From 893793104afc854bd134bc15da4946ec8d639b12 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 08 九月 2025 15:26:56 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(吞噬升星材料卡仅限制已觉醒的卡,已升级或突破的卡会返还材料;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 101 ++++++++++++++------------------------------------
1 files changed, 28 insertions(+), 73 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 41dd4bf..5d3fe75 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -23,7 +23,6 @@
import IpyGameDataPY
import PlayerSuccess
import ReadChConfig
-import PlayerAssist
import ShareDefine
import PyGameData
import FBCommon
@@ -541,7 +540,6 @@
#成长NPC所需数据初始化
InitFBNPCStrengthenData(curPlayer, gameMap)
- PlayerAssist.OnPlayerEnterAssistFB(curPlayer, gameMapID, reqFuncLineID)
DoEnterFB(curPlayer, tick)
RecordFirstEnterMap(curPlayer, gameMapID)
@@ -584,18 +582,6 @@
#扣费一般都是在进入副本逻辑里处理,免费只有一次性的,所以放在后面进行重置,防止一直免费
if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFBFree):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_EnterFBFree, 0)
- return
-
-def OnCallHelpBattleOK(curPlayer, tick):
- ## 召唤助战完成
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCallHelpBattleOK"))
-
- if callFunc != None:
- GameWorld.Log("OnCallHelpBattleOK...", curPlayer.GetPlayerID())
- callFunc(curPlayer, tick)
-
return
def InitFBNPCStrengthenData(curPlayer, gameMap):
@@ -1603,17 +1589,6 @@
return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
-## 副本助战扫荡结果
-def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
-
- if callFunc == None:
- return False
-
- return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict)
-
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2388,14 +2363,6 @@
return callFunc(curPlayer, mapID, lineID)
-def OnPlayerLVUp(curPlayer):
- ## 玩家升级
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLVUp"))
- if callFunc == None:
- return False
- return callFunc(curPlayer)
-
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
## 回合战斗请求 - 地图验证
# @return: 是否允许
@@ -2409,20 +2376,43 @@
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
-def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID):
+def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
+ ## 获取玩家使用的攻防阵容ID
+ # @return: 攻击方阵容ID, 防守方阵容ID
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBPlayerLineupID"))
+
+ if callFunc == None:
+ # 默认不限制
+ return ShareDefine.Lineup_Main, ShareDefine.Lineup_Main
+
+ return callFunc(curPlayer, mapID, funcLineID)
+
+def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
+ ## 获取NPC阵容相关
+ # @return: npcLineupIDList, strongerLV, difficulty
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBNPCLineupInfo"))
+ if callFunc == None:
+ return
+
+ return callFunc(curPlayer, mapID, funcLineID)
+
+def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
if callFunc:
- callFunc(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID)
+ callFunc(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID)
return
-def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
+def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
## 回合战斗结束
- # @return: 是否需要同步GameServer, 奖励列表
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2431,40 +2421,5 @@
if callFunc == None:
return
- return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet)
+ return callFunc(curPlayer, turnFight, mapID, funcLineID, overMsg)
-def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret):
- ## 回合战斗结束 - GameServer处理完毕返回
-
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightOver_GameServerRet"))
-
- if callFunc == None:
- return
-
- return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret)
-
-def OnMirrorBattleRequest(curPlayer, mapID, funcLineID, factionPlayerList):
- ## 镜像战斗请求
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnMirrorBattleRequest"))
-
- if callFunc == None:
- # 默认允许
- return True
-
- return callFunc(curPlayer, mapID, funcLineID, factionPlayerList)
-
-def OnMirrorBattleOver(battleID, mapID):
- ## 镜像战斗结束
-
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnMirrorBattleOver"))
-
- if callFunc == None:
- return
-
- return callFunc(battleID)
--
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