From 8a132929e7184bc274b742d3e25b93782c65e9ef Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 十二月 2025 14:32:56 +0800
Subject: [PATCH] 16 卡牌服务端(后台查看玩家、物品)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py |   61 +++++++++++++++++-------------
 1 files changed, 35 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index f91000e..d16dfec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -27,33 +27,35 @@
     passiveEffMgr = batObj.GetPassiveEffManager()
     skillEffInfo = passiveEffMgr.RefreshSkillPassiveEffect()
     buffEffInfo = passiveEffMgr.RefreshBuffPassiveEffect()
-    skillEffInfo and GameWorld.DebugLog("    被动技能效果: %s" % skillEffInfo)
-    buffEffInfo and GameWorld.DebugLog("    被动Buff效果: %s" % buffEffInfo)
+    skillEffInfo and GameWorld.DebugLogEx("    被动技能效果: %s", skillEffInfo)
+    buffEffInfo and GameWorld.DebugLogEx("    被动Buff效果: %s", buffEffInfo)
     return
 
-def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0):
+def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
     ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
     '''
+    if not batObj.IsAlive():
+        if triggerWay not in ChConfig.DeadCanTriggerWayList:
+            return
     passiveEffMgr = batObj.GetPassiveEffManager()
-    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID)
+    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
     if not effInfoList:
         return
-    # [["skill/buff", skillID/buffID, effIDList], ...]
+    # [["skill/buff", skillID, buffID, effIDList], ...]
     tagID = tagObj.GetID() if tagObj else 0
-    GameWorld.DebugLog("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
+    GameWorld.DebugLogEx("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s", triggerWay, batObj.GetID(), tagID, effInfoList)
     for effInfo in effInfoList:
         sign = effInfo[0]
+        skillID, buffID, effIDList = effInfo[1:]
         if sign == "skill":
-            skillID, effIDList = effInfo[1:]
-            __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill)
+            __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill, connBuff, **kwargs)
             
         elif sign == "buff":
-            buffID, effIDList = effInfo[1:]
-            __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill)
+            __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill, connBuff, **kwargs)
             
     return
 
-def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None, connBuff=None, **kwargs):
     skillMgr = batObj.GetSkillManager()
     effSkill = skillMgr.FindSkillByID(skillID)
     if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
@@ -61,15 +63,16 @@
     if not effSkill:
         return
     
+    kwargs["triggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = effSkill.GetEffectByID(effID, triggerWay)
         if not curEffect:
             continue
-        DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+        DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
         
     return
 
-def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff=None, **kwargs):
     effID = curEffect.GetEffectID()
     if not effID:
         return
@@ -77,25 +80,28 @@
     callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
     if not callFunc:
         return
-    callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+    callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
     return
 
-def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None, connBuff=None, **kwargs):
     buffMgr = batObj.GetBuffManager()
     effBuff = buffMgr.GetBuff(buffID)
+    if not effBuff and connBuff and connBuff.GetBuffID() == buffID:
+        effBuff = connBuff
     if not effBuff:
         return
     skillData = effBuff.GetSkillData()
     
+    kwargs["triggerWay"] = triggerWay
     for effID in effIDList:
         curEffect = skillData.GetEffectByID(effID, triggerWay)
         if not curEffect:
             continue
-        DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+        DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
         
     return
 
-def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
     effID = curEffect.GetEffectID()
     if not effID:
         return
@@ -103,36 +109,37 @@
     callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
     if not callFunc:
         return
-    callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+    callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
     return
 
-def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None):
+def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None, connSkillTypeID=0, triggerWay=ChConfig.TriggerWay_CalcEffValue, **kwargs):
     ''' 获取触发被动的值,一般用于某种条件下才会产生的值,如xx情况下属性变化 或 xx情况下是否发生什么
     @param calcEffID: 需要统计的效果ID,可以是属性ID或者其他自定义效果ID
     @return: 触发的值,0-没有触发或本身触发的值为0;非0-触发的具体值
     '''
     
-    triggerWay = ChConfig.TriggerWay_CalcEffValue
     passiveEffMgr = atkObj.GetPassiveEffManager()
-    effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkill)
+    if triggerWay == ChConfig.TriggerWay_CalcEffValue:
+        effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkill, connSkillTypeID)
+    else:
+        effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID)
     if not effInfoList:
         return 0
     
     curValue = 0
     skillMgr = atkObj.GetSkillManager()
     buffMgr = atkObj.GetBuffManager()
-    # [["skill/buff", skillID/buffID, effIDList], ...]
+    # [["skill/buff", skillID, buffID, effIDList], ...]
     tagID = defObj.GetID() if defObj else 0
-    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList))
     for effInfo in effInfoList:
         sign = effInfo[0]
+        skillID, buffID, effIDList = effInfo[1:]
         if sign == "skill":
-            skillID, effIDList = effInfo[1:]
             effSkill = skillMgr.FindSkillByID(skillID)
             if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
                 effSkill = connSkill
+            effBuff = None
         elif sign == "buff":
-            buffID, effIDList = effInfo[1:]
             effBuff = buffMgr.GetBuff(buffID)
             if not effBuff:
                 continue
@@ -159,12 +166,13 @@
             callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
             if not callFunc:
                 continue
-            value = callFunc(atkObj, defObj, effect, effSkill)
+            value = callFunc(atkObj, defObj, effect, effSkill, effBuff, connSkill, **kwargs)
             if value is None:
                 continue
             
             if effID in ChConfig.PassiveEffHappenValueList:
                 if value:
+                    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, value)
                     return value
             elif effID in ChConfig.PassiveEffValueMaxList:
                 curValue = max(curValue, value) # 取最大值
@@ -179,5 +187,6 @@
             #    if curSkill.GetCoolDownTime():
             #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
             
+    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, curValue)
     return curValue
 

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