From 87c431cc1636c22f91e3baebd9c43d948369a0c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 19 一月 2026 18:23:36 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(命格意象技能支持、伤害等数据结算统计;支持命格技能青龙;增加触发方式59;增加命格技能功能类型5;增加物法类型3;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 233 ++++++++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 178 insertions(+), 55 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index cc9639b..7fe52c2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -34,6 +34,7 @@
import PlayerSuccess
import IpyGameDataPY
import PlayerOnline
+import PlayerPreset
import NPCCommon
import ShareDefine
import PyGameData
@@ -78,10 +79,10 @@
self.lineupInfo = {} # 传入初始化的阵容信息
self.shapeType = 0 # 阵型
self.fightPower = 0 # 阵容总战力
+ self.minggeObj = None # 命格战斗对象
self.posObjIDDict = {} # 站位对应战斗实体 {站位编号:batObjID, ...}, 站位编号小于0为非主战单位,如主公、红颜等
self.heroObjIDDict = {} # 武将ID对应ObjID {heroID:batObjID, ...}
self.lingshouObjIDDict = {} # 灵兽战斗单位 {位置编号:batObjID, ...}
- self.beautyObjIDDict = {} # 红颜战斗单位 {位置编号:batObjID, ...}
self.actionNum = ActionNumStart # 行动位置,从1开始
self.totalHurt = 0 # 阵容总输出
@@ -94,7 +95,7 @@
def isEmpty(self): return not self.posObjIDDict
- def setLineup(self, lineupInfo):
+ def setLineupInfo(self, lineupInfo):
## 设置阵容
# @param lineupInfo: 阵容信息
self.clearLineup()
@@ -114,13 +115,12 @@
batObjMgr.delBatObj(objID)
for objID in self.lingshouObjIDDict.values():
batObjMgr.delBatObj(objID)
- for objID in self.beautyObjIDDict.values():
- batObjMgr.delBatObj(objID)
+ if self.minggeObj:
+ batObjMgr.delBatObj(self.minggeObj.GetID())
self.lineupInfo = {}
self.posObjIDDict = {}
self.heroObjIDDict = {}
self.lingshouObjIDDict = {}
- self.beautyObjIDDict = {}
self.fightPower = 0
self.totalHurt = 0
return
@@ -142,6 +142,8 @@
if heroID not in self.heroObjIDDict:
return
return BattleObj.GetBatObjMgr().getBatObj(self.heroObjIDDict[heroID])
+
+ def getMinggeObj(self): return self.minggeObj
class BatFaction():
## 战斗阵营
@@ -290,7 +292,7 @@
if not lineupInfo:
continue
batLineup = batFaction.getBatlineup(num)
- batLineup.setLineup(lineupInfo)
+ batLineup.setLineupInfo(lineupInfo)
return
def sortActionQueue(self):
@@ -571,41 +573,52 @@
% (chapterID, levelNum, nowChapterID, fixNowValue), curPlayer.GetPlayerID())
return
-
-def GetCacheLineupFightPower(tagViewCache, lineupID):
- lineupInfo = GetCacheLineupInfo(tagViewCache, lineupID)
- return lineupInfo.get("FightPower", 0)
-def GetCacheLineupInfo(tagViewCache, lineupID):
+def GetCacheLineupFightPower(tagViewCache, batPresetType=ShareDefine.BatPreset_Main):
+ if not tagViewCache:
+ return 0
+ lineupInfo = GetCacheLineupInfo(tagViewCache, batPresetType)
+ return lineupInfo.get("FightPower", tagViewCache.GetFightPowerTotal())
+def GetCacheLineupInfo(tagViewCache, batPresetType=ShareDefine.BatPreset_Main):
## 根据查看缓存获取阵容信息,一般是 GetPlayerLineupInfo 返回的结果
plusDict = tagViewCache.GetPlusDict()
+ batPresetDict = plusDict.get("BatPreset", {})
+ batTypePresetDict = batPresetDict.get("%s" % batPresetType, {})
+ batPresetID = batTypePresetDict.get("%s" % ShareDefine.FuncPreset_Battle, 1)
+
lineupDict = plusDict.get("Lineup", {})
- lineupInfo = lineupDict.get("%s" % lineupID, {})
+ lineupInfo = lineupDict.get("%s" % batPresetID, {})
