From 83dfcaf24534339782da86b3e5fd54a161345544 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 十二月 2025 14:44:23 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(增加自动传位;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py       |   78 +++++++++++++++++++++++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py        |   24 ++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |    1 
 3 files changed, 103 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
index 3842ea6..9d504b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
@@ -29,8 +29,10 @@
     if not msgList:
         GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
         GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
+        GameWorld.DebugAnswer(curPlayer, "设置贡献: Family c 今日贡献 累计贡献 [成员ID]")
         GameWorld.DebugAnswer(curPlayer, "设置离开: Family l 主动离开次数 被踢次数 上次是否主动  离开多久了")
         GameWorld.DebugAnswer(curPlayer, "添加成员: Family m 人数 [仙盟ID]")
+        GameWorld.DebugAnswer(curPlayer, "成员离线: Family ml 成员ID 离线分钟数")
         GameWorld.DebugAnswer(curPlayer, "创建仙盟相关使用命令: CreateFamily")
         return
     
@@ -78,5 +80,27 @@
         CreateFamily.OnExec(curPlayer, msgList)
         return
     
+    elif value == "c":
+        contribDay = msgList[1] if len(msgList) > 1 else 0
+        contribTotal = msgList[2] if len(msgList) > 2 else 0
+        memID = msgList[3] if len(msgList) > 3 else curPlayer.GetPlayerID()
+        member = curFamily.FindMember(memID)
+        if not member:
+            GameWorld.DebugAnswer(curPlayer, "不存在该成员ID:%s" % memID)
+            return
+        member.SetContribDay(contribDay)
+        member.SetContribTotal(contribTotal)
+        GameWorld.DebugAnswer(curPlayer, "设置贡献:%s/%s, ID:%s" % (contribDay, contribTotal, memID))
+        
+    elif value == "ml":
+        memID = msgList[1] if len(msgList) > 1 else 0
+        logoutMinutes = msgList[2] if len(msgList) > 2 else 0
+        member = curFamily.FindMember(memID)
+        if not member:
+            GameWorld.DebugAnswer(curPlayer, "不存在该成员ID:%s" % memID)
+            return
+        member.SetOffTime(int(time.time()) - logoutMinutes * 60)
+        GameWorld.DebugAnswer(curPlayer, "成员ID:%s,离线时间:%s" % (memID, GameWorld.ChangeTimeNumToStr(member.GetOffTime())))
+        
     PlayerFamily.Sync_FamilyInfo(curPlayer)
     return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 824208a..cc22c03 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -131,6 +131,7 @@
 def DoLogic_OnHour(tick):
     GameWorld.Log("MapServer -> OnHour!")
     
+    PlayerFamily.FamilyOnHour()
     #副本OnHour事件
     FBLogic.OnHour(time, tick)
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 2420dbf..3ee482d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -30,6 +30,7 @@
 import IPY_GameWorld
 import ItemControler
 import GameFuncComm
+import PlayerMail
 import PlayerTask
 import DBDataMgr
 import DirtyList
@@ -92,6 +93,18 @@
             member.SetDonateCntDay(0)
             
         Broadcast_FamilyChange(familyID, FamilyChangeType_OnDay)
+        
+    return
+
+def FamilyOnHour():
+    if GameWorld.IsCrossServer():
+        return
+    
+    familyManager = DBDataMgr.GetFamilyMgr()
+    for i in range(0, familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        #自动传位
+        __AutoChangeLeader(family)
         
     return
 
@@ -1174,6 +1187,71 @@
     #GetFamilyMgr().SetSyncCrossFamilyUpd(familyMember.GetFamilyID(), familyMember.GetPlayerID(), syncNow=True) # 成员职位变更
     return
 
+def __AutoChangeLeader(curFamily):
+    ## 自动传位
+    leaderID = curFamily.GetLeaderID()
+    leaderMem = curFamily.FindMember(leaderID)
+    if not leaderMem:
+        return
+    offTime = leaderMem.GetOffTime()
+    if not offTime:
+        return
+    familyID = curFamily.GetID()
+    curTime = int(time.time())
+    passTime = curTime - offTime
+    passHours = passTime / 3600.0
+    needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
+    if passHours < needHours:
+        GameWorld.DebugLogEx("盟主离线未超过限制小时,不处理自动传位!familyID=%s,leaderID=%s,offTime=%s,passHours=%s < %s", 
+                             familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, needHours)
+        return
+    
+    priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1) # 优先传给离线不超过x小时的成员,一样按优先级
+    
+    priorityList = []
+    commList = []
+    for i in range(0, curFamily.GetCount()):
+        member = curFamily.GetAt(i)
+        if member.GetFmLV() == IPY_PlayerDefine.fmlLeader:
+            continue
+        
+        memOffTime = member.GetOffTime()
+        memPassTime = curTime - memOffTime
+        memPassHours = memPassTime / 3600.0
+        sortTime = memOffTime if memOffTime else curTime # 排序用的时间,越大越优先
+        
+        fmLV = member.GetFmLV() # 职位
+        contribTotal = member.GetContribTotal() # 总贡献
+        
+        commList.append([fmLV, sortTime, contribTotal, member])
+        if priorityHours and memPassHours <= priorityHours:
+            priorityList.append([fmLV, sortTime, contribTotal, member])
+            
+    if not priorityList and not commList:
+        # 没有可传位的目标成员
+        return
+    
+    toMember = None
+    if priorityList:
+        priorityList.sort(reverse=True)
+        toMember = priorityList[0][-1]
+    else:
+        commList.sort(reverse=True)
+        toMember = commList[0][-1]
+        
+    if not toMember:
+        return
+    
+    newLeaderID = toMember.GetPlayerID()
+    GameWorld.Log("公会自动传位: familyID=%s,leaderID=%s,offTime=%s,passHours=%s,newLeaderID=%s" 
+                  % (familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, newLeaderID))
+    ChangeFamilyLeader(curFamily, toMember)
+    Broadcast_FamilyChange(familyID, FamilyChangeType_LeaderChange, excludeIDList=[leaderID, newLeaderID])
+    
+    # 邮件通知
+    PlayerMail.SendMailByKey("FamilyLeaderAutoChange", newLeaderID, [], [curFamily.GetName()])
+    return
+
 #// A6 26 请求家族成员列表 #tagCMGetFamilyInfo
 #
 #struct    tagCMGetFamilyInfo

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