From 8ad500e682b83c0b78c3f527c66fad529c0db5fd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:43:15 +0800
Subject: [PATCH] 102 【主界面】官职晋升-服务端(初始官职改为0)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1220 ++++++++++++++-------------------------------------------
1 files changed, 302 insertions(+), 918 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e39ca0d..f3e2518 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,11 +56,83 @@
("BYTE", "OPLimitInAct", 0),
),
+ "NPC":(
+ ("DWORD", "NPCID", 1),
+ ("char", "NPCName", 0),
+ ("BYTE", "Country", 0),
+ ("BYTE", "AtkDistType", 0),
+ ("BYTE", "Sex", 0),
+ ("WORD", "LV", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("list", "SkillIDList", 0),
+ ("DWORD", "FinalDamPer", 0),
+ ("DWORD", "FinalDamPerDef", 0),
+ ("DWORD", "MissRate", 0),
+ ("DWORD", "MissRateDef", 0),
+ ("DWORD", "SuperHitRate", 0),
+ ("DWORD", "SuperHitRateDef", 0),
+ ("DWORD", "StunRate", 0),
+ ("DWORD", "StunRateDef", 0),
+ ("DWORD", "ComboRate", 0),
+ ("DWORD", "ComboRateDef", 0),
+ ("DWORD", "ParryRate", 0),
+ ("DWORD", "ParryRateDef", 0),
+ ("DWORD", "SuckHPPer", 0),
+ ("DWORD", "SuckHPPerDef", 0),
+ ("dict", "SpecAttrInfo", 0),
+ ),
+
+ "Skill":(
+ ("DWORD", "SkillID", 1),
+ ("DWORD", "SkillTypeID", 0),
+ ("WORD", "SkillLV", 0),
+ ("WORD", "SkillMaxLV", 0),
+ ("char", "SkillName", 0),
+ ("BYTE", "FuncType", 0),
+ ("BYTE", "SkillType", 0),
+ ("BYTE", "HurtType", 0),
+ ("BYTE", "AtkType", 0),
+ ("BYTE", "TagAim", 0),
+ ("BYTE", "TagFriendly", 0),
+ ("BYTE", "TagAffect", 0),
+ ("BYTE", "TagCount", 0),
+ ("BYTE", "CalcType", 0),
+ ("WORD", "SkillPer", 0),
+ ("DWORD", "SkillValue", 0),
+ ("WORD", "HappenRate", 0),
+ ("DWORD", "EffectID1", 0),
+ ("list", "EffectValues1", 0),
+ ("BYTE", "TriggerWay1", 0),
+ ("BYTE", "TriggerSrc1", 0),
+ ("DWORD", "EffectID2", 0),
+ ("list", "EffectValues2", 0),
+ ("BYTE", "TriggerWay2", 0),
+ ("BYTE", "TriggerSrc2", 0),
+ ("DWORD", "EffectID3", 0),
+ ("list", "EffectValues3", 0),
+ ("BYTE", "TriggerWay3", 0),
+ ("BYTE", "TriggerSrc3", 0),
+ ("WORD", "CoolDownTime", 0),
+ ("list", "IgnoreStates", 0),
+ ("BYTE", "CurBuffState", 0),
+ ("WORD", "LastTime", 0),
+ ("BYTE", "LayerCnt", 0),
+ ("BYTE", "LayerMax", 0),
+ ("DWORD", "BuffRepeat", 0),
+ ("DWORD", "DieContinue", 0),
+ ("DWORD", "FightPower", 0),
+ ("char", "SkillMotionName", 0),
+ ),
+
"Hero":(
("DWORD", "HeroID", 1),
+ ("char", "Name", 0),
("BYTE", "Country", 0),
("BYTE", "Quality", 0),
("BYTE", "AtkDistType", 0),
+ ("BYTE", "Sex", 0),
("list", "SkinIDList", 0),
("DWORD", "NormalSkillID", 0),
("DWORD", "AngerSkillID", 0),
@@ -132,6 +204,7 @@
("DWORD", "BookInitAddPer", 0),
("DWORD", "BookStarAddPer", 0),
("DWORD", "BookBreakLVAddPer", 0),
+ ("list", "DismissReturnItems", 0),
),
"HeroQualityBreak":(
@@ -145,6 +218,7 @@
("DWORD", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
+ ("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
@@ -158,10 +232,54 @@
("char", "Parameter", 0),
),
+ "FightPowerRatio":(
+ ("DWORD", "RealmLV", 1),
+ ("float", "AtkRatio", 0),
+ ("float", "MaxHPRatio", 0),
+ ("float", "DefRatio", 0),
+ ("float", "StunRateRatio", 0),
+ ("float", "SuperHitRateRatio", 0),
+ ("float", "ComboRateRatio", 0),
+ ("float", "MissRateRatio", 0),
+ ("float", "ParryRateRatio", 0),
+ ("float", "SuckHPPerRatio", 0),
+ ("float", "StunRateDefRatio", 0),
+ ("float", "SuperHitRateDefRatio", 0),
+ ("float", "ComboRateDefRatio", 0),
+ ("float", "MissRateDefRatio", 0),
+ ("float", "ParryRateDefRatio", 0),
+ ("float", "SuckHPPerDefRatio", 0),
+ ("float", "FinalDamPerRatio", 0),
+ ("float", "FinalDamPerDefRatio", 0),
+ ("float", "PhyDamPerRatio", 0),
+ ("float", "PhyDamPerDefRatio", 0),
+ ("float", "MagDamPerRatio", 0),
+ ("float", "MagDamPerDefRatio", 0),
+ ("float", "NormalSkillPerRatio", 0),
+ ("float", "NormalSkillPerDefRatio", 0),
+ ("float", "AngerSkillPerRatio", 0),
+ ("float", "AngerSkillPerDefRatio", 0),
+ ("float", "SuperDamPerRatio", 0),
+ ("float", "SuperDamPerDefRatio", 0),
+ ("float", "CurePerRatio", 0),
+ ("float", "CurePerDefRatio", 0),
+ ("float", "ShieldPerRatio", 0),
+ ("float", "ShieldPerDefRatio", 0),
+ ("float", "DOTPerRatio", 0),
+ ("float", "DOTPerDefRatio", 0),
+ ("float", "WeiFinalDamPerRatio", 0),
+ ("float", "WeiFinalDamPerDefRatio", 0),
+ ("float", "ShuFinalDamPerRatio", 0),
+ ("float", "ShuFinalDamPerDefRatio", 0),
+ ("float", "WuFinalDamPerRatio", 0),
+ ("float", "WuFinalDamPerDefRatio", 0),
+ ("float", "QunFinalDamPerRatio", 0),
+ ("float", "QunFinalDamPerDefRatio", 0),
+ ),
+
"MainChapter":(
("BYTE", "ChapterID", 1),
("list", "DailyBootyUpperList", 0),
- ("list", "BootyWeightList", 0),
),
"MainLevel":(
@@ -309,13 +427,6 @@
("list", "AwardItemList", 0),
),
- "RealmTower":(
- ("DWORD", "FloorID", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "BossID", 0),
- ("list", "RewardItemList", 0),
- ),
-
"LianTi":(
("BYTE", "LianTiLV", 1),
("list", "FixedAttrType", 0),
@@ -361,9 +472,7 @@
"ItemCompound":(
("WORD", "ID", 1),
- ("BYTE", "ComposeGroup", 0),
("list", "MakeID", 0),
- ("BYTE", "IsFirstSuccMakeJobItem", 0),
("list", "UnfixedItemID", 0),
("BYTE", "UnfixedItemCount", 0),
("list", "FixedItemID", 0),
@@ -372,7 +481,6 @@
("WORD", "SuccessRate", 0),
("WORD", "SuccessRateMax", 0),
("list", "SuccessRateIncrease", 0),
- ("BYTE", "AddonsCountMax", 0),
("char", "SysMark", 0),
("BYTE", "SysMarkParamType", 0),
),
@@ -732,33 +840,6 @@
("dict", "AttrExDict", 0),
),
- "NPCEx":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "FightPowerLackAtkLimit", 0),
- ("DWORD", "SuppressFightPower", 0),
- ("BYTE", "AtkDistType", 0),
- ("DWORD", "Atk", 0),
- ("DWORD", "Def", 0),
- ("DWORD", "MaxHP", 0),
- ("list", "SkillIDList", 0),
- ("DWORD", "FinalHurtPer", 0),
- ("DWORD", "FinalHurtReducePer", 0),
- ("DWORD", "MissRate", 0),
- ("DWORD", "MissDefRate", 0),
- ("DWORD", "SuperHitRate", 0),
- ("DWORD", "SuperHitRateReduce", 0),
- ("DWORD", "FaintRate", 0),
- ("DWORD", "FaintDefRate", 0),
- ("DWORD", "ComboRate", 0),
- ("DWORD", "ComboDefRate", 0),
- ("DWORD", "ParryRate", 0),
- ("DWORD", "ParryDefRate", 0),
- ("DWORD", "ParryDamPer", 0),
- ("DWORD", "SuckHPPer", 0),
- ("DWORD", "SuckHPDefPer", 0),
- ("dict", "SpecAttrInfo", 0),
- ),
-
"NPCRealmStrengthen":(
("DWORD", "NPCID", 1),
("BYTE", "RealmDifficulty", 1),
@@ -839,44 +920,6 @@
("DWORD", "AttrValue", 0),
("DWORD", "Contribution", 0),
("DWORD", "PowerEx", 0),
- ),
-
- "FightPowerParam":(
- ("WORD", "LV", 1),
- ("DWORD", "CftHit", 0),
- ("DWORD", "CftMiss", 0),
- ("DWORD", "CftIgnoreDefRate", 0),
- ("DWORD", "CftDamChanceDef", 0),
