..221cfc5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -65,6 +65,19 @@
return
skillType = useSkill.GetSkillType()
+ byBatObj = kwargs.pop("byBatObj", None)
+ if useSkill.GetFuncType() == ChConfig.Def_SkillFuncType_MinggeSkill:
+ if useSkill.GetSkillType() in ChConfig.Def_HurtSkill_List:
+ if not byBatObj:
+ return
+ GameWorld.DebugLogEx("命格攻击类技能施法方算触发者! mgObjID=%s,byObjID=%s,skillID=%s", curBatObj.GetID(), byBatObj.GetID(), skillID)
+ curBatObj = byBatObj
+ else:
+ # 因为命格攻击类技能修改了施法者,后续如果有子技能触发会变成还是变更后的施法者,导致命格全体buff可能存在多个施法来源,可能导致bug
+ batLineup = curBatObj.GetTFBatLineup()
+ curBatObj = batLineup.getMinggeObj()
+ GameWorld.DebugLogEx("命格非攻击类技能强制施法者为命格自己! mgObjID=%s,skillID=%s", curBatObj.GetID(), skillID)
+
byTriggerWay = kwargs["byTriggerWay"] if "byTriggerWay" in kwargs else 0 # 不使用参数名 triggerWay, 防止传递过程中参数混乱
if not curBatObj.IsAlive():
if skillType == ChConfig.Def_SkillType_Revive:
@@ -615,7 +628,7 @@
row = inRowNum # 目标玩家所在横排
batObjMgr = BattleObj.GetBatObjMgr()
- batLineup = tagObj.GetBatLineup()
+ batLineup = tagObj.GetTFBatLineup()
aimObjList = []
for col in colNumList:
pNum = (row - 1) * ChConfig.TurnFightCols + col
@@ -644,7 +657,7 @@
col = inColNum # 目标玩家所在纵排
batObjMgr = BattleObj.GetBatObjMgr()
- batLineup = tagObj.GetBatLineup()
+ batLineup = tagObj.GetTFBatLineup()
aimObjList = []
for row in range(1, 1 + ChConfig.TurnFightRows):
pNum = (row - 1) * ChConfig.TurnFightCols + col
@@ -1588,7 +1601,7 @@
# 曹仁防护触发,暂写死
for tagObj in caorenProtectList:
- tagBatLineup = tagObj.GetBatLineup()
+ tagBatLineup = tagObj.GetTFBatLineup()
caorenObj = tagBatLineup.getHeroObj(ChConfig.HeroID_Caoren) # 获取被防护目标阵容的曹仁
if not caorenObj or not caorenObj.IsAlive():
continue
@@ -1603,7 +1616,7 @@
triggerOne = False
batType = useSkill.GetBatType()
isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
- curBatLineup = curObj.GetBatLineup()
+ curBatLineup = curObj.GetTFBatLineup()
curMGObj = curBatLineup.getMinggeObj()
for tagObj in tagObjListAll:
tagID = tagObj.GetID()
@@ -2075,13 +2088,6 @@
'''
skillID = curSkill.GetSkillID()
- # 命格攻击类技能,取触发者为施法方,因为部分战斗属性需要取施法方的,如最终增伤等
- if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_MinggeSkill:
- byBatObj = curSkill.GetByBatObj()
- if byBatObj:
- GameWorld.DebugLogEx("命格攻击类技能计算伤害属性取触发者! mgObjID=%s,byObjID=%s,skillID=%s", atkObj.GetID(), byBatObj.GetID(), skillID)
- atkObj = byBatObj
-
#mapID = turnFight.mapID
pmType = GetPMType(atkObj, curSkill)
ignoreDef = IsIgnoreDef(curSkill)
--
Gitblit v1.8.0