From 893793104afc854bd134bc15da4946ec8d639b12 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 08 九月 2025 15:26:56 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(吞噬升星材料卡仅限制已觉醒的卡,已升级或突破的卡会返还材料;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index c5ce267..5bc9315 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -331,7 +331,6 @@
#玩家缓存
#PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
- #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
#SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
#GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
return
@@ -433,10 +432,6 @@
Sync_RequestAddFamilyInfo(curPlayer)
__FamilyAffair_CheckReset(curPlayer)
PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
- #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
- #GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
- #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
- #PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
return
def __OnLeaveFamily(curPlayer, tick):
--
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