- ("DWORD", "CftFaintRate", 0),
- ("DWORD", "CftSuperHitRateReduce", 0),
- ("DWORD", "CftSuperHitRate", 0),
- ("DWORD", "CftLuckyHitRate", 0),
- ("DWORD", "CftLuckyHitRateReduce", 0),
- ("DWORD", "CftSkillAtkRate", 0),
- ("DWORD", "CftSkillAtkRateReduce", 0),
- ("DWORD", "CftFinalHurtPer", 0),
- ("DWORD", "CftFinalHurtReducePer", 0),
- ("DWORD", "CftDamagePerPVP", 0),
- ("DWORD", "CftDamagePerPVPReduce", 0),
- ("DWORD", "CftNPCHurtAddPer", 0),
- ("DWORD", "CftNormalHurtPer", 0),
- ("DWORD", "CftFabaoHurtPer", 0),
- ("DWORD", "CftDamBackPer", 0),
- ("DWORD", "CftIgnoreDefRateReduce", 0),
- ("DWORD", "CftFaintDefRate", 0),
- ("DWORD", "CftAtkSpeed", 0),
- ("DWORD", "CftJobAHurtAddPer", 0),
- ("DWORD", "CftJobBHurtAddPer", 0),
- ("DWORD", "CftJobCHurtAddPer", 0),
- ("DWORD", "CftJobAAtkReducePer", 0),
- ("DWORD", "CftJobBAtkReducePer", 0),
- ("DWORD", "CftJobCAtkReducePer", 0),
- ("DWORD", "CftAffairSpeedPer", 0),
- ("DWORD", "CftFamilyBossHurtPer", 0),
- ("DWORD", "CftFamilyWarHPPer", 0),
- ("DWORD", "CftFamilyWarAtkPer", 0),
- ("DWORD", "CftFamilySitExpPer", 0),
- ("DWORD", "CftBossFinalHurtPer", 0),
),
"NPCDropItem":(
@@ -975,30 +1018,6 @@
("DWORD", "BossNPCID", 0),
("list", "OtherNPCIDList", 0),
("list", "PassAwardItemList", 0),
- ),
-
- "FBHelpBattle":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "LineID", 1),
- ("DWORD", "FightPowerMin", 0),
- ("DWORD", "RobotFightPower", 0),
- ("WORD", "RobotLV", 0),
- ("DWORD", "RobotBaseHurt", 0),
- ("WORD", "RobotHPCoefficient", 0),
- ("dict", "RobotSkillsDict", 0),
- ),
-
- "NPCCustomRefresh":(
- ("DWORD", "ID", 1),
- ("list", "RefreshMarkInfo", 0),
- ("DWORD", "RefreshNPCID", 0),
- ("list", "RandNPCIDList", 0),
- ("list", "NPCIDCountList", 0),
- ("WORD", "MaxCount", 0),
- ("WORD", "TotalMaxCount", 0),
- ("BYTE", "IsLineOneOnly", 0),
- ("DWORD", "RefreshTick", 0),
- ("BYTE", "IsRepeat", 0),
),
"DailyAction":(
@@ -1237,30 +1256,6 @@
("list", "RandItemRewardListB", 0),
),
- "RefineStove":(
- ("BYTE", "StoveLV", 1),
- ("DWORD", "UpNeedExp", 0),
- ),
-
- "Alchemy":(
- ("DWORD", "ID", 1),
- ("DWORD", "AlchemItemID", 0),
- ("BYTE", "AlchemType", 0),
- ("BYTE", "AlchemyQuality", 0),
- ("DWORD", "LearnNeedItemID", 0),
- ("BYTE", "LearnNeedAlchemLV", 0),
- ("WORD", "LearnNeedLingGenPoint", 0),
- ("WORD", "NeedTime", 0),
- ("WORD", "AlchemyExp", 0),
- ("dict", "Material", 0),
- ),
-
- "AlchemyResult":(
- ("BYTE", "AlchemyQuality", 1),
- ("DWORD", "LuckValue", 0),
- ("list", "CntRateList", 0),
- ),
-
"BOSSInfo":(
("DWORD", "NPCID", 1),
("DWORD", "MapID", 0),
@@ -1278,16 +1273,6 @@
("DWORD", "NPCID", 1),
("WORD", "PerPlayerMoneyAward", 0),
("list", "PersonFirstKillAward", 0),
- ),
-
- "ElderGodArea":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "MonsterAnger", 0),
- ),
-
- "PersonalBoss":(
- ("DWORD", "NPCID", 0),
- ("DWORD", "FuncLineID", 1),
),
"FamilyActivity":(
@@ -1318,12 +1303,6 @@
("DWORD", "ProtectTime", 0),
("DWORD", "BindMissionID", 0),
("BYTE", "ShowType", 0),
- ),
-
- "SealDemon":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "LineID", 0),
- ("list", "OwnerAwardItemEx", 0),
),
"FbEncourage":(
@@ -2119,14 +2098,6 @@
("char", "NotifyKey", 0),
),
- "MagicWeaponFB":(
- ("DWORD", "MWID", 1),
- ("BYTE", "LineID", 0),
- ("BYTE", "Level", 1),
- ("list", "RefreshNPC", 0),
- ("dict", "AttrDict", 0),
- ),
-
"IceLodeStarAward":(
("BYTE", "Index", 1),
("BYTE", "Star", 0),
@@ -2196,53 +2167,6 @@
("BYTE", "CopyMapID", 1),
("WORD", "PosX", 0),
("WORD", "PosY", 0),
- ),
-
- "GatherTheSoul":(
- ("DWORD", "SoulID", 1),
- ("DWORD", "PieceItemID", 0),
- ("BYTE", "HoleNum", 0),
- ("BYTE", "SoulColor", 0),
- ("DWORD", "SoulSkillTypeID", 0),
- ("list", "SoulSkillLVList", 0),
- ),
-
- "GatherTheSoulLV":(
- ("DWORD", "SoulID", 1),
- ("WORD", "SoulLV", 1),
- ("WORD", "NeedPiece", 0),
- ("DWORD", "NeedSoulValue", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
- "GatherSoul":(
- ("DWORD", "ItemID", 1),
- ("list", "AttrType", 0),
- ("BYTE", "SoulGrade", 0),
- ),
-
- "GatherSoulCompound":(
- ("DWORD", "TagItemID", 1),
- ("WORD", "NeedLV", 0),
- ("list", "NeedItem", 0),
- ("WORD", "NeedSoulSplinters", 0),
- ("WORD", "NeedSoulCore", 0),
- ),
-
- "GatherSoulAttr":(
- ("WORD", "AttrType", 1),
- ("char", "AttrInfo1", 0),
- ("dict", "AttrInfo2", 0),
- ("dict", "AttrInfo3", 0),
- ("dict", "AttrInfo4", 0),
- ("dict", "AttrInfo5", 0),
- ),
-
- "MagicWeaponOfKing":(
- ("DWORD", "MWID", 1),
- ("BYTE", "AwardMark", 1),
- ("dict", "AddAttr", 0),
),
"Coat":(
@@ -2453,13 +2377,6 @@
("list", "TravelAwardInfo", 0),
),
- "ZhuXianBoss":(
- ("DWORD", "NPCID", 0),
- ("BYTE", "LineID", 1),
- ("WORD", "RealmLV", 0),
- ("DWORD", "ZhuXianScore", 0),
- ),
-
"ActFeastWeekParty":(
("DWORD", "CfgID", 1),
("char", "StartDate", 0),
@@ -2580,21 +2497,6 @@
("dict", "Attr", 0),
),
- "FamilyBossAward":(
- ("DWORD", "BossID", 1),
- ("list", "WorldLV", 0),
- ("list", "Rank", 0),
- ("list", "Award1", 0),
- ("dict", "Award2", 0),
- ),
-
- "FamilyBossHurtAward":(
- ("BYTE", "AwardType", 1),
- ("BYTE", "RecordIndex", 1),
- ("DWORD", "NeedHurtTotal", 0),
- ("list", "AwardItemList", 0),
- ),
-
"Family":(
("BYTE", "FamilyLV", 1),
("BYTE", "MemberMax", 0),
@@ -2638,45 +2540,6 @@
("WORD", "LevelMax", 0),
),
- "HorsePetBossAward":(
- ("BYTE", "LineID", 1),
- ("list", "WorldLV", 0),
- ("list", "Rank", 0),
- ("list", "Award1", 0),
- ("list", "Award2", 0),
- ),
-
- "FairyDomain":(
- ("WORD", "ID", 1),
- ("BYTE", "EventType", 0),
- ("DWORD", "MapID", 0),
- ("BYTE", "LineID", 0),
- ("DWORD", "BossID", 0),
- ("BYTE", "EventFBType", 0),
- ("BYTE", "CostEnergy", 0),
- ("BYTE", "NeedAlchemyLV", 0),
- ("list", "NeedLV", 0),
- ("DWORD", "Weight", 0),
- ("DWORD", "HourCntPriLimit", 0),
- ("DWORD", "DayCntPriLimit", 0),
- ),
-
- "FairyAdventures":(
- ("WORD", "ID", 1),
- ("DWORD", "OpenServerDay", 0),
- ("BYTE", "EventID", 0),
- ("list", "Condition", 0),
- ("list", "GearAward", 0),
- ("list", "BasicAward", 0),
- ),
-
- "FairyDomainAppoint":(
- ("WORD", "Cnt", 1),
- ("DWORD", "EventID", 0),
- ("list", "Award", 0),
- ("list", "RandomAward", 0),
- ),
-
"FBBuyBuff":(
("DWORD", "MapId", 1),
("WORD", "MoneyCnt", 1),
@@ -2689,21 +2552,6 @@
("BYTE", "ElementSkillNum", 0),
("DWORD", "MainSkillID", 0),
("DWORD", "NeedLV", 0),
- ),
-
- "SkyTower":(
- ("DWORD", "FloorID", 1),
- ("DWORD", "BossID", 0),
- ("dict", "Reward", 0),
- ("WORD", "NeedLV", 0),
- ("DWORD", "FightPower", 0),
- ("BYTE", "IsNotify", 0),
- ),
-
- "SkyTowerServerChallenge":(
- ("DWORD", "FloorID", 1),
- ("dict", "PassRankRewardInfo", 0),
- ("dict", "ServerRewardInfo", 0),
),
"LingGenEffect":(
