From 88a9eda1278acaa0b0f66b35e2319d59a3e38eca Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 29 八月 2025 16:03:35 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复主线战斗中重登时会自动重新开始战斗bug;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 65 ++++++-------------------------- 1 files changed, 13 insertions(+), 52 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 7c24f06..a9774a4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -1060,6 +1060,9 @@ Def_Player_InitMapSignPointCount = 1 # 玩家初始化地图标记点数量 Def_Player_MapSignPointMaxCount = 10 # 地图标记点最大数量 +#初始境界 +Def_InitOfficialRank = 0 + #玩家性别 Def_PlayerSex_Type = 3 ( @@ -2109,43 +2112,8 @@ #副本ID转换 Def_FB_MapID = { 'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡 - 'FamilyWar':[Def_FBMapID_FamilyWar], # 仙盟联赛 - 'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇 - 'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss - 'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔 - 'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道 - 'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本 - 'DuJie':[Def_FBMapID_DuJie], #渡劫 - 'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府 - 'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境) - 'GodArea':[Def_FBMapID_GodArea],#古神禁地 - 'PersonalBoss':[Def_FBMapID_PersonalBoss],#个人BOSS - 'FamilyParty':[Def_FBMapID_FamilyParty],#仙盟宴会 - 'MunekadoTrial':[Def_FBMapID_MunekadoTrial],#宗门试炼 - 'ChaosDemon':[Def_FBMapID_ChaosDemon], #混乱妖域 - 'KillDevil':[Def_FBMapID_KillDevil], #讨伐妖魔 - 'QueenRelics':[Def_FBMapID_QueenRelics], #娲皇遗迹 - 'ElderBattlefield':[Def_FBMapID_ElderBattlefield], #上古战场 - 'Guard':[Def_FBMapID_Guard], #守护副本 - 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛 - 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争 - #'ArenaBattle':[Def_FBMapID_ArenaBattle],#竞技场战斗 - #'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场 - #'CrossChampionship':[Def_FBMapID_CrossChampionship], #跨服排位 - 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王 - 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园 - 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本 - 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS - 'SkyTower':[Def_FBMapID_SkyTower],#天星塔 - 'RealmTower':[Def_FBMapID_RealmTower],#境界塔 - 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS - 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS - 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏 - 'Love':[Def_FBMapID_Love],#情缘副本 - 'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场 'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界 'MineArea':[Def_TFMapID_MineArea], #福地 - 'MirrorBattle':MirrorBattleMapIDList, #镜像切磋 } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -4148,19 +4116,6 @@ Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引 Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数 -# 挂机收益 -Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳 -Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds" # 已累计收益时长,秒 -Def_PDict_GuajiQuickCount = "GuajiQuickCount" # 今日已快速收益次数 -Def_PDict_GuajiExp = "GuajiExp" # 经验 -Def_PDict_GuajiExpPoint = "GuajiExpPoint" # 经验超过E部分 -Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引) -Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引) -Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型) -Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒 -Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引) -Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引) - #套装 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型 Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #套装激活记录 参数 key编号 @@ -4216,6 +4171,8 @@ Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中 Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒 Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳 +Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置 +Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置 #任务,每个任务组有且仅有一个进行中的任务 Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组) @@ -4369,7 +4326,8 @@ TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10 TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11 TriggerWay_ShieldBroken, # 承伤盾被击破时 12 -) = range(1, 1 + 12) +TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13 +) = range(1, 1 + 13) # 被动触发有效来源 TriggerSrc_Skill = 1 @@ -5267,7 +5225,9 @@ Def_RewardType_LunhuidianAward, # 轮回殿奖励 78 Def_RewardType_RechargeDayAward, # 累充每日奖励 79 Def_RewardType_FamilyGCZ, # 仙盟攻城战 80 -)= range(81) +Def_RewardType_ADAward, # 广告奖励 81 +Def_RewardType_TreeFreeTime, # 仙树免费减时 82 +)= range(83) #boss复活相关活动定义 BossRebornActIDList = ( @@ -5519,7 +5479,7 @@ # 任务类型定义 TaskTypeList = ( -TaskType_FBPass, # 副本过关到xxx 1 +TaskType_MainLevel, # 主线过关到xxx 1 TaskType_TreeLV, # 仙树达到X级 2 TaskType_EquipDecompose, # 分解装备x次 3 TaskType_CutTree, # 消耗X个战锤 4 @@ -5527,7 +5487,8 @@ TaskType_RealmLV, # 境界达到X级 6 TaskType_KillNPC, # 击败X只怪物 7 TaskType_GetMoney, # 累计获得xx货币 8 -) = range(1, 1 + 8) +TaskType_EquipColor, # 穿戴x件x品质及以上装备 9 +) = range(1, 1 + 9) # 任务分组 TaskGroupList = ( -- Gitblit v1.8.0