From 88a9eda1278acaa0b0f66b35e2319d59a3e38eca Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 29 八月 2025 16:03:35 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复主线战斗中重登时会自动重新开始战斗bug;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py index 1fd51e1..6db971f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py @@ -33,7 +33,6 @@ import PlayerActivity import PlayerSuccess import PyGameData -import BossHurtMng import copy import datetime @@ -168,8 +167,7 @@ if curDayTimes: curDayTimes = dayTimesLimit elif dailyID is ShareDefine.DailyActionID_WorldBOSS: - canKillCnt, dayTimesLimit = BossHurtMng.GetCanKillBossCnt(curPlayer, 0) - curDayTimes = dayTimesLimit - canKillCnt + pass if curDayTimes >= dayTimesLimit and not lostOnDay: continue addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit -- Gitblit v1.8.0