@@ -2840,6 +2688,86 @@
def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
+# NPC表
+class IPY_NPC():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+ def GetNPCName(self): return self.attrTuple[1] # 名称 char
+ def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
+ def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[4] # 性别;1-男,2-女 BYTE
+ def GetLV(self): return self.attrTuple[5] # 等级 WORD
+ def GetAtk(self): return self.attrTuple[6] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[7] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[8] # 最大生命值,可超过20E DWORD
+ def GetSkillIDList(self): return self.attrTuple[9] # 技能ID列表 list
+ def GetFinalDamPer(self): return self.attrTuple[10] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[11] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[12] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[13] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[14] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[15] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[16] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[17] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[18] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[19] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[20] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[21] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[22] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[23] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[24] # 特殊属性信息 {"属性ID":值, ...} dict
+
+# 技能表
+class IPY_Skill():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
+ def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
+ def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+ def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+ def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+ def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+ def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+ def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+ def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+ def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+ def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+ def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+ def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+ def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+ def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+ def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
+ def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
+ def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
+ def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
+ def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
+ def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
+ def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
+ def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
+ def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
+
# 武将表
class IPY_Hero():
@@ -2848,17 +2776,19 @@
return
def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
- def GetCountry(self): return self.attrTuple[1] # 国家 BYTE
- def GetQuality(self): return self.attrTuple[2] # 品质 BYTE
- def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
- def GetSkinIDList(self): return self.attrTuple[4] # 皮肤ID列表 list
- def GetNormalSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
- def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD
- def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD
- def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD
- def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD
- def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict
- def GetFetterIDList(self): return self.attrTuple[11] # 羁绊ID列表 list
+ def GetName(self): return self.attrTuple[1] # 名称 char
+ def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
+ def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
# 武将星级天赋表
class IPY_HeroTalent():
@@ -2956,7 +2886,8 @@
def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
- def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2979,7 +2910,8 @@
def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
- def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
# 品质武将升级表
class IPY_HeroQualityLV():
@@ -3002,6 +2934,56 @@
def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char
+# 战力系数
+class IPY_FightPowerRatio():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetRealmLV(self): return self.attrTuple[0] # 境界等级 DWORD
+ def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
+ def GetMaxHPRatio(self): return self.attrTuple[2] # float
+ def GetDefRatio(self): return self.attrTuple[3] # float
+ def GetStunRateRatio(self): return self.attrTuple[4] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
+ def GetComboRateRatio(self): return self.attrTuple[6] # float
+ def GetMissRateRatio(self): return self.attrTuple[7] # float
+ def GetParryRateRatio(self): return self.attrTuple[8] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[10] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[12] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[13] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[14] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+ def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
+ def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
+ def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
+ def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
+ def GetMagDamPerRatio(self): return self.attrTuple[20] # float
+ def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
+ def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
+ def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
+ def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
+ def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
+ def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
+ def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
+ def GetCurePerRatio(self): return self.attrTuple[28] # float
+ def GetCurePerDefRatio(self): return self.attrTuple[29] # float
+ def GetShieldPerRatio(self): return self.attrTuple[30] # float
+ def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
+ def GetDOTPerRatio(self): return self.attrTuple[32] # float
+ def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
+ def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
+ def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
+ def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
