From 8a0a247299265f7a2ba4ef3af1594ca5bd696d9c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 14 七月 2025 10:55:50 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将升级消耗改为由品质跟武将等级决定;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   12 ++++++++----
 1 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index efac7e6..e0515cf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -234,10 +234,14 @@
     if heroLV >= LVMax:
         GameWorld.DebugLog("该武将已满级!LVMax=%s" % (LVMax), playerID)
         return
-    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
-    if not qualityIpyData:
+    qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, heroLV)
+    if not qualityLVIpyData:
         return
-    costItemInfo = qualityIpyData.GetUPCostItem()
+    nextHeroLV = heroLV + 1
+    if not IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, nextHeroLV):
+        GameWorld.DebugLog("不存在该武将等级: quality=%s,nextHeroLV=%s" % (quality, nextHeroLV), playerID)
+        return
+    costItemInfo = qualityLVIpyData.GetUPCostItem()
     if not costItemInfo:
         return
     costItemID, costItemCount = costItemInfo
@@ -250,7 +254,7 @@
         return
     ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "HeroLVUP")
     
-    updHeroLV = heroLV + 1
+    updHeroLV = nextHeroLV
     GameWorld.DebugLog("武将升级: itemIndex=%s,heroID=%s,updHeroLV=%s" % (itemIndex, heroID, updHeroLV), playerID)
     heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
     

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