From 8683baa38581e664f92fcfd7d38edf6b01e8b157 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 八月 2025 16:19:09 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(重生扣除货币)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 11 +++++------
1 files changed, 5 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 611abb5..eba6320 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -17,7 +17,6 @@
import PlayerControl
import ItemCommon
import GameMap
-import EventShell
import NPCCommon
import ReadChConfig
import BuffSkill
@@ -168,6 +167,8 @@
def IsFBPass(curPlayer, mapID, lineID):
## 副本线路是否已过关
passLineID = 0
+ if mapID == ChConfig.Def_FBMapID_Main:
+ return PlayerControl.IsMainLevelPass(curPlayer, lineID)
if mapID == ChConfig.Def_FBMapID_RealmTower:
passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
elif mapID == ChConfig.Def_FBMapID_SkyTower:
@@ -670,8 +671,8 @@
itemDict['ItemID'] = itemInfo[0]
if infolen > 1:
itemDict['Count'] = itemInfo[1]
- if infolen > 2:
- itemDict['IsAuctionItem'] = int(itemInfo[2])
+ #if infolen > 2:
+ # itemDict['IsAuctionItem'] = int(itemInfo[2])
elif isinstance(itemInfo, int):
itemDict['ItemID'] = itemInfo
elif isinstance(itemInfo, dict):
@@ -681,7 +682,7 @@
continue
itemDict['ItemID'] = itemInfo.GetItemTypeID()
itemDict['Count'] = itemInfo.GetCount()
- itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
+ #itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
#itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
itemDict['UserData'] = itemInfo.GetUserData()
jsonItemList.append(itemDict)
@@ -2229,7 +2230,6 @@
SendFBEncourageInfo(player, encourageLV+1, ownerID)
if player.GetID() == curPlayer.GetID():
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
- EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
else:
BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
@@ -2237,7 +2237,6 @@
SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
- EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
return True
## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
--
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