From 8363bfa77030134a400ba31f930fb75f8583c3fc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 一月 2026 10:49:37 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格伤害类技能算触发的武将身上,去除命格结算统计;buff类施法主体还是命格;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 36 +++++++++++++++++++++++++++++-------
1 files changed, 29 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 1f81f1a..221cfc5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -38,6 +38,11 @@
ght = useSkill.GetHurtType() % 10
if ght == IPY_GameWorld.ghtMag: # 做配置兼容用,优先验证法伤,否则默认物伤
return IPY_GameWorld.ghtMag
+ if ght == 3: # 由触发的技能决定
+ bySkill = useSkill.GetBySkill()
+ if bySkill:
+ #GameWorld.DebugLogEx("物法类型取触发的技能: useSkillID=%s,bySkillID=%s", useSkill.GetSkillID(), bySkill.GetSkillID())
+ return GetPMType(batObj, bySkill)
return IPY_GameWorld.ghtPhy
def IsIgnoreDef(useSkill):
@@ -60,6 +65,19 @@
return
skillType = useSkill.GetSkillType()
+ byBatObj = kwargs.pop("byBatObj", None)
+ if useSkill.GetFuncType() == ChConfig.Def_SkillFuncType_MinggeSkill:
+ if useSkill.GetSkillType() in ChConfig.Def_HurtSkill_List:
+ if not byBatObj:
+ return
+ GameWorld.DebugLogEx("命格攻击类技能施法方算触发者! mgObjID=%s,byObjID=%s,skillID=%s", curBatObj.GetID(), byBatObj.GetID(), skillID)
+ curBatObj = byBatObj
+ else:
+ # 因为命格攻击类技能修改了施法者,后续如果有子技能触发会变成还是变更后的施法者,导致命格全体buff可能存在多个施法来源,可能导致bug
+ batLineup = curBatObj.GetTFBatLineup()
+ curBatObj = batLineup.getMinggeObj()
+ GameWorld.DebugLogEx("命格非攻击类技能强制施法者为命格自己! mgObjID=%s,skillID=%s", curBatObj.GetID(), skillID)
+
byTriggerWay = kwargs["byTriggerWay"] if "byTriggerWay" in kwargs else 0 # 不使用参数名 triggerWay, 防止传递过程中参数混乱
if not curBatObj.IsAlive():
if skillType == ChConfig.Def_SkillType_Revive:
@@ -158,6 +176,8 @@
useSkill.SetBatType(batType)
useSkill.SetBySkill(bySkill)
useSkill.SetByBuff(byBuff)
+ # 注:理论上原先的 byFriendObj 都可以直接用这个,但是旧的代码先不修改了,后续的累计敌军、友军之类的触发可以统一使用 byBatObj
+ useSkill.SetByBatObj(kwargs.pop("byBatObj", None))
useSkill.SetByTriggerWay(byTriggerWay)
isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill)
@@ -608,7 +628,7 @@
row = inRowNum # 目标玩家所在横排
batObjMgr = BattleObj.GetBatObjMgr()
- batLineup = tagObj.GetBatLineup()
+ batLineup = tagObj.GetTFBatLineup()
aimObjList = []
for col in colNumList:
pNum = (row - 1) * ChConfig.TurnFightCols + col
@@ -637,7 +657,7 @@
col = inColNum # 目标玩家所在纵排
batObjMgr = BattleObj.GetBatObjMgr()
- batLineup = tagObj.GetBatLineup()
+ batLineup = tagObj.GetTFBatLineup()
aimObjList = []
for row in range(1, 1 + ChConfig.TurnFightRows):
pNum = (row - 1) * ChConfig.TurnFightCols + col
@@ -1581,7 +1601,7 @@
# 曹仁防护触发,暂写死
for tagObj in caorenProtectList:
- tagBatLineup = tagObj.GetBatLineup()
+ tagBatLineup = tagObj.GetTFBatLineup()
caorenObj = tagBatLineup.getHeroObj(ChConfig.HeroID_Caoren) # 获取被防护目标阵容的曹仁
if not caorenObj or not caorenObj.IsAlive():
continue
@@ -1596,7 +1616,8 @@
triggerOne = False
batType = useSkill.GetBatType()
isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
- curBatLineup = None
+ curBatLineup = curObj.GetTFBatLineup()
+ curMGObj = curBatLineup.getMinggeObj()
for tagObj in tagObjListAll:
tagID = tagObj.GetID()
@@ -1676,6 +1697,9 @@
# 追击
elif batType == ChConfig.TurnBattleType_Pursue:
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Pursue, tagObj, connSkill=useSkill)
+ if isAttackDirect:
+ if curMGObj:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curMGObj, ChConfig.TriggerWay_PursueAtk, tagObj, connSkill=useSkill, byBatObj=curObj)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BePursue, curObj, connSkill=useSkill)
# 反击
elif batType == ChConfig.TurnBattleType_AtkBack:
@@ -1685,8 +1709,6 @@
# 敌友方
if isAttackDirect or batType in [ChConfig.TurnBattleType_Combo, ChConfig.TurnBattleType_Pursue] or isDotHurt:
- if not curBatLineup:
- curBatLineup = curObj.GetBatLineup()
for lineupObjID in curBatLineup.posObjIDDict.values():
lineupObj = batObjMgr.getBatObj(lineupObjID)
if not lineupObj.IsAlive():
@@ -2065,8 +2087,8 @@
'''按公式计算伤害,默认按攻击计算
'''
- #mapID = turnFight.mapID
skillID = curSkill.GetSkillID()
+ #mapID = turnFight.mapID
pmType = GetPMType(atkObj, curSkill)
ignoreDef = IsIgnoreDef(curSkill)
batType = curSkill.GetBatType()
--
Gitblit v1.8.0