From 893793104afc854bd134bc15da4946ec8d639b12 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 08 九月 2025 15:26:56 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(吞噬升星材料卡仅限制已觉醒的卡,已升级或突破的卡会返还材料;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 34 +++++++++++++++++++++-------------
1 files changed, 21 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index b54abb1..c64ea93 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -548,6 +548,7 @@
def GetSkillCount(self): return len(self._skillList)
def GetSkillByIndex(self, index): return self._skillList[index]
+ def GetSkillIDList(self): return self._skillDict.keys()
def FindSkillByID(self, skillID): return self._skillDict.get(skillID, None)
def FindSkillByTypeID(self, skillTypeID):
skill = None
@@ -589,13 +590,15 @@
def __init__(self):
self.tfGUID = "" # 所属的某场回合战斗的guid
+ self.ownerID = 0 # 所属玩家ID,可能为0,0代表非玩家的战斗实体
self.objID = 0
self.objName = ""
self.npcID = 0
- self.ownerID = 0 # 所属玩家ID,可能为0,0代表非玩家的战斗实体
self.heroID = 0
self.skinID = 0
+ self.country = 0
self.atkDistType = 0
+ self.sex = 0
self.lv = 1
self.fightPower = 0
self.faction = 0 # 所属阵营,一般只有双方阵营, 1 或 2,发起方默认1
@@ -655,18 +658,22 @@
def GetTFGUID(self): return self.tfGUID # 所属的某场战斗
def SetTFGUID(self, tfGUID): self.tfGUID = tfGUID
def GetTurnFight(self): return TurnAttack.GetTurnFightMgr().getTurnFight(self.tfGUID)
+ def GetOwnerID(self): return self.ownerID # 如果是玩家战斗单位,则该值非0,为所属玩家ID
+ def SetOwnerID(self, ownerID): self.ownerID = ownerID
def GetID(self): return self.objID
def GetName(self): return self.objName
def SetName(self, name): self.objName = name
+ def GetCountry(self): return self.country
+ def SetCountry(self, country): self.country = country
def GetAtkDistType(self): return self.atkDistType
def SetAtkDistType(self, atkDistType): self.atkDistType = atkDistType
+ def GetSex(self): return self.sex
+ def SetSex(self, sex): self.sex = sex
def GetNPCID(self): return self.npcID # 如果是NPC战斗单位,则该值非0
def SetNPCID(self, npcID): self.npcID = npcID # 设置所属的NPCID
- def GetOwnerID(self): return self.ownerID # 如果是玩家战斗单位,则该值非0,为所属玩家ID
- def GetHeroID(self): return self.heroID # 仅玩家有值,某个武将ID
+ def GetHeroID(self): return self.heroID
def GetSkinID(self): return self.skinID # 仅玩家有值,武将皮肤
- def SetOwnerHero(self, ownerID, heroID, skinID): # 设置所属的玩家及武将
- self.ownerID = ownerID
+ def SetHero(self, heroID, skinID=0): # 设置所属武将
self.heroID = heroID
self.skinID = skinID
def SetLineupPos(self, posNum, lineupNum=1):
@@ -852,14 +859,15 @@
return
objID = batObj.objID
GameWorld.DebugLog("回收战斗单位: objID=%s" % (objID))
- turnFight = batObj.GetTurnFight()
- if turnFight:
- # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
- clientPack = ChNetSendPack.tagNPCDisappear()
- clientPack.NPCID = [objID]
- clientPack.Count = len(clientPack.NPCID)
- turnFight.addBatPack(clientPack)
-
+ #前端确认不需要通知消失
+ #turnFight = batObj.GetTurnFight()
+ #if turnFight:
+ # # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
+ # clientPack = ChNetSendPack.tagNPCDisappear()
+ # clientPack.NPCID = [objID]
+ # clientPack.Count = len(clientPack.NPCID)
+ # turnFight.addBatPack(clientPack)
+
# 最后回收对象
ObjPool.GetPoolMgr().release(batObj)
if objID not in self._freeIDList: # 回收ID,重复利用
--
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