From 8ad500e682b83c0b78c3f527c66fad529c0db5fd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:43:15 +0800
Subject: [PATCH] 102 【主界面】官职晋升-服务端(初始官职改为0)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 22 +++++++++++++++-------
1 files changed, 15 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index a12550f..f595ce4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -20,11 +20,11 @@
#-------------------------------------------------------------------------------
import ChConfig
+import PlayerTask
import ChPyNetSendPack
import NetPackCommon
import PlayerControl
import GameWorld
-import GameObj
import FBCommon
import IpyGameDataPY
import PlayerOnline
@@ -33,7 +33,6 @@
import PyGameData
import ItemControler
import SkillCommon
-import AttackCommon
import BattleObj
import TurnPassive
import TurnSkill
@@ -1153,20 +1152,24 @@
buffMgr = batObj.GetBuffManager()
for index in range(buffMgr.GetBuffCount())[::-1]:
buff = buffMgr.GetBuffByIndex(index)
+ buffID = buff.GetBuffID()
+ skillID = buff.GetSkillID()
+ skillData = buff.GetSkillData()
+ if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
+ #GameWorld.DebugLog(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s" % (curID, index, skillID, buffID))
+ continue
remainTime = buff.GetRemainTime()
if not remainTime:
# 永久buff不处理
- #GameWorld.DebugLog(" 永久buff不处理! curID=%s,index=%s,skillID=%s" % (curID, index, buff.GetSkillID()))
+ #GameWorld.DebugLog(" 永久buff不处理! curID=%s,index=%s,skillID=%s" % (curID, index, skillID))
continue
calcTimeline = buff.GetCalcTime()
passTurn = __calcPassturn(calcTimeline, nowTimeline, False)
if passTurn <= 0:
- #GameWorld.DebugLog(" passTurn <= 0 passTurn=%s,calcTimeline=%s,nowTimeline=%s,skillID=%s" % (passTurn, calcTimeline, nowTimeline, buff.GetSkillID()))
+ #GameWorld.DebugLog(" passTurn <= 0 passTurn=%s,calcTimeline=%s,nowTimeline=%s,skillID=%s" % (passTurn, calcTimeline, nowTimeline, skillID))
continue
updRemainTime = max(0, remainTime - passTurn)
- buffID = buff.GetBuffID()
- skillID = buff.GetSkillID()
GameWorld.DebugLog("更新buff剩余回合数: curID=%s,buffID=%s,skillID=%s,updRemainTime=%s,calcTimeline=%s,passTurn=%s"
% (curID, buffID, skillID, updRemainTime, calcTimeline, passTurn))
if updRemainTime > 0:
@@ -1345,7 +1348,12 @@
clientPack.ObjID = objID
clientPack.KillerObjID = killerObjID
clientPack.SkillID = skillID
- turnFight.addBatPack(clientPack)
+ turnFight.addBatPack(clientPack)
+
+ curPlayer = turnFight.curPlayer
+ # 暂时只算主线小怪
+ if curPlayer and turnFight.mapID == ChConfig.Def_FBMapID_Main and gameObj.GetFaction() != ChConfig.Def_FactionA:
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, 1)
return True
def OnTurnAllOver(guid):
--
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