From 8e58003832de0edacda49f3c088ba95d77f56d52 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 十月 2025 14:48:38 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能增加同步关联的技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py |    9 ++++++++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |    3 +++
 2 files changed, 11 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 815a832..02d7e2a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -42846,10 +42846,11 @@
     Head = tagHead()
     ObjID = 0    #(DWORD ObjID)
     PMType = 0    #(BYTE PMType)// 物法类型 0或1-物理;2-法术
-    BattleType = 0    #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击
+    BattleType = 0    #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的
     CurHP = 0    #(DWORD CurHP)// 释放技能后剩余血量,吸血、反弹可能引起变化,求余亿部分
     CurHPEx = 0    #(DWORD CurHPEx)// 释放技能后剩余血量,吸血、反弹可能引起变化,整除亿部分
     SkillID = 0    #(DWORD SkillID)
+    RelatedSkillID = 0    #(DWORD RelatedSkillID)// 关联的技能ID,一般是主技能ID或由于某个技能释放引起的
     HurtCount = 0    #(BYTE HurtCount)//伤害数目
     HurtList = list()    #(vector<tagSCUseSkillHurt> HurtList)//size = HurtCount
     data = None
@@ -42869,6 +42870,7 @@
         self.CurHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.CurHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.SkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.RelatedSkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.HurtCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         for i in range(self.HurtCount):
             temHurtList = tagSCUseSkillHurt()
@@ -42887,6 +42889,7 @@
         self.CurHP = 0
         self.CurHPEx = 0
         self.SkillID = 0
+        self.RelatedSkillID = 0
         self.HurtCount = 0
         self.HurtList = list()
         return
@@ -42897,6 +42900,7 @@
         length += 4
         length += 1
         length += 1
+        length += 4
         length += 4
         length += 4
         length += 4
@@ -42915,6 +42919,7 @@
         data = CommFunc.WriteDWORD(data, self.CurHP)
         data = CommFunc.WriteDWORD(data, self.CurHPEx)
         data = CommFunc.WriteDWORD(data, self.SkillID)
+        data = CommFunc.WriteDWORD(data, self.RelatedSkillID)
         data = CommFunc.WriteBYTE(data, self.HurtCount)
         for i in range(self.HurtCount):
             data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
@@ -42929,6 +42934,7 @@
                                 CurHP:%d,
                                 CurHPEx:%d,
                                 SkillID:%d,
+                                RelatedSkillID:%d,
                                 HurtCount:%d,
                                 HurtList:%s
                                 '''\
@@ -42940,6 +42946,7 @@
                                 self.CurHP,
                                 self.CurHPEx,
                                 self.SkillID,
+                                self.RelatedSkillID,
                                 self.HurtCount,
                                 "..."
                                 )
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 3616675..afc7ae1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1730,6 +1730,8 @@
 
 def Sync_UseSkill(turnFight, curBatObj, useSkill):
     ## 通知释放技能
+    bySkill = useSkill.GetBySkill()
+    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
     poolMgr = ObjPool.GetPoolMgr()
     clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkill)
     clientPack.ObjID = curBatObj.GetID()
@@ -1738,6 +1740,7 @@
     clientPack.CurHP = curBatObj.GetHP() % ChConfig.Def_PerPointValue
     clientPack.CurHPEx = curBatObj.GetHP() / ChConfig.Def_PerPointValue
     clientPack.SkillID = useSkill.GetSkillID()
+    clientPack.RelatedSkillID = relatedSkillID
     clientPack.HurtList = []
     for hurtObj in useSkill.GetHurtObjList():
         hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)

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