From 893793104afc854bd134bc15da4946ec8d639b12 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 08 九月 2025 15:26:56 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(吞噬升星材料卡仅限制已觉醒的卡,已升级或突破的卡会返还材料;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index e20ab95..2a3f9d4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -55,7 +55,6 @@
 import PlayerDienstgrad
 import PlayerFreeGoods
 import PlayerRecover
-import PlayerEquipDecompose
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
 import GameFuncComm
@@ -652,8 +651,6 @@
     # 通知设置的被动功法
     #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
     PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    #装备分解
-    #PlayerEquipDecompose.PlayerLogin(curPlayer)
     # 极品白拿
     PlayerFreeGoods.OnLogin(curPlayer)
     # BOSS复活活动
@@ -806,6 +803,8 @@
     # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
     EventReport.WriteEvent_Entry(curPlayer, 4)
     #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
+     
+    curPlayer.SetFightPoint(1) # 初始化为1倍消耗
     
     #---补满血满魔---
     GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))

--
Gitblit v1.8.0