From 8a132929e7184bc274b742d3e25b93782c65e9ef Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 14:32:56 +0800
Subject: [PATCH] 16 卡牌服务端(后台查看玩家、物品)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py |  192 +++++++++++++++++++++++------------------------
 1 files changed, 95 insertions(+), 97 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py
index e8b83cf..171fab1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/GMToolLogicProcess/Commands/GMT_GetPlayerInfo.py
@@ -1,109 +1,107 @@
 #!/usr/bin/python
 # -*- coding: GBK -*-
-#---------------------------------------------------------------------
+#-------------------------------------------------------------------------------
 #
-#---------------------------------------------------------------------
-##@package GMT_GetPlayerInfo.py
-# GM命令,获得玩家信息
+##@package PyMongoDB.GMToolLogicProcess.Commands.GMT_GetPlayerInfo
 #
-# @author wdb
-# @date 2012-6-14
-# @version 1.6
+# @todo:查看玩家
+# @author hxp
+# @date 2025-12-12
+# @version 1.0
 #
-# @note
-# @change: "2012-06-21 15:30" wdb int修改到GMCommon开接口
-# @change: "2012-07-12 18:00" wdb 增加编码属性
-# @change: "2012-07-30 11:30" wdb GM回复细化,代码优化
-# @change: "2012-08-10 17:00" whx 增加仓库密码
-# @change: "2015-01-30 02:00" hxp 增加转生次数、转生等级、绑钻信息
-# @change: "2015-05-22 14:30" hxp 增加大师等级、战斗力
-#---------------------------------------------------------------------
-"""Version = 2015-05-22 14:30"""
-#---------------------------------------------------------------------
-#导入
-from Collections import DataServerPlayerData
-from MangoDBCommon import fix_incomingText
-from Collections.CollectionDefine import *
-import GMCommon
-#---------------------------------------------------------------------
-#全局变量
+# 详细描述: 查看玩家
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-12-12 15:00"""
+#-------------------------------------------------------------------------------
 
-#---------------------------------------------------------------------
+import GMCommon
+from Collections.CollectionDefine import (UCN_DSAccount, UCN_RoleNomalDict)
+from Collections import (DataServerPlayerData)
+import PlayerControl
+import IPY_GameWorld
+import ShareDefine
+import PyGameData
+import ChConfig
+
+CurrencyMoneyTypeList = [ShareDefine.TYPE_Price_PayCoin, ShareDefine.TYPE_Price_PayCoinDay, ShareDefine.TYPE_Price_Xiantao, ShareDefine.TYPE_Price_Lingyu]
 
 ## 收到gm命令执行
 # @param gmCmdDict:gm命令字典
 # @return None 
 def OnExec(gmCmdDict):
-    playerFind = gmCmdDict.get(GMCommon.Def_GMKey_PlayerFind, '')
-    queryType = gmCmdDict.get(GMCommon.Def_GMKey_QueryType, '')
     
-    if playerFind == '':
-        return GMCommon.Def_ParamErr, ''
+    from GMToolLogicProcess import ProjSpecialProcess
+    Result, curPlayer = ProjSpecialProcess.GMCmdPlayerValidation(gmCmdDict, False)
     
-    elif queryType == 'accID':
-        return GMCommon.Def_DoQueryLogDB, ''
-   
-    return GMCommon.Def_DoQueryUserDB, '%s'%GMCommon.Def_GMKey_PlayerName
+    if Result == GMCommon.Def_PlayerOfLine:
+        dbPlayer = curPlayer
+        playerInfo = __getPlayerInfoByDB(dbPlayer)
     
-    
-## 查询logdb返回
-# @param logdb:logdb
-# @param data:传入的信息
-# @param gmCmdDict:gm命令字典
-# @return None 
-def LogDBResponse(logdb, data, gmCmdDict):
-    playerFind = gmCmdDict.get(GMCommon.Def_GMKey_PlayerFind, '')
-    queryType = gmCmdDict.get(GMCommon.Def_GMKey_QueryType, '')
-    
-    if queryType == 'accID' and GMCommon.GetPlayerOnLineByAccID(logdb, playerFind):
-        return GMCommon.Def_SendToGameServer, ''
-  
-    # 转换字符串
-    if data != '' and GMCommon.GetPlayerOnLineByAccID(logdb, data):        
-        return GMCommon.Def_SendToGameServer, ''
-        
-    return GMCommon.Def_DoQueryUserDB, ''
-
-
-## 查询userdb返回
-# @param userdb:userdb
-# @param data:传入的信息
-# @param gmCmdDict:gm命令字典
-# @return None 
-def UserDBResponse(userdb, data, gmCmdDict):
-    # 转换字符串
-    playerFind = gmCmdDict.get(GMCommon.Def_GMKey_PlayerFind, '')
-    queryType = gmCmdDict.get(GMCommon.Def_GMKey_QueryType, '')
-        
-    # queryType不是accID,发送的信息是玩家的名字  
-    if queryType != 'accID':
-        playerAccID = GMCommon.GetPlayerAccID(userdb, {'PlayerName':fix_incomingText(playerFind), 'IsDeleted':0})
-        
-        if playerAccID == '':
-            return GMCommon.Def_NoTag, ''
+    elif Result == GMCommon.Def_Success:
+        playerInfo = __getPlayerInfoByPlayer(curPlayer)
         
     else:
-        # queryType为accID,发送的信息就是玩家的AccID
-        playerAccID = playerFind
+        return Result
     
-    # 返回playerid,判断是否在线
-    if data == '%s'%GMCommon.Def_GMKey_PlayerName:        
-        return GMCommon.Def_DoQueryLogDB, playerAccID
+    return GMCommon.Def_Success, playerInfo
 
