From 87c431cc1636c22f91e3baebd9c43d948369a0c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 19 一月 2026 18:23:36 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格意象技能支持、伤害等数据结算统计;支持命格技能青龙;增加触发方式59;增加命格技能功能类型5;增加物法类型3;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   55 +++++++++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 47 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index c906af0..7fe52c2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -79,10 +79,10 @@
         self.lineupInfo = {} # 传入初始化的阵容信息
         self.shapeType = 0 # 阵型
         self.fightPower = 0 # 阵容总战力
+        self.minggeObj = None # 命格战斗对象
         self.posObjIDDict = {} # 站位对应战斗实体 {站位编号:batObjID, ...}, 站位编号小于0为非主战单位,如主公、红颜等
         self.heroObjIDDict = {} # 武将ID对应ObjID {heroID:batObjID, ...}
         self.lingshouObjIDDict = {} # 灵兽战斗单位 {位置编号:batObjID, ...}
-        self.beautyObjIDDict = {} # 红颜战斗单位 {位置编号:batObjID, ...}
         self.actionNum = ActionNumStart # 行动位置,从1开始
         self.totalHurt = 0 # 阵容总输出
         
@@ -95,7 +95,7 @@
     
     def isEmpty(self): return not self.posObjIDDict
     
-    def setLineup(self, lineupInfo):
+    def setLineupInfo(self, lineupInfo):
         ## 设置阵容
         # @param lineupInfo: 阵容信息
         self.clearLineup()
@@ -115,13 +115,12 @@
             batObjMgr.delBatObj(objID)
         for objID in self.lingshouObjIDDict.values():
             batObjMgr.delBatObj(objID)
-        for objID in self.beautyObjIDDict.values():
-            batObjMgr.delBatObj(objID)
+        if self.minggeObj:
+            batObjMgr.delBatObj(self.minggeObj.GetID())
         self.lineupInfo = {}
         self.posObjIDDict = {}
         self.heroObjIDDict = {}
         self.lingshouObjIDDict = {}
-        self.beautyObjIDDict = {}
         self.fightPower = 0
         self.totalHurt = 0
         return
@@ -143,6 +142,8 @@
         if heroID not in self.heroObjIDDict:
             return
         return BattleObj.GetBatObjMgr().getBatObj(self.heroObjIDDict[heroID])
+    
+    def getMinggeObj(self): return self.minggeObj
     
 class BatFaction():
     ## 战斗阵营
@@ -291,7 +292,7 @@
             if not lineupInfo:
                 continue
             batLineup = batFaction.getBatlineup(num)
-            batLineup.setLineup(lineupInfo)
+            batLineup.setLineupInfo(lineupInfo)
         return
     
     def sortActionQueue(self):
@@ -617,6 +618,7 @@
     lineup = GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
     if lineup.IsEmpty():
         return {}
+    batPresetID = lineup.batPresetID
     
     heroDict = {}
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
@@ -654,8 +656,18 @@
     if not heroDict:
         return {}
     
+    mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
+    olPlayer = PlayerOnline.GetOnlineMgr().GetOnlinePlayer(curPlayer)
+    mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+    mgSkillIDList = []
+    for skillTypeID, skillLV in mgSkillLVDict.items():
+        skillID = skillTypeID + skillLV - 1
+        if skillID not in mgSkillIDList:
+            mgSkillIDList.append(skillID)
     #shapeType = 0
     lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "BatPresetID":batPresetID, "Hero":heroDict}
+    if mgSkillIDList:
+        lineupInfo["MGSkillIDList"] = mgSkillIDList
     return lineupInfo
 
 def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True, viewNPCID=0):
@@ -940,12 +952,33 @@
     lineupPlayerID = lineupInfo.get("PlayerID", 0) # 阵容所属玩家ID
     npcLineupID = lineupInfo.get("NPCLineupID", 0)
     GameWorld.DebugLogEx("SummonLineupObjs faction:%s,num:%s,npcLineupID=%s,lineupPlayerID=%s", faction, num, npcLineupID, lineupPlayerID)
+    mgSkillIDList = lineupInfo.get("MGSkillIDList", [])
     
     turnFight = batLineup.turnFight
     tfGUID = turnFight.guid
     heroDict = lineupInfo.get("Hero", {})
     
     batObjMgr = BattleObj.GetBatObjMgr()
+    
+    # 命格
+    #mgSkillIDList = [9000014] # 测试用
+    if mgSkillIDList:
+        minggeObj = batObjMgr.addBatObj()
+        if minggeObj:
+            batLineup.minggeObj = minggeObj
+            minggeObj.SetOwnerID(lineupPlayerID)
+            minggeObj.SetTFGUID(tfGUID)
+            minggeObj.SetFaction(faction)
+            minggeObj.SetLineupPos(ChConfig.TFPosNum_Mingge, num)
+            skillManager = minggeObj.GetSkillManager()
+            skillManager.SkillReset()
+            for skillID in mgSkillIDList:
+                skillManager.LearnSkillByID(skillID)
+            GameWorld.DebugLogEx("AddBatObj 命格: faction:%s,num:%s,objID=%s,skillIDList=%s", faction, num, minggeObj.GetID(), skillManager.GetSkillIDList())
+            ResetObjSkill(minggeObj)
+            minggeObj.InitBatAttr({ChConfig.AttrID_MaxHP:1})
+            
+    # 武将
     initXP = IpyGameDataPY.GetFuncCfg("AngerXP", 1)
     for posNumKey, heroInfo in heroDict.items():
         posNum = int(posNumKey)
@@ -2151,11 +2184,15 @@
             batLineup.totalHurt = 0
             facDRLineupInfo[str(num)] = batLineup.lineupInfo
             GameWorld.DebugLogEx("阵容明细: faction=%s,num=%s", faction, num)
-            for posNum, objID in batLineup.posObjIDDict.items():
+            posObjIDList = [[posNum, objID] for posNum, objID in batLineup.posObjIDDict.items()]
+            mgObj = batLineup.minggeObj # 命格
+            if mgObj:
+                posObjIDList.append([mgObj.GetPosNum(), mgObj.GetID()])
+            # 灵兽
+            for posNum, objID in posObjIDList:
                 batObj = batObjMgr.getBatObj(objID)
                 if not batObj:
                     continue
-                heroCount += 1
                 objID = batObj.GetID()
                 npcID = batObj.GetNPCID()
                 heroID = batObj.GetHeroID()
@@ -2165,6 +2202,8 @@
                 batLineup.totalHurt += atkHurt
                 batFaction.totalHurt += atkHurt
                 dead = 0 if batObj.IsAlive() else 1
+                if heroID:
+                    heroCount += 1
                 GameWorld.DebugLogEx("    Pos:%s ID=%s,npcID=%s,heroID=%s,HP=%s/%s, 输出=%s,承伤=%s,治疗=%s", 
                                      posNum, objID, npcID, heroID, batObj.GetHP(), batObj.GetMaxHP(), atkHurt, defHurt, cureHP)
                 lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP, 

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