+ def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
+ def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
+ def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
+ def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
+ def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
+
# 主线章节表
class IPY_MainChapter():
@@ -3010,8 +2992,7 @@
return
def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
- def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list
- def GetBootyWeightList(self): return self.attrTuple[2] # 战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list
+ def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list
# 主线关卡表
class IPY_MainLevel():
@@ -3238,18 +3219,6 @@
def GetNeedValueList(self): return self.attrTuple[3] # 所需值列表 list
def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
-# 境界塔表
-class IPY_RealmTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetNeedRealmLV(self): return self.attrTuple[1] # 所需境界 WORD
- def GetBossID(self): return self.attrTuple[2] # BossID DWORD
- def GetRewardItemList(self): return self.attrTuple[3] # 奖励物品列表 list
-
# 境界炼体属性表
class IPY_LianTi():
@@ -3321,20 +3290,17 @@
return
def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
- def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
- def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
- def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
- def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
- def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
- def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
- def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
- def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD
- def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD
- def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD
- def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
- def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
- def GetSysMark(self): return self.attrTuple[13] # 提示mark char
- def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
+ def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
+ def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
+ def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
+ def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
+ def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
+ def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD
+ def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD
+ def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD
+ def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
+ def GetSysMark(self): return self.attrTuple[10] # 提示mark char
+ def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
# 物品强化效果表
class IPY_ItemPlus():
@@ -3891,38 +3857,6 @@
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-# NPC表扩展
-class IPY_NPCEx():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
- def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
- def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
- def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD
- def GetDef(self): return self.attrTuple[5] # 防御值 DWORD
- def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD
- def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list
- def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD
- def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD
- def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
- def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD
- def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
- def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD
- def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD
- def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD
- def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
- def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD
- def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
- def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD
- def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD
- def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
- def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD
- def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
-
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
@@ -4039,49 +3973,6 @@
def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
-
-# 战斗力参数等级系数表
-class IPY_FightPowerParam():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLV(self): return self.attrTuple[0] # 等级 WORD
- def GetCftHit(self): return self.attrTuple[1] # 命中系数 DWORD
- def GetCftMiss(self): return self.attrTuple[2] # 闪避系数 DWORD
- def GetCftIgnoreDefRate(self): return self.attrTuple[3] # 无视防御系数 DWORD
- def GetCftDamChanceDef(self): return self.attrTuple[4] # 抵御系数 DWORD
- def GetCftFaintRate(self): return self.attrTuple[5] # 击晕系数 DWORD
- def GetCftSuperHitRateReduce(self): return self.attrTuple[6] # 暴击率抗性系数 DWORD
- def GetCftSuperHitRate(self): return self.attrTuple[7] # 暴击率系数 DWORD
- def GetCftLuckyHitRate(self): return self.attrTuple[8] # 会心一击率系数 DWORD
- def GetCftLuckyHitRateReduce(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
- def GetCftSkillAtkRate(self): return self.attrTuple[10] # 技能伤害系数 DWORD
- def GetCftSkillAtkRateReduce(self): return self.attrTuple[11] # 技能减伤系数 DWORD
- def GetCftFinalHurtPer(self): return self.attrTuple[12] # 最终伤害加成系数 DWORD
- def GetCftFinalHurtReducePer(self): return self.attrTuple[13] # 最终伤害减免系数 DWORD
- def GetCftDamagePerPVP(self): return self.attrTuple[14] # PVP伤害增加系数 DWORD
- def GetCftDamagePerPVPReduce(self): return self.attrTuple[15] # PVP伤害减少系数 DWORD
- def GetCftNPCHurtAddPer(self): return self.attrTuple[16] # PVE技能加成系数 DWORD
- def GetCftNormalHurtPer(self): return self.attrTuple[17] # 普通附加伤害加成系数 DWORD
- def GetCftFabaoHurtPer(self): return self.attrTuple[18] # 法宝附加伤害加成系数 DWORD
- def GetCftDamBackPer(self): return self.attrTuple[19] # 伤害反射系数 DWORD
- def GetCftIgnoreDefRateReduce(self): return self.attrTuple[20] # 无视防御抗性系数 DWORD
- def GetCftFaintDefRate(self): return self.attrTuple[21] # 控制抵抗系数 DWORD
- def GetCftAtkSpeed(self): return self.attrTuple[22] # 攻速系数 DWORD
- def GetCftJobAHurtAddPer(self): return self.attrTuple[23] # 对目标战士伤害加成 DWORD
- def GetCftJobBHurtAddPer(self): return self.attrTuple[24] # 对目标法师伤害加成 DWORD
- def GetCftJobCHurtAddPer(self): return self.attrTuple[25] # 对目标弓箭伤害加成 DWORD
- def GetCftJobAAtkReducePer(self): return self.attrTuple[26] # 战士攻击伤害减免 DWORD
- def GetCftJobBAtkReducePer(self): return self.attrTuple[27] # 法师攻击伤害减免 DWORD
