From 849f499eceec264b1abd0bae174f7b7a10b99433 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 27 一月 2026 19:39:35 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(战斗初始化同步命格PosNum=99)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 156 +++++++++++++++++++++++++++++++++++++--------------
1 files changed, 112 insertions(+), 44 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index c906af0..4d17c83 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -79,10 +79,11 @@
self.lineupInfo = {} # 传入初始化的阵容信息
self.shapeType = 0 # 阵型
self.fightPower = 0 # 阵容总战力
- self.posObjIDDict = {} # 站位对应战斗实体 {站位编号:batObjID, ...}, 站位编号小于0为非主战单位,如主公、红颜等
- self.heroObjIDDict = {} # 武将ID对应ObjID {heroID:batObjID, ...}
- self.lingshouObjIDDict = {} # 灵兽战斗单位 {位置编号:batObjID, ...}
- self.beautyObjIDDict = {} # 红颜战斗单位 {位置编号:batObjID, ...}
+
+ self._posObjIDDict = {} # 站位对应战斗实体 {站位编号:batObjID, ...},如主公、命格、灵兽等
+ self._heroObjIDDict = {} # 武将ID对应ObjID {heroID:batObjID, ...}
+ self._batHeroObjIDList = [] # 主战武将对象ID列表
+ self._minggeObjID = 0 # 命格对象ID
self.actionNum = ActionNumStart # 行动位置,从1开始
self.totalHurt = 0 # 阵容总输出
@@ -93,9 +94,9 @@
def getReqPlayerID(self): return self.turnFight.getReqPlayerID() # 发起的玩家ID
- def isEmpty(self): return not self.posObjIDDict
+ def isEmpty(self): return not self._batHeroObjIDList
- def setLineup(self, lineupInfo):
+ def setLineupInfo(self, lineupInfo):
## 设置阵容
# @param lineupInfo: 阵容信息
self.clearLineup()
@@ -111,26 +112,55 @@
def clearLineup(self):
## 清除阵容
batObjMgr = BattleObj.GetBatObjMgr()
- for objID in self.posObjIDDict.values():
- batObjMgr.delBatObj(objID)
- for objID in self.lingshouObjIDDict.values():
- batObjMgr.delBatObj(objID)
- for objID in self.beautyObjIDDict.values():
+ for objID in self._posObjIDDict.values():
batObjMgr.delBatObj(objID)
self.lineupInfo = {}
- self.posObjIDDict = {}
- self.heroObjIDDict = {}
- self.lingshouObjIDDict = {}
- self.beautyObjIDDict = {}
+ self._posObjIDDict = {}
+ self._heroObjIDDict = {}
+ self._batHeroObjIDList = []
+ self._minggeObjID = 0
self.fightPower = 0
self.totalHurt = 0
return
+
+ def addObj(self, batObj):
+ objID = batObj.GetID()
+ posNum = batObj.GetPosNum()
+ heroID = batObj.GetHeroID()
+ batObjType = batObj.GetBatObjType()
+ self._posObjIDDict[posNum] = objID
+ if heroID:
+ self._heroObjIDDict[heroID] = objID
+
+ if batObjType == ChConfig.BatObjType_BatHero:
+ if objID not in self._batHeroObjIDList:
+ self._batHeroObjIDList.append(objID)
+ elif batObjType == ChConfig.BatObjType_Mingge:
+ self._minggeObjID = objID
+ elif batObjType == ChConfig.BatObjType_Lingshou:
+ pass
+ return
+
+ def getPosObjIDDict(self): return self._posObjIDDict
+ def getAllPosObjIDList(self): return self._posObjIDDict.values()
+
