From 8ab0e3412c93ed16f9ecbd3f8f6c587ae681cde4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 十二月 2025 11:38:53 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(修复满星生效卡被吞噬后无法生效新卡的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py | 9 +--------
1 files changed, 1 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py
index 0e1fad2..756b9fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFBSetFaction.py
@@ -21,7 +21,6 @@
#导入
import FBLogic
import GameWorld
-import EventShell
import PlayerControl
import FBCommon
#---------------------------------------------------------------------
@@ -64,13 +63,7 @@
if not retPos:
return
- #===============================================================================================
- # # 验证传送NPC条件是否符合
- # if not EventShell.DoLogic_EnterFbGameEvent(curPlayer, mapID, tick):
- # return
- #===============================================================================================
-
# 传送逻辑
- PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], False, 0)
+ PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], 0)
return
--
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