From 8eb76b3e794589d5a8c6ca303b33d289dfb8ab59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 一月 2026 11:58:45 +0800
Subject: [PATCH] 412 【挑战】定军阁-服务端(定军阁速战奖励改为取最终奖励不累加;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py |   11 +++++------
 1 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
index ef0c07a..99f11e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
@@ -210,18 +210,17 @@
                        % (highestLineID, passLayerMax, quickStartLayer, todayLineID), playerID)
     
     # 快速过关奖励按历史最大过关层级领取
-    awardItemDict = {}
+    awardIpyData = None
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     for index in range(ipyDataMgr.GetFBDJGQuickCount()):
         quickIpyData = ipyDataMgr.GetFBDJGQuickByIndex(index)
         needLayer = quickIpyData.GetNeedLayer()
         if needLayer > passLayerMax:
             break
-        quickItemList = quickIpyData.GetQuickAwardList()
-        for itemInfo in quickItemList:
-            itemID, itemCount = itemInfo[:2]
-            awardItemDict[itemID] = awardItemDict.get(itemID, 0) + itemCount
-    awardItemList = [[itemID, itemCount] for itemID, itemCount in awardItemDict.items()]
+        awardIpyData = quickIpyData
+    if not awardIpyData:
+        return
+    awardItemList = awardIpyData.GetQuickAwardList()
     
     # 设置起始层关卡
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGLineID, todayLineID)

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