From 8e58003832de0edacda49f3c088ba95d77f56d52 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 十月 2025 14:48:38 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能增加同步关联的技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
index 91d42f1..8b8ae0a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
@@ -67,8 +67,7 @@
 
 # 发送主服玩家数据给跨服
 def SendMergeData_Buff(curPlayer, buffID, plusValueList):
-    if buffID in [ChConfig.Def_SkillID_LimitSuperBuff,
-                  ChConfig.Def_SkillID_TJGSuperBuff]:
+    if buffID in [ChConfig.Def_SkillID_LimitSuperBuff]:
         # 不需要处理的buff
         return
     if curPlayer.GetGameObjType() != IPY_GameWorld.gotPlayer:
@@ -212,7 +211,7 @@
         return
     
     # 不需要处理的跨服地图
-    if crossMapID in [ChConfig.Def_FBMapID_CrossRealmPK]:
+    if crossMapID in []:
         return
     
     if not IpyGameDataPY.GetFuncCfg("CrossSyncPlayerData", 1):

--
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