From 88a9eda1278acaa0b0f66b35e2319d59a3e38eca Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 29 八月 2025 16:03:35 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复主线战斗中重登时会自动重新开始战斗bug;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 28 +++++++++++++++++++++------- 1 files changed, 21 insertions(+), 7 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py index 88d3808..150d32d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py @@ -156,7 +156,9 @@ effDict = self._AffectBuffDict[key] if buffID not in effDict: effDict[buffID] = [] - effDict[buffID].append(effectID) + effIDList = effDict[buffID] + if effectID not in effIDList: + effIDList.append(effectID) return def DelBuffPassiveEffect(self, buffID): @@ -587,13 +589,15 @@ def __init__(self): self.tfGUID = "" # 所属的某场回合战斗的guid + self.ownerID = 0 # 所属玩家ID,可能为0,0代表非玩家的战斗实体 self.objID = 0 self.objName = "" self.npcID = 0 - self.ownerID = 0 # 所属玩家ID,可能为0,0代表非玩家的战斗实体 self.heroID = 0 self.skinID = 0 + self.country = 0 self.atkDistType = 0 + self.sex = 0 self.lv = 1 self.fightPower = 0 self.faction = 0 # 所属阵营,一般只有双方阵营, 1 或 2,发起方默认1 @@ -633,10 +637,16 @@ TurnPassive.RefreshPassive(self) return - def UpdInitBatAttr(self, initAttrDict): + def UpdInitBatAttr(self, initAttrDict, skillIDList): ## 更新战斗属性,一般只有主阵容需要更新,战斗中养成、装备变化等引起的主阵容属性变更时需要实时更新 self._initAttrDict = initAttrDict + learnNewSkill = False + for skillID in skillIDList: + if self._skillMgr.LearnSkillByID(skillID): + learnNewSkill = True TurnBuff.RefreshBuffAttr(self) + if learnNewSkill: # 有学新技能时重刷技能被动 + self._passiveEffMgr.RefreshSkillPassiveEffect() return def ResetBattleEffect(self): @@ -647,18 +657,22 @@ def GetTFGUID(self): return self.tfGUID # 所属的某场战斗 def SetTFGUID(self, tfGUID): self.tfGUID = tfGUID def GetTurnFight(self): return TurnAttack.GetTurnFightMgr().getTurnFight(self.tfGUID) + def GetOwnerID(self): return self.ownerID # 如果是玩家战斗单位,则该值非0,为所属玩家ID + def SetOwnerID(self, ownerID): self.ownerID = ownerID def GetID(self): return self.objID def GetName(self): return self.objName def SetName(self, name): self.objName = name + def GetCountry(self): return self.country + def SetCountry(self, country): self.country = country def GetAtkDistType(self): return self.atkDistType def SetAtkDistType(self, atkDistType): self.atkDistType = atkDistType + def GetSex(self): return self.sex + def SetSex(self, sex): self.sex = sex def GetNPCID(self): return self.npcID # 如果是NPC战斗单位,则该值非0 def SetNPCID(self, npcID): self.npcID = npcID # 设置所属的NPCID - def GetOwnerID(self): return self.ownerID # 如果是玩家战斗单位,则该值非0,为所属玩家ID - def GetHeroID(self): return self.heroID # 仅玩家有值,某个武将ID + def GetHeroID(self): return self.heroID def GetSkinID(self): return self.skinID # 仅玩家有值,武将皮肤 - def SetOwnerHero(self, ownerID, heroID, skinID): # 设置所属的玩家及武将 - self.ownerID = ownerID + def SetHero(self, heroID, skinID=0): # 设置所属武将 self.heroID = heroID self.skinID = skinID def SetLineupPos(self, posNum, lineupNum=1): -- Gitblit v1.8.0