+ def getBatHeroObjIDList(self): return self._batHeroObjIDList ## 获取主战武将对象ID列表
+
+ def getHeroObj(self, heroID):
+ if heroID not in self._heroObjIDDict:
+ return
+ return BattleObj.GetBatObjMgr().getBatObj(self._heroObjIDDict[heroID])
+
+ def getMinggeObj(self):
+ if not self._minggeObjID:
+ return
+ return BattleObj.GetBatObjMgr().getBatObj(self._minggeObjID)
def getDeadObjCnt(self):
## 获取本阵容目前死亡队员数
deadCnt = 0
batObjMgr = BattleObj.GetBatObjMgr()
- for objID in self.posObjIDDict.values():
+ for objID in self._batHeroObjIDList:
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
@@ -138,11 +168,6 @@
continue
deadCnt += 1
return deadCnt
-
- def getHeroObj(self, heroID):
- if heroID not in self.heroObjIDDict:
- return
- return BattleObj.GetBatObjMgr().getBatObj(self.heroObjIDDict[heroID])
class BatFaction():
## 战斗阵营
@@ -291,24 +316,32 @@
if not lineupInfo:
continue
batLineup = batFaction.getBatlineup(num)
- batLineup.setLineup(lineupInfo)
+ batLineup.setLineupInfo(lineupInfo)
return
def sortActionQueue(self):
## 刷新出手顺序队列
+ batObjMgr = BattleObj.GetBatObjMgr()
sortList = []
for batFaction in self.factionDict.values():
faction = batFaction.faction
for num, batLineup in batFaction.lineupDict.items():
isPlayer = 1 if batLineup.ownerID else 0 # 玩家阵容优先攻击
+ atkSpeed = 0
+ for objID in batLineup.getBatHeroObjIDList():
+ batObj = batObjMgr.getBatObj(objID)
+ if not batObj:
+ continue
+ atkSpeed += batObj.GetBatAttrValue(ChConfig.AttrID_AtkSpeed)
fightPower = batLineup.fightPower
sortValue = -(faction * 10 + num)
- sortList.append([isPlayer, fightPower, sortValue, faction, num])
+ sortList.append([isPlayer, atkSpeed, fightPower, sortValue, faction, num])
sortList.sort(reverse=True) # 战力高的先手
self.actionIndex = 0
self.actionSortList = []
- for _, _, _, faction, num in sortList:
+ for sortInfo in sortList:
+ faction, num = sortInfo[-2:]
self.actionSortList.append([faction, num])
GameWorld.DebugLogEx("阵容战力排序[isPlayer, fp, sortV, f, n]: %s", sortList)
@@ -338,10 +371,7 @@
for batLineup in batFaction.lineupDict.values():
if not allKilled:
break
- for posNum, objID in batLineup.posObjIDDict.items():
- if posNum <= 0:
- # 非主战位置不判断
- continue
+ for objID in batLineup.getBatHeroObjIDList():
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
@@ -402,10 +432,12 @@
tfLineup.OwnerID = batLineup.ownerID
tfLineup.ShapeType = batLineup.shapeType
tfLineup.ObjList = []
- for posNum, objID in batLineup.posObjIDDict.items():
+ for posNum, objID in batLineup.getPosObjIDDict().items():
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
+ #if posNum == ChConfig.TFPosNum_Mingge: # 理论上要都同步,但是前端需要同步修改,等前端要改时再同步
+ # continue
tfObj = ChPyNetSendPack.tagSCTurnFightObj()
tfObj.ObjID = batObj.GetID()
tfObj.NPCID = batObj.GetNPCID()
@@ -617,6 +649,7 @@