- def GetCftJobCAtkReducePer(self): return self.attrTuple[28] # 弓箭攻击伤害减免 DWORD
- def GetCftAffairSpeedPer(self): return self.attrTuple[29] # 仙盟事务速度加成 DWORD
- def GetCftFamilyBossHurtPer(self): return self.attrTuple[30] # 仙盟BOSS伤害加成 DWORD
- def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD
- def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD
- def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD
- def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD
# NPC掉落表
class IPY_NPCDropItem():
@@ -4210,40 +4101,6 @@
def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
-
-# 副本助战表
-class IPY_FBHelpBattle():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetFightPowerMin(self): return self.attrTuple[2] # 助战最低战力,也是副本保底战力 DWORD
- def GetRobotFightPower(self): return self.attrTuple[3] # 助战NPC战力 DWORD
- def GetRobotLV(self): return self.attrTuple[4] # 助战NPC等级 WORD
- def GetRobotBaseHurt(self): return self.attrTuple[5] # 助战NPC保底伤害 DWORD
- def GetRobotHPCoefficient(self): return self.attrTuple[6] # 助战NPC生命系数 WORD
- def GetRobotSkillsDict(self): return self.attrTuple[7] # 助战NPC技能, {"职业":[技能列表], ...} dict
-
-# 副本刷怪标识点表
-class IPY_NPCCustomRefresh():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 刷怪规则ID DWORD
- def GetRefreshMarkInfo(self): return self.attrTuple[1] # 标试点, 当配置多个时为随机标试点, 不重复 list
- def GetRefreshNPCID(self): return self.attrTuple[2] # 指定NPCID DWORD
- def GetRandNPCIDList(self): return self.attrTuple[3] # 单次随机刷怪NPCID list
- def GetNPCIDCountList(self): return self.attrTuple[4] # 单次指定刷怪NPC list
- def GetMaxCount(self): return self.attrTuple[5] # 单个点最大存在怪物数 WORD
- def GetTotalMaxCount(self): return self.attrTuple[6] # 相同标试点总刷怪物数 WORD
- def GetIsLineOneOnly(self): return self.attrTuple[7] # 是否仅在1线刷怪 BYTE
- def GetRefreshTick(self): return self.attrTuple[8] # 刷怪间隔秒 DWORD
- def GetIsRepeat(self): return self.attrTuple[9] # 是否循环刷怪 BYTE
# 日常活动表
class IPY_DailyAction():
@@ -4571,45 +4428,6 @@
def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0 list
-# 炼丹炉等级表
-class IPY_RefineStove():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetStoveLV(self): return self.attrTuple[0] # 炼丹炉等级 BYTE
- def GetUpNeedExp(self): return self.attrTuple[1] # 升下一级所需经验 DWORD
-
-# 炼丹表
-class IPY_Alchemy():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 秘方唯一ID不可变更 DWORD
- def GetAlchemItemID(self): return self.attrTuple[1] # 丹药物品ID DWORD
- def GetAlchemType(self): return self.attrTuple[2] # 秘方类型1-灵丹 2-仙丹 BYTE
- def GetAlchemyQuality(self): return self.attrTuple[3] # 秘方品级 BYTE
- def GetLearnNeedItemID(self): return self.attrTuple[4] # 丹方物品ID DWORD
- def GetLearnNeedAlchemLV(self): return self.attrTuple[5] # 丹方需要炼丹等级 BYTE
- def GetLearnNeedLingGenPoint(self): return self.attrTuple[6] # 丹方需要总灵根点数 WORD
- def GetNeedTime(self): return self.attrTuple[7] # 炼丹时间(秒) WORD
- def GetAlchemyExp(self): return self.attrTuple[8] # 炼丹获得经验值 WORD
- def GetMaterial(self): return self.attrTuple[9] # 炼丹材料 dict
-
-# 炼丹数量表
-class IPY_AlchemyResult():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAlchemyQuality(self): return self.attrTuple[0] # 丹方等级 BYTE
- def GetLuckValue(self): return self.attrTuple[1] # 慧根 DWORD
- def GetCntRateList(self): return self.attrTuple[2] # 数量饼图 list
-
# BOSS信息表
class IPY_BOSSInfo():
@@ -4638,26 +4456,6 @@
def GetNPCID(self): return self.attrTuple[0] # ID DWORD
def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
-
-# 古神禁地表
-class IPY_ElderGodArea():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetMonsterAnger(self): return self.attrTuple[1] # 怪物怒气值 BYTE
-
-# 个人BOSS表
-class IPY_PersonalBoss():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
# 仙盟活跃表
class IPY_FamilyActivity():
@@ -4708,17 +4506,6 @@
def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-
-# 封魔坛BOSS表
-class IPY_SealDemon():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetLineID(self): return self.attrTuple[1] # BYTE
- def GetOwnerAwardItemEx(self): return self.attrTuple[2] # 第一名额外奖励物品[[itemID,个数,是否拍品], ...] list
# 副本鼓舞表
class IPY_FbEncourage():
@@ -5923,19 +5710,6 @@
def GetAwardItem(self): return self.attrTuple[4] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
def GetNotifyKey(self): return self.attrTuple[5] # 全服广播key,默认两个参数(玩家名, 档位额度) char
-# 法宝副本表
-class IPY_MagicWeaponFB():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 副本功能线路ID BYTE
- def GetLevel(self): return self.attrTuple[2] # 关卡 BYTE
- def GetRefreshNPC(self): return self.attrTuple[3] # 刷怪配置 list
- def GetAttrDict(self): return self.attrTuple[4] # 属性 dict
-
# 冰晶矿脉星级奖励表
class IPY_IceLodeStarAward():
@@ -6056,83 +5830,6 @@
def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD
-
-# 聚魂新表
-class IPY_GatherTheSoul():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
- def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD
- def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE
- def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE
- def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD
- def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list
-
-# 聚魂新升级表
-class IPY_GatherTheSoulLV():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
- def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD
- def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD
- def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list
-
-# 聚魂表
-class IPY_GatherSoul():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetItemID(self): return self.attrTuple[0] # 物品ID DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
- def GetSoulGrade(self): return self.attrTuple[2] # 魂阶段 BYTE
-
-# 聚魂合成表
-class IPY_GatherSoulCompound():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTagItemID(self): return self.attrTuple[0] # 合成的物品ID DWORD
- def GetNeedLV(self): return self.attrTuple[1] # 需要的玩家等级 WORD
- def GetNeedItem(self): return self.attrTuple[2] # 需要的物品ID list
- def GetNeedSoulSplinters(self): return self.attrTuple[3] # 需要的聚魂碎片 WORD
- def GetNeedSoulCore(self): return self.attrTuple[4] # 需要的核心环 WORD
-
-# 聚魂属性表
-class IPY_GatherSoulAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAttrType(self): return self.attrTuple[0] # 属性类型 WORD
- def GetAttrInfo1(self): return self.attrTuple[1] # 基础属性-参数聚魂等级level char
- def GetAttrInfo2(self): return self.attrTuple[2] # 品质系数(品质_系数|…) dict
- def GetAttrInfo3(self): return self.attrTuple[3] # 多属性系数 dict
- def GetAttrInfo4(self): return self.attrTuple[4] # 初始属性(品质_属性值|…) dict
- def GetAttrInfo5(self): return self.attrTuple[5] # 阶段系数 dict
-
-# 王者法宝表
-class IPY_MagicWeaponOfKing():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
