From 8683baa38581e664f92fcfd7d38edf6b01e8b157 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 八月 2025 16:19:09 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(重生扣除货币)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 60 +++++++++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 49 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index 0c96bc7..cbe7cb0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -30,7 +30,7 @@
import time
class LineupHero():
- ## 阵容战斗武将,注意:同一个武将在不同阵容中可能属性不一样
+ ## 阵容武将,注意:同一个武将在不同阵容中可能属性不一样
def __init__(self):
self.Clear()
@@ -39,10 +39,12 @@
def Clear(self):
self.itemIndex = 0
self.heroID = 0
+ self.skinID = 0
self.posNum = 0
self.heroBatAttrDict = {} # 武将的最终战斗属性字典, {attrID:value, ...}
self.heroSkillIDList = [] # 武将拥有的技能ID列表 [skillID, ...]
self.fightPower = 0 # 武将最终战力
+ self.skillFightPower = 0 # 技能战力
return
class Lineup():
@@ -61,7 +63,7 @@
self.fightPower = 0 # 阵容总战力
return
- def UpdLineup(self, heroItemDict, shapeType=0, refreshForce=False):
+ def UpdLineup(self, heroItemDict, shapeType=0, refreshForce=False, syncLineup=True):
'''变更阵容时更新
@param heroItemDict: 武将背包索引信息 {itemIndex:posNum, ...}
@param shapeType: 阵型
@@ -71,6 +73,8 @@
self.heroItemDict = heroItemDict
GameWorld.DebugLog("更新阵容: lineupID=%s,%s" % (self.lineupID, heroItemDict), self.playerID)
self.RefreshLineupAttr(refreshForce)
+ if syncLineup and self.olPlayer.curPlayer:
+ PlayerHero.Sync_Lineup(self.olPlayer.curPlayer, self.lineupID)
return
def FreeLineupHero(self):
@@ -96,11 +100,14 @@
return lineupHero
def GetLineupHeroByID(self, heroID):
+ lineupHero = None
for posNum in self.lineupHeroDict.keys():
- lineup = self.GetLineupHero(posNum)
- if lineup.heroID == heroID:
- return lineup
- return
+ lineupHero = self.GetLineupHero(posNum)
+ if lineupHero.heroID == heroID:
+ return lineupHero
+ if False:
+ lineupHero = LineupHero()
+ return lineupHero
def GetLineupInfo(self):
## 获取阵容信息,即要用到该阵容了,如战斗或者保存缓存信息等
@@ -147,7 +154,7 @@
return
def OnClear(self):
- self.mainFight.clear()
+ self.mainFight.turnFight.clearFight()
return
def SetPlayer(self, curPlayer):
@@ -380,8 +387,9 @@
# 获取其他绑定该阵容的功能,如红颜、灵兽等
shapeType = lineShapeTypeDict.get(lineupID, 0)
- lineup.UpdLineup(heroItemDict, shapeType)
+ lineup.UpdLineup(heroItemDict, shapeType, syncLineup=False)
+ PlayerHero.Sync_Lineup(curPlayer)
return
def doCalcAllAttr(curPlayer):
@@ -446,7 +454,15 @@
star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ skinIndex = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroSkin)
+ skinID = 0
+ skinIDList = heroIpyData.GetSkinIDList()
+ if skinIndex < 0 or skinIndex >= len(skinIDList):
+ skinID = skinIDList[skinIndex]
+ elif skinIDList:
+ skinID = skinIDList[0]
+
InitAddPer += qualityIpyData.GetInitAddPer()
LVAddPer += qualityIpyData.GetLVAddPer() * heroLV
BreakLVAddPer += qualityIpyData.GetBreakLVAddPer() * breakLV
@@ -458,6 +474,7 @@
lineupHero.itemIndex = itemIndex
lineupHero.posNum = posNum
lineupHero.heroID = heroID
+ lineupHero.skinID = skinID
lineupHero.heroBatAttrDict = {}
lineupHero.heroSkillIDList = []
lineupHero.fightPower = 0
@@ -674,23 +691,44 @@
else:
attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict)
#GameWorld.DebugLog(" attrID=%s,attrValue=%s,attrParamDict=%s" % (attrID, attrValue, attrParamDict))
- lineupHero.heroBatAttrDict[attrID] = attrValue
attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
attrName = attrIpyData.GetParameter() if attrIpyData else "%s" % attrID
fightPowerParamDict[attrName] = attrValue
if attrValue:
+ lineupHero.heroBatAttrDict[attrID] = attrValue
logAttrDict["%s-%s" % (attrID, attrName)] = attrValue
# 计算战力
fightPower = FormulaControl.Eval("fightPowerFormula", fightPowerFormula, fightPowerParamDict)
- skillFightPower = 0
+
+ GameWorld.DebugLog(" fightPower=%s,heroSkillIDList=%s" % (fightPower, lineupHero.heroSkillIDList))
+ skillTypeIDDict = {}
for skillID in lineupHero.heroSkillIDList:
- skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
if not skillData:
continue
+ skillTypeID = skillData.GetSkillTypeID()
+ if skillTypeID not in skillTypeIDDict:
+ skillTypeIDDict[skillTypeID] = skillData
+ else:
+ befSkillData = skillTypeIDDict[skillTypeID]
+ befSkillID = befSkillData.GetSkillID()
+ if befSkillID >= skillID:
+ continue
+ skillTypeIDDict[skillTypeID] = skillData
+
+ skillFightPower = 0
+ lineupHero.heroSkillIDList = []
+ for skillData in skillTypeIDDict.values():
+ skillID = skillData.GetSkillID()
+ lineupHero.heroSkillIDList.append(skillID)
skillFightPower += skillData.GetFightPower()
+ GameWorld.DebugLog(" skillFightPower=%s,heroSkillIDList=%s" % (skillFightPower, lineupHero.heroSkillIDList))
+
+ # 最终战力
fightPowerTotal = fightPower + skillFightPower
+ lineupHero.skillFightPower = skillFightPower
lineupHero.fightPower = fightPowerTotal
lineupFightPower += fightPowerTotal
--
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