From 8e58003832de0edacda49f3c088ba95d77f56d52 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 十月 2025 14:48:38 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能增加同步关联的技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
index 91d42f1..8b8ae0a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
@@ -67,8 +67,7 @@
# 发送主服玩家数据给跨服
def SendMergeData_Buff(curPlayer, buffID, plusValueList):
- if buffID in [ChConfig.Def_SkillID_LimitSuperBuff,
- ChConfig.Def_SkillID_TJGSuperBuff]:
+ if buffID in [ChConfig.Def_SkillID_LimitSuperBuff]:
# 不需要处理的buff
return
if curPlayer.GetGameObjType() != IPY_GameWorld.gotPlayer:
@@ -212,7 +211,7 @@
return
# 不需要处理的跨服地图
- if crossMapID in [ChConfig.Def_FBMapID_CrossRealmPK]:
+ if crossMapID in []:
return
if not IpyGameDataPY.GetFuncCfg("CrossSyncPlayerData", 1):
--
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