- def GetAwardMark(self): return self.attrTuple[1] # 赛季奖励等级 BYTE
- def GetAddAttr(self): return self.attrTuple[2] # 属性 dict
# 时装表
class IPY_Coat():
@@ -6452,18 +6149,6 @@
def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list
-# 诛仙BOSS表
-class IPY_ZhuXianBoss():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetLineID(self): return self.attrTuple[1] # BYTE
- def GetRealmLV(self): return self.attrTuple[2] # 需要境界 WORD
- def GetZhuXianScore(self): return self.attrTuple[3] # 需要诛仙总评分 DWORD
-
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
@@ -6654,31 +6339,6 @@
def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
def GetAttr(self): return self.attrTuple[4] # 属性 dict
-# 仙盟Boss奖励表
-class IPY_FamilyBossAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBossID(self): return self.attrTuple[0] # BossID DWORD
- def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
- def GetRank(self): return self.attrTuple[2] # 排名 list
- def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
- def GetAward2(self): return self.attrTuple[4] # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} dict
-
-# 仙盟试炼伤血奖励表
-class IPY_FamilyBossHurtAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetAwardType(self): return self.attrTuple[0] # 奖励类型 1-个人;2-仙盟 BYTE
- def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引,同奖励类型时记录索引不可重复 BYTE
- def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD
- def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-
# 仙盟等级表
class IPY_Family():
@@ -6752,65 +6412,6 @@
def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-# 骑宠Boss奖励表
-class IPY_HorsePetBossAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLineID(self): return self.attrTuple[0] # 线路ID BYTE
- def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
- def GetRank(self): return self.attrTuple[2] # 排名 list
- def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
- def GetAward2(self): return self.attrTuple[4] # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] list
-
-# 缥缈仙域表
-class IPY_FairyDomain():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 事件编号 WORD
- def GetEventType(self): return self.attrTuple[1] # 事件类型 BYTE
- def GetMapID(self): return self.attrTuple[2] # 副本id DWORD
- def GetLineID(self): return self.attrTuple[3] # 副本线路id BYTE
- def GetBossID(self): return self.attrTuple[4] # 副本BossID DWORD
- def GetEventFBType(self): return self.attrTuple[5] # 事件副本类型,0-前端,1-本服,2-跨服 BYTE
- def GetCostEnergy(self): return self.attrTuple[6] # 消耗体力 BYTE
- def GetNeedAlchemyLV(self): return self.attrTuple[7] # 出现的炼丹等级要求 BYTE
- def GetNeedLV(self): return self.attrTuple[8] # 出现的玩家等级要求 list
- def GetWeight(self): return self.attrTuple[9] # 权重 DWORD
- def GetHourCntPriLimit(self): return self.attrTuple[10] # 个人每小时次数限制 DWORD
- def GetDayCntPriLimit(self): return self.attrTuple[11] # 个人每天次数限制 DWORD
-
-# 缥缈奇遇表
-class IPY_FairyAdventures():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 唯一ID WORD
- def GetOpenServerDay(self): return self.attrTuple[1] # 开服天 DWORD
- def GetEventID(self): return self.attrTuple[2] # 事件编号 BYTE
- def GetCondition(self): return self.attrTuple[3] # 条件 list
- def GetGearAward(self): return self.attrTuple[4] # 档位奖励 list
- def GetBasicAward(self): return self.attrTuple[5] # 保底奖励 list
-
-# 缥缈仙域定制表
-class IPY_FairyDomainAppoint():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCnt(self): return self.attrTuple[0] # 次数 WORD
- def GetEventID(self): return self.attrTuple[1] # 事件编号 DWORD
- def GetAward(self): return self.attrTuple[2] # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] list
- def GetRandomAward(self): return self.attrTuple[3] # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] list
-
# 副本Buff表
class IPY_FBBuyBuff():
@@ -6834,31 +6435,6 @@
def GetElementSkillNum(self): return self.attrTuple[1] # 专精技能编号 BYTE
def GetMainSkillID(self): return self.attrTuple[2] # 主技能ID DWORD
def GetNeedLV(self): return self.attrTuple[3] # 选择需要等级 DWORD
-
-# 天星塔表
-class IPY_SkyTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetBossID(self): return self.attrTuple[1] # bossID DWORD
- def GetReward(self): return self.attrTuple[2] # 奖励 dict
- def GetNeedLV(self): return self.attrTuple[3] # 要求等级 WORD
- def GetFightPower(self): return self.attrTuple[4] # 推荐战力 DWORD
- def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
-
-# 天星塔全服挑战表
-class IPY_SkyTowerServerChallenge():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
- def GetPassRankRewardInfo(self): return self.attrTuple[1] # 通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...} dict
- def GetServerRewardInfo(self): return self.attrTuple[2] # 通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...} dict
# 灵根特效表
class IPY_LingGenEffect():
@@ -7084,6 +6660,8 @@
self.__LoadFileData("DirtyList", onlyCheck)
self.__LoadFileData("DirtyName", onlyCheck)
self.__LoadFileData("FuncTeamSet", onlyCheck)
+ self.__LoadFileData("NPC", onlyCheck)
+ self.__LoadFileData("Skill", onlyCheck)
self.__LoadFileData("Hero", onlyCheck)
self.__LoadFileData("HeroTalent", onlyCheck)
self.__LoadFileData("HeroBreak", onlyCheck)
@@ -7096,6 +6674,7 @@
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
+ self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
self.__LoadFileData("MainLevel", onlyCheck)
self.__LoadFileData("NPCLineup", onlyCheck)
@@ -7113,7 +6692,6 @@
self.__LoadFileData("RealmXXZL", onlyCheck)
self.__LoadFileData("Realm", onlyCheck)
self.__LoadFileData("RealmLVUPTask", onlyCheck)
- self.__LoadFileData("RealmTower", onlyCheck)
self.__LoadFileData("LianTi", onlyCheck)
self.__LoadFileData("GodWeapon", onlyCheck)
self.__LoadFileData("FuncConfig", onlyCheck)
@@ -7159,7 +6737,6 @@
self.__LoadFileData("PlayerLV", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("NPCEx", onlyCheck)
self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
self.__LoadFileData("NPCStrengthen", onlyCheck)
self.__LoadFileData("NPCTimeLostHP", onlyCheck)
@@ -7167,15 +6744,12 @@
self.__LoadFileData("WingRefineAttr", onlyCheck)
self.__LoadFileData("WingRefineExp", onlyCheck)
self.__LoadFileData("FamilyTech", onlyCheck)
- self.__LoadFileData("FightPowerParam", onlyCheck)
self.__LoadFileData("NPCDropItem", onlyCheck)
self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
self.__LoadFileData("FBGeneralTrain", onlyCheck)
- self.__LoadFileData("FBHelpBattle", onlyCheck)
- self.__LoadFileData("NPCCustomRefresh", onlyCheck)
self.__LoadFileData("DailyAction", onlyCheck)
self.__LoadFileData("EquipGSParam", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
@@ -7194,18 +6768,12 @@