if not lineupInfo:
- lineupInfo = lineupDict.get("%s" % ShareDefine.Lineup_Main, {})
+ defBatPresetID = 1
+ lineupInfo = lineupDict.get("%s" % defBatPresetID, {})
return lineupInfo
-def GetPlayerLineupFightPower(curPlayer, lineupID=ShareDefine.Lineup_Main):
+def GetPlayerLineupFightPower(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
## 获取玩家阵容战力,一般用于直接获取阵容战力记录用
- return GetPlayerLineup(curPlayer, lineupID).fightPower
-def GetPlayerLineup(curPlayer, lineupID=ShareDefine.Lineup_Main, exclusiveMapID=0):
+ return GetPlayerLineupByType(curPlayer, batPresetType, exclusiveMapID).fightPower
+def GetPlayerLineupByType(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
+ batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
+ return GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
+def GetPlayerLineupByID(curPlayer, batPresetID=0, exclusiveMapID=0):
## 获取玩家阵容
+ mainBatPresetID = PlayerPreset.GetBatPresetID(curPlayer, ShareDefine.BatPreset_Main)
+ if not batPresetID:
+ batPresetID = mainBatPresetID
olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
- lineup = olPlayer.GetLineup(lineupID, exclusiveMapID=exclusiveMapID)
- if lineup.IsEmpty():
- GameWorld.DebugLogEx("玩家没有目标阵容默认取主阵容! lineupID=%s", lineupID, curPlayer.GetPlayerID())
- lineup = olPlayer.GetLineup(ShareDefine.Lineup_Main)
+ lineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
+ if lineup.IsEmpty() and batPresetID != mainBatPresetID:
+ GameWorld.DebugLogEx("玩家没有目标阵容默认取主线阵容! batPresetID=%s,mainBatPresetID=%s", (batPresetID, mainBatPresetID), curPlayer.GetPlayerID())
+ lineup = olPlayer.GetPresetLineup(mainBatPresetID, exclusiveMapID=exclusiveMapID)
return lineup
-
-def GetPlayerLineupInfo(curPlayer, lineupID, exclusiveMapID=0):
+def GetPlayerLineupInfo(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
## 获取玩家阵容信息,可用于战斗或查看缓存,因为可能取玩家的缓存进行对战,所以统一使用json格式,前端通用
- # @param lineupID: 阵容ID
# @param exclusiveMapID: 专享阵容的地图ID,如定军阁
# @return: 阵容全部信息json字典,前端通用格式
-
+ batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
playerID = curPlayer.GetPlayerID()
- lineup = GetPlayerLineup(curPlayer, lineupID, exclusiveMapID)
+ lineup = GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
if lineup.IsEmpty():
return {}
+ batPresetID = lineup.batPresetID
heroDict = {}
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
@@ -614,15 +627,15 @@
heroID = hero.heroID
itemIndex = hero.itemIndex
heroLV = 1
- star = 0
+ star, breakLV, awakeLV = 0, 0, 0
userData = "{}"
if itemIndex >= 0 and itemIndex < curPack.GetCount():
heroItem = curPack.GetAt(itemIndex)
if heroItem and not heroItem.IsEmpty():
heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
- #breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
- #awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+ awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
userData = heroItem.GetUserData()
skillIDlist = []
@@ -633,8 +646,8 @@
"LV":heroLV,
"Star":star,
"Data":userData,
- #"BreakLV":breakLV,
- #"AwakeLV":awakeLV,
+ "BreakLV":breakLV,
+ "AwakeLV":awakeLV,
"FightPower":hero.fightPower,
"AttrDict":{str(k):v for k, v in hero.heroBatAttrDict.items() if v > 0},
"SkillIDList":skillIDlist,
@@ -643,14 +656,26 @@
if not heroDict:
return {}
- lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "ShapeType":lineup.shapeType, "Hero":heroDict}
+ mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
+ olPlayer = PlayerOnline.GetOnlineMgr().GetOnlinePlayer(curPlayer)
+ mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ mgSkillIDList = []
+ for skillTypeID, skillLV in mgSkillLVDict.items():
+ skillID = skillTypeID + skillLV - 1
+ if skillID not in mgSkillIDList:
+ mgSkillIDList.append(skillID)
+ #shapeType = 0
+ lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "BatPresetID":batPresetID, "Hero":heroDict}
+ if mgSkillIDList:
+ lineupInfo["MGSkillIDList"] = mgSkillIDList
return lineupInfo
-def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True):
+def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True, viewNPCID=0):
## 获取NPC阵容信息
# @param lineupID: 阵容ID
# @param npcLV: 成长NPC等级
# @param difficulty: 成长NPC难度系数
+ # @param viewNPCID: 查看指定的NPCID,供前端查询NPC属性用
# @return: 阵容全部信息json字典,前端通用格式
lineupInfo = GetGMTestNPCLineupInfo(lineupID, strongerLV, difficulty)
if lineupInfo:
@@ -668,10 +693,14 @@
npcID = getattr(ipyData, "GetPosNPCID%s" % posNum)()
if not npcID:
continue
+ if viewNPCID and viewNPCID != npcID:
+ continue
battleDict = GetNPCBattleDict(ipyData, npcID, strongerLV, difficulty, isLog)
if not battleDict:
continue
heroDict[str(posNum)] = battleDict
+ if viewNPCID:
+ break
lineupInfo = {"NPCLineupID":lineupID, "Hero":heroDict, "BossID":bossID, "BossPosView":bossPosView}
return lineupInfo
@@ -688,8 +717,8 @@
if not tagViewCache:
PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
return
- defLineupInfo = GetCacheLineupInfo(tagViewCache, ShareDefine.Lineup_Main)
- lineupDictA = {1:GetPlayerLineupInfo(curPlayer, ShareDefine.Lineup_Main)}
+ defLineupInfo = GetCacheLineupInfo(tagViewCache)
+ lineupDictA = {1:GetPlayerLineupInfo(curPlayer)}
lineupDictB = {1:defLineupInfo}
turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB)
return turnFight.costTime if turnFight else None
@@ -850,8 +879,8 @@
"SkinID":skinID,
"LV":npcLV,
"Star":star,
- #"BreakLV":breakLV,
- #"AwakeLV":awakeLV,
+ "BreakLV":breakLV,
+ "AwakeLV":awakeLV,
"AttrDict":{str(k):v for k, v in batAttrDict.items() if v > 0},
"SkillIDList":skillIDList,
}
@@ -873,6 +902,9 @@
skillID = breakIpyData.GetSkillID()
if skillID:
skillIDList.append(skillID)
+ skillIDExList = breakIpyData.GetSkillIDExList()
+ if skillIDExList:
+ skillIDList += skillIDExList
awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
if awakeIpyDataList:
@@ -920,12 +952,33 @@
lineupPlayerID = lineupInfo.get("PlayerID", 0) # 阵容所属玩家ID
npcLineupID = lineupInfo.get("NPCLineupID", 0)
GameWorld.DebugLogEx("SummonLineupObjs faction:%s,num:%s,npcLineupID=%s,lineupPlayerID=%s", faction, num, npcLineupID, lineupPlayerID)
+ mgSkillIDList = lineupInfo.get("MGSkillIDList", [])
turnFight = batLineup.turnFight
tfGUID = turnFight.guid
heroDict = lineupInfo.get("Hero", {})
batObjMgr = BattleObj.GetBatObjMgr()
+
+ # 命格
+ #mgSkillIDList = [9000014] # 测试用
+ if mgSkillIDList:
+ minggeObj = batObjMgr.addBatObj()
+ if minggeObj:
+ batLineup.minggeObj = minggeObj
+ minggeObj.SetOwnerID(lineupPlayerID)
+ minggeObj.SetTFGUID(tfGUID)
+ minggeObj.SetFaction(faction)
+ minggeObj.SetLineupPos(ChConfig.TFPosNum_Mingge, num)
