From 8d701c0d36c2f4ed0948ea485d10506f9ae86ef8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 20 十二月 2025 14:01:21 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复关羽潜能触发怒气追击会消耗怒气bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 33 +++++++++++++++++++++++----------
1 files changed, 23 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 6dcbf8b..b6da081 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -59,9 +59,10 @@
if not skillID:
return
+ skillType = useSkill.GetSkillType()
byTriggerWay = kwargs["byTriggerWay"] if "byTriggerWay" in kwargs else 0 # 不使用参数名 triggerWay, 防止传递过程中参数混乱
if not curBatObj.IsAlive():
- if useSkill.GetSkillType() == ChConfig.Def_SkillType_Revive and useSkill.GetTagAim() == ChConfig.SkillTagAim_Self:
+ if skillType == ChConfig.Def_SkillType_Revive and useSkill.GetTagAim() == ChConfig.SkillTagAim_Self:
GameWorld.DebugLogEx("死亡时使用复活自己的技能! skillID=%s", skillID)
else:
if byTriggerWay in ChConfig.DeadCanTriggerWayList:
@@ -103,10 +104,16 @@
if not tagObjList and isRemove:
return
+ if tagObjList and skillType == ChConfig.Def_SkillType_Revive:
+ for tagObj in tagObjList[::-1]:
+ if tagObj.CheckInState(ChConfig.BatObjState_RebornLimit):
+ GameWorld.DebugLogEx(" 目标被禁止复活不处理! tagID=%s", tagObj.GetID())
+ tagObjList.remove(tagObj)
+
if not tagObjList:
# 可扩展其他目标选择,如复活技能没有死亡单位时则使用另外的效果
GameWorld.DebugLogEx("找不到技能目标! skillID=%s,mapID=%s,funcLineID=%s", skillID, turnFight.mapID, turnFight.funcLineID, turnFight.getReqPlayerID())
- if useSkill.GetSkillType() == ChConfig.Def_SkillType_Revive:
+ if skillType == ChConfig.Def_SkillType_Revive and not isinstance(useSkill, IpyGameDataPY.IPY_Skill):
otherEff = useSkill.GetEffectByID(ChConfig.SkillEff_ReviveNoUse)
if otherEff:
otherSkillID = otherEff.GetEffectValue(0)
@@ -781,22 +788,24 @@
addPer = addPerMax
GameWorld.DebugLogEx("司马懿特殊潜能技能额外增加比例: frozenCnt=%s,addPer=%s" % (frozenCnt, addPer))
+ addBatDamPer = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddBatDamPerByLayer, useSkill)
+
# 计算伤害
calcHurtResults = []
for tagBatObj in useSkill.GetTagObjList():
- hurtValue, hurtTypes, immuneHurt = __calcSkillHurt(turnFight, curBatObj, tagBatObj, useSkill, addPer)
+ hurtValue, hurtTypes, immuneHurt = __calcSkillHurt(turnFight, curBatObj, tagBatObj, useSkill, addPer, addBatDamPer)
calcHurtResults.append([tagBatObj, hurtValue, hurtTypes, immuneHurt])
DoSkillHurtHP(turnFight, curBatObj, useSkill, calcHurtResults)
return
-def __calcSkillHurt(turnFight, atkObj, defObj, curSkill, addPer=0):
+def __calcSkillHurt(turnFight, atkObj, defObj, curSkill, addPer=0, addBatDamPer=0):
## 计算技能伤害,只计算值,不做实际处理
# @param addPer: 外部指定增加的比例
# @return: hurtValue, hurtTypes, immuneHurt
atkSkillPer = curSkill.GetSkillPer() + addPer
atkSkillValue = curSkill.GetSkillValue()
- hurtValue, hurtTypes = CalcFormatHurt(turnFight, atkObj, defObj, curSkill, atkSkillValue, atkSkillPer)
+ hurtValue, hurtTypes = CalcFormatHurt(turnFight, atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, addBatDamPer)
hurtValue, hurtTypes, immuneHurt = CalcHurtWithBuff(turnFight, atkObj, defObj, hurtValue, hurtTypes)
return hurtValue, hurtTypes, immuneHurt
@@ -1163,7 +1172,7 @@
if IsNeedSyncSkill(useSkill):
Sync_UseSkill(turnFight, curBatObj, useSkill)
- __doSkillUserAnger(turnFight, curBatObj, useSkill)
+ __doSkillUserAnger(turnFight, curBatObj, useSkill, **kwargs)
DoBeAttackResult(turnFight, curBatObj, useSkill)
return
@@ -1635,10 +1644,14 @@
return
-def __doSkillUserAnger(turnFight, curBatObj, useSkill):
+def __doSkillUserAnger(turnFight, curBatObj, useSkill, **kwargs):
## 技能释放者怒气相关
if SkillCommon.isAngerSkill(useSkill):
- curBatObj.SetXP(0)
+ if "noUseXP" in kwargs:
+ kwargs.pop("noUseXP")
+ GameWorld.DebugLogEx("本次不消耗怒气")
+ else:
+ curBatObj.SetXP(0)
elif SkillCommon.isTurnNormalSkill(useSkill) and useSkill.GetBatType() == ChConfig.TurnBattleType_Normal:
addXP = IpyGameDataPY.GetFuncCfg("AngerXP", 3)
AddFightXP(curBatObj, addXP, "skillID:%s" % useSkill.GetSkillID())
@@ -1885,7 +1898,7 @@
return isOK
-def CalcFormatHurt(turnFight, atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, **kwargs):
+def CalcFormatHurt(turnFight, atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, addBatDamPer=0, **kwargs):
'''按公式计算伤害,默认按攻击计算
'''
@@ -2000,7 +2013,7 @@
aBatDamPer, dBatDamPerDef = 0, 0 # 战斗增减伤
aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddBatDamPerByTagLostHP, curSkill)
- aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddBatDamPerByLayer, curSkill)
+ aBatDamPer += addBatDamPer
# 物法增减伤
if pmType == IPY_GameWorld.ghtMag: # 法伤
--
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