self.__LoadFileData("DailyQuest", onlyCheck)
self.__LoadFileData("DailyLivenessReward", onlyCheck)
self.__LoadFileData("ActivityPlaceReward", onlyCheck)
- self.__LoadFileData("RefineStove", onlyCheck)
- self.__LoadFileData("Alchemy", onlyCheck)
- self.__LoadFileData("AlchemyResult", onlyCheck)
self.__LoadFileData("BOSSInfo", onlyCheck)
self.__LoadFileData("BOSSFirstKill", onlyCheck)
- self.__LoadFileData("ElderGodArea", onlyCheck)
- self.__LoadFileData("PersonalBoss", onlyCheck)
self.__LoadFileData("FamilyActivity", onlyCheck)
self.__LoadFileData("FamilyRedPack", onlyCheck)
self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
- self.__LoadFileData("SealDemon", onlyCheck)
self.__LoadFileData("FbEncourage", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
@@ -7288,7 +6856,6 @@
self.__LoadFileData("ActTurntable", onlyCheck)
self.__LoadFileData("ActSingleRecharge", onlyCheck)
self.__LoadFileData("ActSingleRechargeAward", onlyCheck)
- self.__LoadFileData("MagicWeaponFB", onlyCheck)
self.__LoadFileData("IceLodeStarAward", onlyCheck)
self.__LoadFileData("CrossRealmPKDan", onlyCheck)
self.__LoadFileData("CrossRealmPKDanAward", onlyCheck)
@@ -7299,12 +6866,6 @@
self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
- self.__LoadFileData("GatherTheSoul", onlyCheck)
- self.__LoadFileData("GatherTheSoulLV", onlyCheck)
- self.__LoadFileData("GatherSoul", onlyCheck)
- self.__LoadFileData("GatherSoulCompound", onlyCheck)
- self.__LoadFileData("GatherSoulAttr", onlyCheck)
- self.__LoadFileData("MagicWeaponOfKing", onlyCheck)
self.__LoadFileData("Coat", onlyCheck)
self.__LoadFileData("CoatChestUp", onlyCheck)
self.__LoadFileData("ActWeekParty", onlyCheck)
@@ -7327,7 +6888,6 @@
self.__LoadFileData("ActFeastTravel", onlyCheck)
self.__LoadFileData("ActFeastTravelTask", onlyCheck)
self.__LoadFileData("ActFeastTravelAward", onlyCheck)
- self.__LoadFileData("ZhuXianBoss", onlyCheck)
self.__LoadFileData("ActFeastWeekParty", onlyCheck)
self.__LoadFileData("FeastWeekParty", onlyCheck)
self.__LoadFileData("NewAllPeopleParty", onlyCheck)
@@ -7342,22 +6902,14 @@
self.__LoadFileData("EquipShenEvolve", onlyCheck)
self.__LoadFileData("EquipStarUp", onlyCheck)
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
- self.__LoadFileData("FamilyBossAward", onlyCheck)
- self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
self.__LoadFileData("Family", onlyCheck)
self.__LoadFileData("FamilyEmblem", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
- self.__LoadFileData("HorsePetBossAward", onlyCheck)
- self.__LoadFileData("FairyDomain", onlyCheck)
- self.__LoadFileData("FairyAdventures", onlyCheck)
- self.__LoadFileData("FairyDomainAppoint", onlyCheck)
self.__LoadFileData("FBBuyBuff", onlyCheck)
self.__LoadFileData("SkillElement", onlyCheck)
- self.__LoadFileData("SkyTower", onlyCheck)
- self.__LoadFileData("SkyTowerServerChallenge", onlyCheck)
self.__LoadFileData("LingGenEffect", onlyCheck)
self.__LoadFileData("LoveGift", onlyCheck)
self.__LoadFileData("Marry", onlyCheck)
@@ -7604,6 +7156,20 @@
self.CheckLoadData("FuncTeamSet")
return self.ipyFuncTeamSetCache[index]
+ def GetNPCCount(self):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCLen
+ def GetNPCByIndex(self, index):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCCache[index]
+
+ def GetSkillCount(self):
+ self.CheckLoadData("Skill")
+ return self.ipySkillLen
+ def GetSkillByIndex(self, index):
+ self.CheckLoadData("Skill")
+ return self.ipySkillCache[index]
+
def GetHeroCount(self):
self.CheckLoadData("Hero")
return self.ipyHeroLen
@@ -7687,6 +7253,13 @@
def GetPlayerAttrByIndex(self, index):
self.CheckLoadData("PlayerAttr")
return self.ipyPlayerAttrCache[index]
+
+ def GetFightPowerRatioCount(self):
+ self.CheckLoadData("FightPowerRatio")
+ return self.ipyFightPowerRatioLen
+ def GetFightPowerRatioByIndex(self, index):
+ self.CheckLoadData("FightPowerRatio")
+ return self.ipyFightPowerRatioCache[index]
def GetMainChapterCount(self):
self.CheckLoadData("MainChapter")
@@ -7806,13 +7379,6 @@
def GetRealmLVUPTaskByIndex(self, index):
self.CheckLoadData("RealmLVUPTask")
return self.ipyRealmLVUPTaskCache[index]
-
- def GetRealmTowerCount(self):
- self.CheckLoadData("RealmTower")
- return self.ipyRealmTowerLen
- def GetRealmTowerByIndex(self, index):
- self.CheckLoadData("RealmTower")
- return self.ipyRealmTowerCache[index]
def GetLianTiCount(self):
self.CheckLoadData("LianTi")
@@ -8129,13 +7695,6 @@
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
- def GetNPCExCount(self):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExLen
- def GetNPCExByIndex(self, index):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExCache[index]
-
def GetNPCRealmStrengthenCount(self):
self.CheckLoadData("NPCRealmStrengthen")
return self.ipyNPCRealmStrengthenLen
@@ -8185,13 +7744,6 @@
self.CheckLoadData("FamilyTech")
return self.ipyFamilyTechCache[index]
- def GetFightPowerParamCount(self):
- self.CheckLoadData("FightPowerParam")
- return self.ipyFightPowerParamLen
- def GetFightPowerParamByIndex(self, index):
- self.CheckLoadData("FightPowerParam")
- return self.ipyFightPowerParamCache[index]
-
def GetNPCDropItemCount(self):
self.CheckLoadData("NPCDropItem")
return self.ipyNPCDropItemLen
@@ -8233,20 +7785,6 @@
def GetFBGeneralTrainByIndex(self, index):
self.CheckLoadData("FBGeneralTrain")
return self.ipyFBGeneralTrainCache[index]
-
- def GetFBHelpBattleCount(self):
- self.CheckLoadData("FBHelpBattle")
- return self.ipyFBHelpBattleLen
- def GetFBHelpBattleByIndex(self, index):
- self.CheckLoadData("FBHelpBattle")
- return self.ipyFBHelpBattleCache[index]
-
- def GetNPCCustomRefreshCount(self):
- self.CheckLoadData("NPCCustomRefresh")
- return self.ipyNPCCustomRefreshLen
- def GetNPCCustomRefreshByIndex(self, index):
- self.CheckLoadData("NPCCustomRefresh")
- return self.ipyNPCCustomRefreshCache[index]
def GetDailyActionCount(self):
self.CheckLoadData("DailyAction")
@@ -8374,27 +7912,6 @@
self.CheckLoadData("ActivityPlaceReward")
return self.ipyActivityPlaceRewardCache[index]
- def GetRefineStoveCount(self):
- self.CheckLoadData("RefineStove")
- return self.ipyRefineStoveLen
- def GetRefineStoveByIndex(self, index):
- self.CheckLoadData("RefineStove")
- return self.ipyRefineStoveCache[index]
-
- def GetAlchemyCount(self):
- self.CheckLoadData("Alchemy")
- return self.ipyAlchemyLen
- def GetAlchemyByIndex(self, index):
- self.CheckLoadData("Alchemy")
- return self.ipyAlchemyCache[index]
-
- def GetAlchemyResultCount(self):
- self.CheckLoadData("AlchemyResult")