+ skillManager = minggeObj.GetSkillManager()
+ skillManager.SkillReset()
+ for skillID in mgSkillIDList:
+ skillManager.LearnSkillByID(skillID)
+ GameWorld.DebugLogEx("AddBatObj 命格: faction:%s,num:%s,objID=%s,skillIDList=%s", faction, num, minggeObj.GetID(), skillManager.GetSkillIDList())
+ ResetObjSkill(minggeObj)
+ minggeObj.InitBatAttr({ChConfig.AttrID_MaxHP:1})
+
+ # 武将
initXP = IpyGameDataPY.GetFuncCfg("AngerXP", 1)
for posNumKey, heroInfo in heroDict.items():
posNum = int(posNumKey)
@@ -1108,10 +1161,10 @@
playerServerID = GameWorld.GetPlayerServerID(curPlayer)
guid = GameWorld.GetGUID()
- atkLineupID = ShareDefine.Lineup_Main # 进攻方默认使用主阵容
- atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkLineupID, mapID)
+ atkBatPresetType = ChConfig.MapAtkBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
+ atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkBatPresetType, exclusiveMapID=mapID)
if not atkLineupInfo:
- GameWorld.DebugLogEx("玩家没有该阵容数据! atkLineupID=%s,mapID=%s", atkLineupID, mapID, playerID)
+ GameWorld.DebugLogEx("玩家没有主线阵容数据! mapID=%s", mapID, playerID)
return
# 玩家
@@ -1124,10 +1177,10 @@
PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
return
- defLineupID = ChConfig.MapLineIDDict.get(mapID, ShareDefine.Lineup_Main)
- defLineupInfo = GetCacheLineupInfo(tagViewCache, defLineupID)
+ defBatPresetType = ChConfig.MapDefBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
+ defLineupInfo = GetCacheLineupInfo(tagViewCache, defBatPresetType)
if not defLineupInfo:
- GameWorld.DebugLogEx("目标玩家没有该阵容数据! tagPlayerID=%s,defLineupID=%s", tagPlayerID, defLineupID, playerID)
+ GameWorld.DebugLogEx("目标玩家没有该阵容预设数据! tagPlayerID=%s,defBatPresetType=%s", tagPlayerID, defBatPresetType, playerID)
PlayerControl.NotifyCode(curPlayer, "TagNoLineup")
return
@@ -1457,7 +1510,7 @@
return
lineupID = lineupIDList[0] # NPC阵容ID
- lineupMainInfo = GetPlayerLineupInfo(curPlayer, ShareDefine.Lineup_Main)
+ lineupMainInfo = GetPlayerLineupInfo(curPlayer)
if not lineupMainInfo:
GameWorld.DebugLogEx("没有设置主阵容!", playerID)
return
@@ -2131,11 +2184,15 @@
batLineup.totalHurt = 0
facDRLineupInfo[str(num)] = batLineup.lineupInfo
GameWorld.DebugLogEx("阵容明细: faction=%s,num=%s", faction, num)
- for posNum, objID in batLineup.posObjIDDict.items():
+ posObjIDList = [[posNum, objID] for posNum, objID in batLineup.posObjIDDict.items()]
+ mgObj = batLineup.minggeObj # 命格
+ if mgObj:
+ posObjIDList.append([mgObj.GetPosNum(), mgObj.GetID()])
+ # 灵兽
+ for posNum, objID in posObjIDList:
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
- heroCount += 1
objID = batObj.GetID()
npcID = batObj.GetNPCID()
heroID = batObj.GetHeroID()
@@ -2145,6 +2202,8 @@
batLineup.totalHurt += atkHurt
batFaction.totalHurt += atkHurt
dead = 0 if batObj.IsAlive() else 1
+ if heroID:
+ heroCount += 1
GameWorld.DebugLogEx(" Pos:%s ID=%s,npcID=%s,heroID=%s,HP=%s/%s, 输出=%s,承伤=%s,治疗=%s",
posNum, objID, npcID, heroID, batObj.GetHP(), batObj.GetMaxHP(), atkHurt, defHurt, cureHP)
lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP,
@@ -2159,7 +2218,7 @@
# 流向记录
if mapID != ChConfig.Def_FBMapID_Main and reqPlayerID:
DataRecordPack.DR_FightStat(reqPlayerID, mapID, funcLineID, turnFight.isWin, turnFight.turnNum, turnFight.turnMax,
