From 8eb76b3e794589d5a8c6ca303b33d289dfb8ab59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 一月 2026 11:58:45 +0800
Subject: [PATCH] 412 【挑战】定军阁-服务端(定军阁速战奖励改为取最终奖励不累加;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py | 24 +++++++++++++-----------
1 files changed, 13 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
index 02fa2e3..99f11e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
@@ -210,18 +210,17 @@
% (highestLineID, passLayerMax, quickStartLayer, todayLineID), playerID)
# 快速过关奖励按历史最大过关层级领取
- awardItemDict = {}
+ awardIpyData = None
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in range(ipyDataMgr.GetFBDJGQuickCount()):
quickIpyData = ipyDataMgr.GetFBDJGQuickByIndex(index)
needLayer = quickIpyData.GetNeedLayer()
if needLayer > passLayerMax:
break
- quickItemList = quickIpyData.GetQuickAwardList()
- for itemInfo in quickItemList:
- itemID, itemCount = itemInfo[:2]
- awardItemDict[itemID] = awardItemDict.get(itemID, 0) + itemCount
- awardItemList = [[itemID, itemCount] for itemID, itemCount in awardItemDict.items()]
+ awardIpyData = quickIpyData
+ if not awardIpyData:
+ return
+ awardItemList = awardIpyData.GetQuickAwardList()
# 设置起始层关卡
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGLineID, todayLineID)
@@ -345,17 +344,20 @@
def __randSelectEff(curPlayer, randEffCnt=0, isReset=False):
## 随机生成待选择加成效果
- unSelectCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGUnSelectCnt)
- if unSelectCnt <= 0:
- GameWorld.DebugLog("没有未处理的加成效果次数了")
- return
if not randEffCnt:
randEffCnt = IpyGameDataPY.GetFuncCfg("DingjungeEff", 3)
- effIDList = []
if isReset:
# 重置
for sIndex in range(randEffCnt):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGSelectEffect % sIndex, 0)
+
+ unSelectCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGUnSelectCnt)
+ if unSelectCnt <= 0:
+ GameWorld.DebugLog("没有未处理的加成效果次数了")
+ return
+ effIDList = []
+ if isReset:
+ pass
else:
for sIndex in range(randEffCnt):
effID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGSelectEffect % sIndex)
--
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