+def __getPlayerInfoByPlayer(curPlayer):
+    ## 从在线取
+    if not curPlayer:
+        return {}
+    
+    playerInfo = {
+                  'AccID':curPlayer.GetAccID(),   # 账号
+                  'AccState':curPlayer.GetAccState(),  # 账号状态
+                  'PlayerID':curPlayer.GetPlayerID(),  
+                  'Name':curPlayer.GetPlayerName(),  # 玩家名
+                  'GMLV':curPlayer.GetGMLevel(),  #gm等级
+                  
+                  'Job':curPlayer.GetJob(),  # 职业
+                  'LV':curPlayer.GetLV(),  #玩家等级
+                  'OfficialRank':curPlayer.GetOfficialRank(),  #境界
+                  'FightPower':PlayerControl.GetFightPower(curPlayer),  #战斗力
+                  #'VIPLV':curPlayer.GetVIPLv(),  # vip等级
+                  
+                  'MapID':curPlayer.GetMapID(),  #当前地图id
+                  'Gold':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money),   # 元宝
+                  #'GoldPaper':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper),   # 绑钻
+                  #'Silver':PlayerControl.GetSilver(curPlayer),  # 银两
+                  #'SilverPaper':PlayerControl.GetMoneyReal(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Paper),   # 神玉
+                  
+                  'FamilyName':curPlayer.GetFamilyName(),  # 家族名称
+                  
+                  'LogoffTime':curPlayer.GetLogoffTime(), #离线时间
+                  'LoginTime':curPlayer.GetLoginTime(),  # 上线时间
+                  'LoginIP':curPlayer.GetIP(),  #登入IP
+                  'ClientVersion':curPlayer.GetAccountData().GetClientVersion(),  #客户端版本号
+                  
+                  'Online':1,
+                  
+                  'ExAttr1':curPlayer.GetExAttr1(), #过关进度
+                  'TreeLV':curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV) # 祝福数等级
+                  }
+    
+    # 需要额外同步的自定义货币
+    CurrencyValueDict = {}
+    for moneyType in CurrencyMoneyTypeList:
+        CurrencyValueDict['PlayerCurrency_%s' % moneyType] = PlayerControl.GetMoneyReal(curPlayer, moneyType)
+    playerInfo.update(CurrencyValueDict)
+    
+    return playerInfo
+
+def __getPlayerInfoByDB(dbPlayer):
+    if not dbPlayer:
+        return {}
+    
+    accID = dbPlayer.AccID
+    
+    userdb = PyGameData.g_usrCtrlDB.db
+    
     accountData = DataServerPlayerData.tagDSAccount()
-    accountData.ACCID = playerAccID
+    accountData.ACCID = accID
     accountData.adoLoad(userdb[UCN_DSAccount])
-    
-    collection = userdb[UCN_DBPlayer]   
-    dbPlayer = DataServerPlayerData.tagDBPlayer()
-    dbPlayer.IsDeleted = 0
-    
-    loadOK = dbPlayer.adoLoadCEx(collection, {'AccID':fix_incomingText(playerAccID),
-                                                 'IsDeleted':dbPlayer.IsDeleted}) 
-       
-    if not loadOK:
-        # 回复gm
-        return GMCommon.Def_NoTag, ''
     
     roleDict = {}
     moneyMinusDict = {}
@@ -134,13 +132,13 @@
                   'LV':dbPlayer.LV,  #玩家等级
                   'OfficialRank':dbPlayer.OfficialRank,  #境界
                   'FightPower':dbPlayer.FightPowerEx * 100000000 + dbPlayer.FightPower,  #战斗力
-                  'VIPLV':dbPlayer.VIPLv,  # vip等级
+                  #'VIPLV':dbPlayer.VIPLv,  # vip等级
                   
                   'MapID':dbPlayer.MapID,  #当前地图id
                   'Gold':moneyMinusDict[1] if 1 in moneyMinusDict else dbPlayer.Gold,   # 元宝
-                  'GoldPaper':moneyMinusDict[2] if 2 in moneyMinusDict else dbPlayer.GoldPaper,   # 绑钻
-                  'Silver':dbPlayer.Silver,  # 银两
-                  'SilverPaper':moneyMinusDict[4] if 4 in moneyMinusDict else dbPlayer.SilverPaper,   # 神玉
+                  #'GoldPaper':moneyMinusDict[2] if 2 in moneyMinusDict else dbPlayer.GoldPaper,   # 绑钻
+                  #'Silver':dbPlayer.Silver,  # 银两
+                  #'SilverPaper':moneyMinusDict[4] if 4 in moneyMinusDict else dbPlayer.SilverPaper,   # 神玉
                   
                   'FamilyName':dbPlayer.FamilyName,  # 家族名称
                   
@@ -150,19 +148,19 @@
                   'ClientVersion':accountData.ClientVersion,  #客户端版本号
                   
                   'Online':0,
+                  
+                  'ExAttr1':dbPlayer.ExAttr1, #过关进度
+                  'TreeLV':roleDict.get(ChConfig.Def_PDict_TreeLV, 0) # 祝福数等级
                   }
     
     # 需要额外同步的自定义货币
     CurrencyValueDict = {}
-    for moneyType in [99, 98]:
-        if moneyType == 99:
+    for moneyType in CurrencyMoneyTypeList:
+        if moneyType == ShareDefine.TYPE_Price_PayCoin:
             moneyValue = dbPlayer.ExAttr11
         else:
             moneyValue = roleDict.get("PlayerCurrency_%s" % moneyType, 0)
         CurrencyValueDict['PlayerCurrency_%s' % moneyType] = moneyValue
     playerInfo.update(CurrencyValueDict)
-    return GMCommon.Def_Success, playerInfo
-
-
-
-
+    
+    return playerInfo

--
Gitblit v1.8.0