lineup = GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
if lineup.IsEmpty():
return {}
+ batPresetID = lineup.batPresetID
heroDict = {}
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
@@ -654,8 +687,18 @@
if not heroDict:
return {}
+ mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
+ olPlayer = PlayerOnline.GetOnlineMgr().GetOnlinePlayer(curPlayer)
+ mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ mgSkillIDList = []
+ for skillTypeID, skillLV in mgSkillLVDict.items():
+ skillID = SkillCommon.GetSkillIDBySkillTypeID(skillTypeID, skillLV)
+ if skillID not in mgSkillIDList:
+ mgSkillIDList.append(skillID)
#shapeType = 0
lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "BatPresetID":batPresetID, "Hero":heroDict}
+ if mgSkillIDList:
+ lineupInfo["MGSkillIDList"] = mgSkillIDList
return lineupInfo
def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True, viewNPCID=0):
@@ -940,12 +983,33 @@
lineupPlayerID = lineupInfo.get("PlayerID", 0) # 阵容所属玩家ID
npcLineupID = lineupInfo.get("NPCLineupID", 0)
GameWorld.DebugLogEx("SummonLineupObjs faction:%s,num:%s,npcLineupID=%s,lineupPlayerID=%s", faction, num, npcLineupID, lineupPlayerID)
+ mgSkillIDList = lineupInfo.get("MGSkillIDList", [])
turnFight = batLineup.turnFight
tfGUID = turnFight.guid
heroDict = lineupInfo.get("Hero", {})
batObjMgr = BattleObj.GetBatObjMgr()
+
+ # 命格
+ #mgSkillIDList = [9000014] # 测试用
+ if mgSkillIDList:
+ minggeObj = batObjMgr.addBatObj()
+ if minggeObj:
+ minggeObj.SetOwnerID(lineupPlayerID)
+ minggeObj.SetTFGUID(tfGUID)
+ minggeObj.SetFaction(faction)
+ minggeObj.SetLineupPos(ChConfig.TFPosNum_Mingge, num)
+ skillManager = minggeObj.GetSkillManager()
+ skillManager.SkillReset()
+ for skillID in mgSkillIDList:
+ skillManager.LearnSkillByID(skillID)
+ batLineup.addObj(minggeObj)
+ GameWorld.DebugLogEx("AddBatObj 命格: faction:%s,num:%s,objID=%s,skillIDList=%s", faction, num, minggeObj.GetID(), skillManager.GetSkillIDList())
+ ResetObjSkill(minggeObj)
+ minggeObj.InitBatAttr({ChConfig.AttrID_MaxHP:1})
+
+ # 武将
initXP = IpyGameDataPY.GetFuncCfg("AngerXP", 1)
for posNumKey, heroInfo in heroDict.items():
posNum = int(posNumKey)
@@ -985,7 +1049,7 @@
batObj = batObjMgr.addBatObj()
if not batObj:
break
- objID = batObj.GetID()
+ #objID = batObj.GetID()
if npcID:
batObj.SetNPCID(npcID)
elif lineupPlayerID:
@@ -1009,8 +1073,7 @@
for skillID in skillIDList:
skillManager.LearnSkillByID(skillID)
- batLineup.posObjIDDict[posNum] = objID
- batLineup.heroObjIDDict[heroID] = objID
+ batLineup.addObj(batObj)
GameWorld.DebugLogEx("AddBatObj %s,lv=%s,star=%s,skill=%s", GetObjName(batObj), lv, star, skillManager.GetSkillIDList())
ResetObjSkill(batObj)
@@ -1034,7 +1097,7 @@
GameWorld.DebugLogEx("切换小队重置玩家阵容武将...")