- return self.ipyAlchemyResultLen
- def GetAlchemyResultByIndex(self, index):
- self.CheckLoadData("AlchemyResult")
- return self.ipyAlchemyResultCache[index]
-
def GetBOSSInfoCount(self):
self.CheckLoadData("BOSSInfo")
return self.ipyBOSSInfoLen
@@ -8408,20 +7925,6 @@
def GetBOSSFirstKillByIndex(self, index):
self.CheckLoadData("BOSSFirstKill")
return self.ipyBOSSFirstKillCache[index]
-
- def GetElderGodAreaCount(self):
- self.CheckLoadData("ElderGodArea")
- return self.ipyElderGodAreaLen
- def GetElderGodAreaByIndex(self, index):
- self.CheckLoadData("ElderGodArea")
- return self.ipyElderGodAreaCache[index]
-
- def GetPersonalBossCount(self):
- self.CheckLoadData("PersonalBoss")
- return self.ipyPersonalBossLen
- def GetPersonalBossByIndex(self, index):
- self.CheckLoadData("PersonalBoss")
- return self.ipyPersonalBossCache[index]
def GetFamilyActivityCount(self):
self.CheckLoadData("FamilyActivity")
@@ -8450,13 +7953,6 @@
def GetNPCShowByIndex(self, index):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowCache[index]
-
- def GetSealDemonCount(self):
- self.CheckLoadData("SealDemon")
- return self.ipySealDemonLen
- def GetSealDemonByIndex(self, index):
- self.CheckLoadData("SealDemon")
- return self.ipySealDemonCache[index]
def GetFbEncourageCount(self):
self.CheckLoadData("FbEncourage")
@@ -9032,13 +8528,6 @@
self.CheckLoadData("ActSingleRechargeAward")
return self.ipyActSingleRechargeAwardCache[index]
- def GetMagicWeaponFBCount(self):
- self.CheckLoadData("MagicWeaponFB")
- return self.ipyMagicWeaponFBLen
- def GetMagicWeaponFBByIndex(self, index):
- self.CheckLoadData("MagicWeaponFB")
- return self.ipyMagicWeaponFBCache[index]
-
def GetIceLodeStarAwardCount(self):
self.CheckLoadData("IceLodeStarAward")
return self.ipyIceLodeStarAwardLen
@@ -9108,48 +8597,6 @@
def GetCrossFamilyFlagwarZoneMapByIndex(self, index):
self.CheckLoadData("CrossFamilyFlagwarZoneMap")
return self.ipyCrossFamilyFlagwarZoneMapCache[index]
-
- def GetGatherTheSoulCount(self):
- self.CheckLoadData("GatherTheSoul")
- return self.ipyGatherTheSoulLen
- def GetGatherTheSoulByIndex(self, index):
- self.CheckLoadData("GatherTheSoul")
- return self.ipyGatherTheSoulCache[index]
-
- def GetGatherTheSoulLVCount(self):
- self.CheckLoadData("GatherTheSoulLV")
- return self.ipyGatherTheSoulLVLen
- def GetGatherTheSoulLVByIndex(self, index):
- self.CheckLoadData("GatherTheSoulLV")
- return self.ipyGatherTheSoulLVCache[index]
-
- def GetGatherSoulCount(self):
- self.CheckLoadData("GatherSoul")
- return self.ipyGatherSoulLen
- def GetGatherSoulByIndex(self, index):
- self.CheckLoadData("GatherSoul")
- return self.ipyGatherSoulCache[index]
-
- def GetGatherSoulCompoundCount(self):
- self.CheckLoadData("GatherSoulCompound")
- return self.ipyGatherSoulCompoundLen
- def GetGatherSoulCompoundByIndex(self, index):
- self.CheckLoadData("GatherSoulCompound")
- return self.ipyGatherSoulCompoundCache[index]
-
- def GetGatherSoulAttrCount(self):
- self.CheckLoadData("GatherSoulAttr")
- return self.ipyGatherSoulAttrLen
- def GetGatherSoulAttrByIndex(self, index):
- self.CheckLoadData("GatherSoulAttr")
- return self.ipyGatherSoulAttrCache[index]
-
- def GetMagicWeaponOfKingCount(self):
- self.CheckLoadData("MagicWeaponOfKing")
- return self.ipyMagicWeaponOfKingLen
- def GetMagicWeaponOfKingByIndex(self, index):
- self.CheckLoadData("MagicWeaponOfKing")
- return self.ipyMagicWeaponOfKingCache[index]
def GetCoatCount(self):
self.CheckLoadData("Coat")
@@ -9305,13 +8752,6 @@
self.CheckLoadData("ActFeastTravelAward")
return self.ipyActFeastTravelAwardCache[index]
- def GetZhuXianBossCount(self):
- self.CheckLoadData("ZhuXianBoss")
- return self.ipyZhuXianBossLen
- def GetZhuXianBossByIndex(self, index):
- self.CheckLoadData("ZhuXianBoss")
- return self.ipyZhuXianBossCache[index]
-
def GetActFeastWeekPartyCount(self):
self.CheckLoadData("ActFeastWeekParty")
return self.ipyActFeastWeekPartyLen
@@ -9410,20 +8850,6 @@
self.CheckLoadData("EquipPlusEvolve")
return self.ipyEquipPlusEvolveCache[index]
- def GetFamilyBossAwardCount(self):
- self.CheckLoadData("FamilyBossAward")
- return self.ipyFamilyBossAwardLen
- def GetFamilyBossAwardByIndex(self, index):
- self.CheckLoadData("FamilyBossAward")
- return self.ipyFamilyBossAwardCache[index]
-
- def GetFamilyBossHurtAwardCount(self):
- self.CheckLoadData("FamilyBossHurtAward")
- return self.ipyFamilyBossHurtAwardLen
- def GetFamilyBossHurtAwardByIndex(self, index):
- self.CheckLoadData("FamilyBossHurtAward")
- return self.ipyFamilyBossHurtAwardCache[index]
-
def GetFamilyCount(self):
self.CheckLoadData("Family")
return self.ipyFamilyLen
@@ -9466,34 +8892,6 @@
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxCache[index]
- def GetHorsePetBossAwardCount(self):
- self.CheckLoadData("HorsePetBossAward")
- return self.ipyHorsePetBossAwardLen
- def GetHorsePetBossAwardByIndex(self, index):
- self.CheckLoadData("HorsePetBossAward")
- return self.ipyHorsePetBossAwardCache[index]
-
- def GetFairyDomainCount(self):
- self.CheckLoadData("FairyDomain")
- return self.ipyFairyDomainLen
- def GetFairyDomainByIndex(self, index):
- self.CheckLoadData("FairyDomain")
- return self.ipyFairyDomainCache[index]
-
- def GetFairyAdventuresCount(self):
- self.CheckLoadData("FairyAdventures")
- return self.ipyFairyAdventuresLen
- def GetFairyAdventuresByIndex(self, index):
- self.CheckLoadData("FairyAdventures")
- return self.ipyFairyAdventuresCache[index]
-
- def GetFairyDomainAppointCount(self):
- self.CheckLoadData("FairyDomainAppoint")
- return self.ipyFairyDomainAppointLen
- def GetFairyDomainAppointByIndex(self, index):
- self.CheckLoadData("FairyDomainAppoint")
- return self.ipyFairyDomainAppointCache[index]
-
def GetFBBuyBuffCount(self):
self.CheckLoadData("FBBuyBuff")
return self.ipyFBBuyBuffLen
@@ -9507,20 +8905,6 @@
def GetSkillElementByIndex(self, index):
self.CheckLoadData("SkillElement")
return self.ipySkillElementCache[index]
-
- def GetSkyTowerCount(self):
- self.CheckLoadData("SkyTower")
- return self.ipySkyTowerLen
- def GetSkyTowerByIndex(self, index):
- self.CheckLoadData("SkyTower")
- return self.ipySkyTowerCache[index]
-
- def GetSkyTowerServerChallengeCount(self):
- self.CheckLoadData("SkyTowerServerChallenge")
- return self.ipySkyTowerServerChallengeLen
- def GetSkyTowerServerChallengeByIndex(self, index):
- self.CheckLoadData("SkyTowerServerChallenge")
- return self.ipySkyTowerServerChallengeCache[index]
def GetLingGenEffectCount(self):
self.CheckLoadData("LingGenEffect")
--
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