From 8e58003832de0edacda49f3c088ba95d77f56d52 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 十月 2025 14:48:38 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能增加同步关联的技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   44 +++++++++++++++-----------------------------
 1 files changed, 15 insertions(+), 29 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 7480422..dccc516 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -454,7 +454,6 @@
 Def_ItemID_GoldMoney = 20               # 直接给仙玉
 Def_ItemID_SilverMoney = 22               # 直接给铜钱
 Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
-Def_ItemID_FamilyActive = 28               # 直接给战盟活跃点
 Def_ItemID_SP = 29               # 直接给sp
 Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
 Def_ItemID_RealmPoint = 24               # 直接给修行点
@@ -472,7 +471,7 @@
 Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
 Def_ItemID_TongTianPoint = 720               # 直接给通天令经验点
 Def_ItemID_SuccessScore = 590               # 直接给成就积分
-Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
+Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                            Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                            Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                            Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
@@ -631,7 +630,6 @@
 Def_Effect_GivePlayerMoneyGold = 203    #给人物金钱 仙玉道具效果ID
 Def_Effect_AddDienstgrad = 204   #使用物品获得称号
 Def_Effect_UseItemGiveZhenQi = 205      #使用道具给予真气
-Def_Effect_ItemGiveFamilyActivity = 208      #使用道具给予仙盟活跃令
 Def_Effect_ItemGiveFamilyContribution = 209      #使用道具给予仙盟贡献
 Def_Effect_ItemAddExp = 213      #给经验道具 
 Def_Effect_ItemAddLV = 214       #直接升级道具 
@@ -1916,9 +1914,11 @@
 Def_FBMapID_Tianzi = 30020 # 天子考验
 
 #线路未过关时免费的地图
-UnPassFreeMapIDList = [Def_FBMapID_ArenaBattle]
+UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
 #按星级记录过关的地图
 PassByStarMapIDList = []
+#扫荡不需要检查是否已过关的地图
+SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = []
@@ -3255,7 +3255,6 @@
 
 Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
 
-Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s"    #家族科技等级, 参数(科技ID)
 Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
 Def_Player_Dict_Wallow_LV = "GameWallowLV_34"    #防沉迷等级
 Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35"    #防沉迷离线累积时间
@@ -3318,16 +3317,9 @@
 Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199"  # 改名锁
 Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex"  # 改名物品在背包的位置
 Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName"  # 改名锁
-Def_Player_Dict_FamilyDayAward = "FamilyDayAward"  # 仙盟每日奖励领奖记录
-Def_Player_Dict_FamilyDonateRecord = "FamilyDonateRecord"  # 仙盟今日捐献记录,按位存储每种类型今日已捐献次数
-Def_Player_Dict_FamilyEmblemID = "FamilyEmblemID"  # 仙盟徽章ID
 Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
 Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
-
-# 仙盟事务
-Def_Player_Dict_FamilyAffairRefreshFree = "FamilyAffairRefreshFree"  # 今日已免费刷新事务次数
-Def_Player_Dict_FamilyAffairInfo = "FamilyAffairStar_%s"  # 事务信息,星级*10+状态(0-无;1-进行中;2-已完成);参数(事务编号ID)
-Def_Player_Dict_FamilyAffairStartTime = "FamilyAffairStartTime_%s"  # 事务开始时间戳,参数(事务编号ID)
+Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s"  # 仙盟今日捐献次数,参数(捐献类型)
 
 Def_Player_Dict_DelPackIndex = "DelPackIndex215"  # 装备回购不重排,只记录最旧的一个物品
 
@@ -3346,8 +3338,6 @@
 Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s"  # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
 
 Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #上一次自动购买的tick<背包类型>
-
-Def_PDict_OnlinePrizeNote = "OnlinePrizeNote"  # 当日在线奖励领取信息
 
 Def_PDict_OpenSererDailyAward = "OpenSererDailyAward"  # 开服每日奖励记录
 Def_PDict_CreateRoleAwardState = "CreateRoleAwardState"  # 创角奖励领取记录
@@ -3380,10 +3370,6 @@
 Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s"  # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
 Def_PDict_FirstChargeTime = "FirstChargeTime_%s"  # 首充充值时间戳,参数(首充ID)
 Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
-Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward"  # 王者仙盟每日俸禄领取状态
-Def_PDict_Family_Contribution = "FamilyContribution"  #战盟贡献度
-Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution"  #战盟活跃度已转化过贡献度
-Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay"  # 杀人每日获得活跃度
 Def_PDict_LoginDayCnt = "PLoginDayCnt"  # 累计登陆天数
 Def_PDict_LoginDayAward = "PLoginDayAward"  # 累计登陆领取情况
 Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
@@ -3421,12 +3407,6 @@
 
 Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
 
-Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
-Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
-Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
-Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
-Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
-
 Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
 Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
 Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
@@ -3446,6 +3426,10 @@
 
 Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
 Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
+
+# 签到
+Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
+Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
 
 # 跑环
 Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
@@ -3835,9 +3819,6 @@
 Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # 每日活动今日购买次数 参数每日活动ID
 Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s"  # 每日活动今日物品增加次数 参数每日活动ID
 Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s"  # 每日活动本周完成次数 参数每日活动ID
-#仙盟活跃
-Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s"  # 已完成次数
-Def_PDict_FamilyActivityAwardRecord = "FamilyActivityAwardRecord"  # 活跃度奖励领取记录,按二进制位标识
 
 # 投资理财
 Def_PDict_InvestTime = "InvestTime_%s"  # 投资时的时间,参数为投资类型
@@ -4010,6 +3991,11 @@
 Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
 Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
 
+#天子考验
+Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
+Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
+Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
+Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
 #-------------------------------------------------------------------------------
 
 #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4981,7 +4967,7 @@
 # 游戏功能奖励定义
 (
 Def_RewardType_Activity,  # 活跃度奖励 0
-Def_RewardType_FamilyActivity,  # 仙盟活跃度奖励 1
+Def_RewardType_1,  # 1
 Def_RewardType_ChampionFamilyDailyReward,  # 仙盟联赛冠军仙盟每日俸禄奖励 2
 Def_RewardType_XMZZWinCnt,  # 仙魔之争胜利场数奖励 3
 Def_RewardType_FamilyDayAward,  # 仙盟每日福利奖励 4

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