batLineup = batFaction.getBatlineup(1) # 只处理玩家阵容
batObjMgr = BattleObj.GetBatObjMgr()
- for objID in batLineup.posObjIDDict.values():
+ for objID in batLineup.getAllPosObjIDList():
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
@@ -1574,7 +1637,6 @@
turnFight.syncState(FightState_Fighting)
TurnFightPerTurnBigStart(turnFight, turnNum)
- # 红颜
# 灵兽
if turnFight.winFaction:
@@ -1588,14 +1650,15 @@
faction, num = turnFight.actionSortList[turnFight.actionIndex]
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(num)
+ posObjIDDict = batLineup.getPosObjIDDict()
for posNum in range(batLineup.actionNum, PosNumMax + 1):
#GameWorld.DebugLogEx("武将位置: faction=%s,posNum=%s", faction, posNum)
- if posNum not in batLineup.posObjIDDict:
+ if posNum not in posObjIDDict:
batLineup.actionNum = posNum + 1
#GameWorld.DebugLogEx("没有武将: faction=%s,posNum=%s", faction, posNum)
continue
- objID = batLineup.posObjIDDict[posNum]
+ objID = posObjIDDict[posNum]
batObj = batObjMgr.getBatObj(objID)
# 玩家自己阵营,预判可否行动
@@ -1662,11 +1725,12 @@
faction, num = turnFight.actionSortList[turnFight.actionIndex]
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(num)
+ posObjIDDict = batLineup.getPosObjIDDict()
for posNum in range(batLineup.actionNum, PosNumMax + 1):
batLineup.actionNum = posNum + 1
- if posNum not in batLineup.posObjIDDict:
+ if posNum not in posObjIDDict:
continue
- objID = batLineup.posObjIDDict[posNum]
+ objID = posObjIDDict[posNum]
batObj = batObjMgr.getBatObj(objID)
TurnFightHeroTurnStart(turnFight, batObj, turnNum)
isAction = OnObjAction(turnFight, batObj)
@@ -1714,7 +1778,7 @@
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(num)
batLineup.actionNum = ActionNumStart
- for objID in batLineup.posObjIDDict.values():
+ for objID in batLineup.getAllPosObjIDList():
batObj = batObjMgr.getBatObj(objID)
turnFight.ResetOneActionUseSkillCnt()
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_FightStart)
@@ -1732,7 +1796,7 @@
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(num)
batLineup.actionNum = 1
- for objID in batLineup.posObjIDDict.values():
+ for objID in batLineup.getAllPosObjIDList():
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
@@ -1759,7 +1823,7 @@
GameWorld.DebugLogEx("回合结束逻辑: turnNum=%s,faction=%s, num=%s", turnNum, faction, num)
batFaction = turnFight.getBatFaction(faction)
batLineup = batFaction.getBatlineup(num)
- for objID in batLineup.posObjIDDict.values():
+ for objID in batLineup.getAllPosObjIDList():
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
@@ -2052,7 +2116,7 @@
batFaction = turnFight.getBatFaction(faction)
for lineupNum in batFaction.lineupDict.keys():
batLineup = batFaction.getBatlineup(lineupNum)
- for lineupObjID in batLineup.posObjIDDict.values():
+ for lineupObjID in batLineup.getBatHeroObjIDList():
lineupObj = batObjMgr.getBatObj(lineupObjID)
if not lineupObj.IsAlive():
continue
@@ -2151,11 +2215,13 @@
batLineup.totalHurt = 0
facDRLineupInfo[str(num)] = batLineup.lineupInfo
GameWorld.DebugLogEx("阵容明细: faction=%s,num=%s", faction, num)
- for posNum, objID in batLineup.posObjIDDict.items():
+ for posNum, objID in batLineup.getPosObjIDDict().items():
+ if posNum == ChConfig.TFPosNum_Mingge:
+ #命格不统计
+ continue
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
- heroCount += 1
objID = batObj.GetID()
npcID = batObj.GetNPCID()
heroID = batObj.GetHeroID()
@@ -2165,6 +2231,8 @@
batLineup.totalHurt += atkHurt
batFaction.totalHurt += atkHurt
dead = 0 if batObj.IsAlive() else 1
+ if heroID:
+ heroCount += 1
GameWorld.DebugLogEx(" Pos:%s ID=%s,npcID=%s,heroID=%s,HP=%s/%s, 输出=%s,承伤=%s,治疗=%s",
posNum, objID, npcID, heroID, batObj.GetHP(), batObj.GetMaxHP(), atkHurt, defHurt, cureHP)
lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP,
--
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