- heroCount, turnFight.costTime, statInfo, drLineupInfo)
+ heroCount, turnFight.costTime, statInfo, drLineupInfo, guid)
return
#// B4 14 查看战报 #tagCSTurnFightReportView
@@ -2170,19 +2229,83 @@
# char GUID[40]; //战报guid
#};
def OnTurnFightReportView(index, clientData, tick):
+ ## 改为下载文件
+ return
+
+#// B4 16 查看NPC属性 #tagCSViewNPCAttr
+#
+#struct tagCSViewNPCAttr
+#{
+# tagHead Head;
+# DWORD MapID; // 自定义地图ID,可用于绑定战斗地图场景功能(如主线boss、爬塔、竞技场等)
+# DWORD FuncLineID; // MapID对应的扩展值,如具体某个关卡等
+# DWORD ViewNPCID; // 指定查看某个NPCID,发0则查看该关卡阵容所有NPC
+#};
+def OnViewNPCAttr(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- guid = clientData.GUID
+ mapID = clientData.MapID
+ funcLineID = clientData.FuncLineID
+ viewNPCID = clientData.ViewNPCID
+ SyncLineupNPCAttr(curPlayer, mapID, funcLineID, viewNPCID)
+ return
+
+def SyncLineupNPCAttr(curPlayer, mapID, funcLineID, viewNPCID=0):
+ lineupIDList = []
+ strongerLV, difficulty = 0, 0
- lastBatBufferInfo = PlayerOnline.GetOnlinePlayer(curPlayer).GetLastBatBuffer()
- if lastBatBufferInfo and len(lastBatBufferInfo) == 2 and guid == lastBatBufferInfo[0]:
- guid, reprot = lastBatBufferInfo
- SyncTurnFightReport(curPlayer, guid, reprot)
+ if mapID == ChConfig.Def_FBMapID_MainBoss:
+ chapterID = funcLineID / 100
+ levelNum = funcLineID % 100
+ levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
+ if not levelIpyData:
+ return
+ lineupIDList = levelIpyData.GetBossLineupIDList() # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
+ strongerLV = levelIpyData.GetNPCLV()
+ difficulty = levelIpyData.GetDifficulty()
+
+ else:
+ fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
+ if fbLineIpyData:
+ lineupIDList = fbLineIpyData.GetLineupIDList()
+ strongerLV = fbLineIpyData.GetNPCLV()
+ difficulty = fbLineIpyData.GetDifficulty()
+ else:
+ ret = FBLogic.GetFBNPCLineupInfo(curPlayer, mapID, funcLineID)
+ if not ret:
+ return
+ lineupIDList, strongerLV, difficulty = ret
+
+ if not lineupIDList:
return
- # 其他战报,一般是入库存储的,待扩展
-
- # 战报已过期
- PlayerControl.NotifyCode(curPlayer, "FightReportExpired")
+ npcAttrList = []
+ for lineupID in lineupIDList:
+ lineupInfo = GetNPCLineupInfo(lineupID, strongerLV, difficulty, False, viewNPCID=viewNPCID)
+ if not lineupInfo:
+ continue
+ heroDict = lineupInfo["Hero"]
+ for posNum, attrInfo in heroDict.items():
+ posNum = int(posNum)
+ npcAttr = ChPyNetSendPack.tagSCViewNPCAttr()
+ npcAttr.PosNum = posNum
+ npcAttr.NPCID = attrInfo["NPCID"]
+ npcAttr.HeroID = attrInfo["HeroID"]
+ npcAttr.LV = attrInfo["LV"]
+ npcAttr.Star = attrInfo["Star"]
+ npcAttr.BreakLV = attrInfo["BreakLV"]
+ npcAttr.AwakeLV = attrInfo["AwakeLV"]
+ npcAttr.AttrMsg = json.dumps(attrInfo["AttrDict"], ensure_ascii=False).replace(" ", "")
+ npcAttr.AttrLen = len(npcAttr.AttrMsg)
+ npcAttrList.append(npcAttr)
+ if not npcAttrList:
+ return
+ clientPack = ChPyNetSendPack.tagSCViewNPCAttrRet()
+ clientPack.MapID = mapID
+ clientPack.FuncLineID = funcLineID
+ clientPack.ViewNPCID = viewNPCID
+ clientPack.NPCAttrList = npcAttrList
+ clientPack.NPCCnt = len(clientPack.NPCAttrList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
return
def SyncTurnFightReport(curPlayer, guid, reprot):
--
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