From 89cd5c46258340014d31e4b8c6ee7df0e3b00c2d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 16 三月 2026 19:51:54 +0800
Subject: [PATCH] 16 卡牌服务端(自动开服相关;A103增加同步开服时间;增加是否允许加入跨服标记,默认否;跨服公会仅在允许跨服时才会加入跨服;优化ServersConfig.json配置,支持后台导出,优化战斗服务器配置;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py |   22 ++++++----------------
 1 files changed, 6 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index cb6496f..3f602b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -23,7 +23,6 @@
 import ChNetSendPack
 import OperControlManager
 import GameObj
-import CrossPlayerData
 import AttackCommon
 #---------------------------------------------------------------------
 
@@ -40,13 +39,7 @@
     if curObj == None:
         # 避免配表错误导致报错
         return False
-
-    if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul and curObj.GetGameObjType() == IPY_GameWorld.gotNPC:
-        if curSkill.GetSkillTypeID() != 23052:
-            #GameWorld.DebugLog('聚魂副本玩家不能对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID()))
-            return True
-        #GameWorld.DebugLog('聚魂副本对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID()))
-        
+    
     if curObj.GetGameObjType() == IPY_GameWorld.gotNPC and curObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
     and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss and SkillShell.IsNPCSkillResist(curObj):
         # 释放后 对指定BOSS无效的技能
@@ -117,9 +110,9 @@
     buffTime = curSkill.GetLastTime() 
     if not attacker:
         return buffTime 
-    if curSkill.GetEffect(0).GetEffectID() == ChConfig.Def_Skill_Effect_Burn:
-        # 灼烧的时间特殊处理
-        buffTime = buffTime*(ChConfig.Def_MaxRateValue + PlayerControl.GetBurnTimePer(attacker))/ChConfig.Def_MaxRateValue
+    #if curSkill.GetEffect(0).GetEffectID() == ChConfig.Def_Skill_Effect_Burn:
+    #    # 灼烧的时间特殊处理
+    #    buffTime = buffTime*(ChConfig.Def_MaxRateValue + PlayerControl.GetBurnTimePer(attacker))/ChConfig.Def_MaxRateValue
     
     buffTime += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, None, curSkill, ChConfig.TriggerType_BuffTime)
     return buffTime
@@ -175,9 +168,6 @@
     for i in range(len(plusValueList)):
         plusValueList[i] = min(plusValueList[i], ChConfig.Def_UpperLimit_DWord)
         
-    # 向跨服发送数据
-    CrossPlayerData.SendMergeData_Buff(curObj, curSkillID, plusValueList)
-    
     # buff层级
     layerMaxCnt = 0
     layerCalc = 0
@@ -855,7 +845,7 @@
     
     #异常错误
     if not buffSkill:
-        #GameWorld.Log("查找Buff异常 = %s "%(ChConfig.Def_SkillID_JoinExam) , curPlayer.GetPlayerID())
+        #GameWorld.Log("查找Buff异常", curPlayer.GetPlayerID())
         return False
     
     buffType = SkillCommon.GetBuffType(buffSkill)
@@ -897,7 +887,7 @@
     
     #异常错误
     if not buffSkill:
-        #GameWorld.Log("查找Buff异常 = %s "%(ChConfig.Def_SkillID_JoinExam) , curPlayer.GetPlayerID())
+        #GameWorld.Log("查找Buff异常", curPlayer.GetPlayerID())
         return False
     
     buffType = SkillCommon.GetBuffType(buffSkill)

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