From 8ad500e682b83c0b78c3f527c66fad529c0db5fd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:43:15 +0800
Subject: [PATCH] 102 【主界面】官职晋升-服务端(初始官职改为0)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 52 +++++++++++-----------------------------------------
1 files changed, 11 insertions(+), 41 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 32b158a..0edfc95 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -23,7 +23,6 @@
import IpyGameDataPY
import PlayerSuccess
import ReadChConfig
-import PlayerAssist
import ShareDefine
import PyGameData
import FBCommon
@@ -541,7 +540,6 @@
#成长NPC所需数据初始化
InitFBNPCStrengthenData(curPlayer, gameMap)
- PlayerAssist.OnPlayerEnterAssistFB(curPlayer, gameMapID, reqFuncLineID)
DoEnterFB(curPlayer, tick)
RecordFirstEnterMap(curPlayer, gameMapID)
@@ -584,18 +582,6 @@
#扣费一般都是在进入副本逻辑里处理,免费只有一次性的,所以放在后面进行重置,防止一直免费
if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFBFree):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_EnterFBFree, 0)
- return
-
-def OnCallHelpBattleOK(curPlayer, tick):
- ## 召唤助战完成
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCallHelpBattleOK"))
-
- if callFunc != None:
- GameWorld.Log("OnCallHelpBattleOK...", curPlayer.GetPlayerID())
- callFunc(curPlayer, tick)
-
return
def InitFBNPCStrengthenData(curPlayer, gameMap):
@@ -1603,17 +1589,6 @@
return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
-## 副本助战扫荡结果
-def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
-
- if callFunc == None:
- return False
-
- return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict)
-
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -1806,22 +1781,6 @@
if callFunc:
callFunc(curObj, tick)
-
- return
-
-## NPC攻击成功后FB处理(说明:进入这个函数的时候,怪物已经死亡,掉落经验等都处理过了)
-# @param curNPC 攻击方
-# @param target 防守方
-# @param tick 当前时间
-# @return None
-# @remarks 函数详细说明.
-def DoOverNPCAttackSuccess(curNPC, target, tick):
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoOverNPCAttackSuccess"))
-
- if callFunc:
- callFunc(curNPC, target, tick)
return
@@ -2425,6 +2384,17 @@
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
+def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID):
+ ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
+
+ if callFunc:
+ callFunc(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID)
+
+ return
+
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
## 回合战斗结束
# @return: 是否需要同步GameServer, 奖励列表
--
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