From 912176de9ed5b45e5fe0edbb15b8796f54c56ba2 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 八月 2025 19:26:52 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(武将表、NPC表 增加性别) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 378 +++++++++++++++++++++-------------------------------- 1 files changed, 150 insertions(+), 228 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index c0cbe0f..dbb4529 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -152,7 +152,15 @@ AttrID_ShieldPerDef, # 弱化护盾 54 AttrID_DOTPer, # 持续增伤 55 (中毒、燃烧、流血) AttrID_DOTPerDef, # 持续减伤 56 -) = range(1, 1 + 56) +AttrID_WeiFinalDamPer, # 对魏增伤 57 +AttrID_WeiFinalDamPerDef, # 对魏减伤 58 +AttrID_ShuFinalDamPer, # 对蜀增伤 59 +AttrID_ShuFinalDamPerDef, # 对蜀减伤 60 +AttrID_WuFinalDamPer, # 对吴增伤 61 +AttrID_WuFinalDamPerDef, # 对吴减伤 62 +AttrID_QunFinalDamPer, # 对群增伤 63 +AttrID_QunFinalDamPerDef, # 对群减伤 64 +) = range(1, 1 + 64) # 需要计算的武将战斗属性ID列表 CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, @@ -163,6 +171,8 @@ AttrID_NormalSkillPer, AttrID_NormalSkillPerDef, AttrID_AngerSkillPer, AttrID_AngerSkillPerDef, AttrID_SuperDamPer, AttrID_SuperDamPerDef, AttrID_CurePer, AttrID_CurePerDef, AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef, + AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef, + AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef, ] # 基础三维属性ID列表 @@ -184,8 +194,6 @@ } # 属性ID对应0418刷新类型 {属性ID:[刷新同步类型, 是否支持超20亿的大数值], ...} -# 卡牌项目玩家/主公属性仅为中间层属性,并非最终属性,最终属性体现在卡牌上,暂定全部前端自己算 -# 所以仅配置战斗场景需要同步的属性即可 CDBRefresh_AttrIDDict = { AttrID_MaxHP:[IPY_PlayerDefine.CDBPlayerRefresh_MaxHP, 1], AttrID_HP:[IPY_PlayerDefine.CDBPlayerRefresh_HP, 1], @@ -573,7 +581,7 @@ def GetItemPackType(itemData, defaultPack=IPY_GameWorld.rptItem): ## 获取物品对应存放的默认背包类型 - if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]: + if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem, IPY_GameWorld.rptIdentify]: #寻宝背包、临时背包不做处理 return defaultPack import IpyGameDataPY @@ -924,18 +932,10 @@ Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff Def_SkillID_RealmBuff = 6100 # 境界经验buff -Def_SkillID_FamilyWar_CWinBuff = 22101 # 仙盟联赛 - 连胜buff, 由连胜次数决定等级 -Def_SkillID_FamilyWar_JoinBuff = 22131 # 仙盟联赛 - 参与buff, 由人数决定等级 -Def_SkillID_FamilyWar_ResPointAdd = 22201 # 仙盟联赛 - 随机buff固定加资源点 -Def_SkillID_FamilyWar_ResPointAddPer = 22202 # 仙盟联赛 - 随机buff资源点成长加成 -Def_SkillID_FamilyWar_RandBuffAttr = 22203 # 仙盟联赛 - 随机buff属性加成,根据采集次数,成长buff等级 -Def_SkillID_FamilyWar_OwnerlessBuff = 22213 # 仙盟联赛 - 无主buff,随机N个敌方水晶变为无主 - Def_SkillID_LXHY_AddExpRate = 47113 # 流星火雨杀死的怪增加经验 # 切地图需清除的buff -ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff, Def_SkillID_FamilyWar_CWinBuff, - Def_SkillID_FamilyWar_JoinBuff, Def_SkillID_FamilyWar_RandBuffAttr] +ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff] #技能ID对应的区域类型 Def_AreaType_SkillID_Safe = 20011 # 安全区 @@ -946,8 +946,25 @@ Def_SkillID_Peace = 23048 # 玩家间和平buff #---------------------------------------------------------------------- -#战斗类型 -Def_ChanceDefRate = 2000 # 抵御伤害概率, 目前固定20%概率 + +#技能释放后需要额外处理逻辑 +AfterLogic_DelBuff = "DelBuff" +AfterLogic_AddBuff = "AddBuff" +AfterLogic_SyncBuff = "SyncBuff" + +#伤害类型 +( +HurtType_Fail, # 失败 - 如概率没有触发 0 +HurtType_Normal, # 伤害 1 +HurtTYpe_Recovery, # 回血 2 +HurtType_3, +HurtType_4, +HurtType_Parry, # 格挡 5 +HurtType_IgnoreDef, # 无视防御 6 +HurtType_SuperHit, # 暴击 7 +HurtType_8, +HurtType_Miss, # 闪避 9 +) = range(10) #伤害类型 ( @@ -969,7 +986,7 @@ Def_HurtType_ThumpHit, # 重击 16 Def_HurtType_Yinji, # 印记 17 Def_HurtType_Burn, # 灼烧 18 -) = range(1, 19) +) = range(1001, 1001 + 18) #Def_HurtType_SuckBlood, # 吸血 ( @@ -1290,15 +1307,24 @@ CampType_Justice = ShareDefine.CampType_Justice # 正义 CampType_Evil = ShareDefine.CampType_Evil # 邪恶 +#buff释放类型 +BuffAtkType_DamageShield = 1003 # 承伤盾 + +#计算类型 +Def_CalcTypeList = ( +Def_Calc_Attack, # 攻击 0 +Def_Calc_MaxHP, # 最大生命值 1 +Def_Calc_HurtValue, # 伤害值 2 +Def_Calc_TagMaxHP, # 目标最大生命值 3 +) = range(4) + #治疗类型(影响公式参数) Def_CureTypeList = ( Def_Cure_Attack, # 攻击 0 Def_Cure_MaxHP, # 最大生命值 1 -Def_Cure_PNE, # 智力 2 -Def_Cure_PHY, # 敏捷 3 -Def_Cure_HurtValue, # 伤害值 4 -Def_Cure_TagMaxHP, # 目标最大生命值 5 -) = range(6) +Def_Cure_HurtValue, # 伤害值 2 +Def_Cure_TagMaxHP, # 目标最大生命值 3 +) = range(4) #回魔类型(影响公式参数) Def_RestoreTypeList = ( @@ -1319,6 +1345,41 @@ Def_Skill_HappenState_LuckyHit = 0x0004 # 必会心一击 Def_Skill_HappenState_ThumpHit = 0x0008 # 必重击 +# 回合战斗行列数 +TurnFightRows = 2 +TurnFightCols = 3 + +def GetInColNum(posNum): + ## 获取站位编号所在列编号 + # @param posNum: 在阵容中的站位 1 ~ n + # @return: 1 ~ 总列数 + return (posNum - 1) % TurnFightCols + 1 + +def GetInRowNum(posNum): + ## 获取站位编号所在行编号 + # @param posNum: 在阵容中的站位 1 ~ n + # @return: 1 ~ 总行数 + return (posNum - 1) / TurnFightCols + 1 + +# 技能目标 - 瞄准范围 +( +SkillTagAim_All, # 全部 0 +SkillTagAim_Relative, # 对位位置 1 +SkillTagAim_FrontRow, # 前排 2 +SkillTagAim_BackRow, # 后排 3 +SkillTagAim_Vertical, # 竖排/纵排 4 +SkillTagAim_Self, # 自己 5 +SkillTagAim_MainSkill, # 继承主技能目标 6 +) = range(7) + +# 技能目标 - 细分 +( +SkillTagAffect_None, # 无 0 +SkillTagAffect_HPLowest, # 血量最低 1 +SkillTagAffect_HPHighest, # 血量最高 2 +SkillTagAffect_Death, # 死亡单位 3 +SkillTagAffect_UncontrolledPriority, # 未被控制优先 4 +) = range(5) #技能施法目标 Def_UseSkillAim_Type = 3 @@ -1827,10 +1888,9 @@ Def_NstNull, Def_NstMoving, Def_NstDead, Def_NstAttack = range(4) #-------------------------------#副本相关#------------------------ -# 主线小怪 -Def_FBMapID_Main = 1 -# 主线Boss -Def_FBMapID_MainBoss = 2 + +Def_FBMapID_Main = 1 # 主线小怪 +Def_FBMapID_MainBoss = 2 # 主线Boss #创角新手村地图ID列表 Def_CreatRoleMapIDList = [10000] @@ -2049,43 +2109,8 @@ #副本ID转换 Def_FB_MapID = { 'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡 - 'FamilyWar':[Def_FBMapID_FamilyWar], # 仙盟联赛 - 'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇 - 'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss - 'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔 - 'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道 - 'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本 - 'DuJie':[Def_FBMapID_DuJie], #渡劫 - 'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府 - 'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境) - 'GodArea':[Def_FBMapID_GodArea],#古神禁地 - 'PersonalBoss':[Def_FBMapID_PersonalBoss],#个人BOSS - 'FamilyParty':[Def_FBMapID_FamilyParty],#仙盟宴会 - 'MunekadoTrial':[Def_FBMapID_MunekadoTrial],#宗门试炼 - 'ChaosDemon':[Def_FBMapID_ChaosDemon], #混乱妖域 - 'KillDevil':[Def_FBMapID_KillDevil], #讨伐妖魔 - 'QueenRelics':[Def_FBMapID_QueenRelics], #娲皇遗迹 - 'ElderBattlefield':[Def_FBMapID_ElderBattlefield], #上古战场 - 'Guard':[Def_FBMapID_Guard], #守护副本 - 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛 - 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争 - #'ArenaBattle':[Def_FBMapID_ArenaBattle],#竞技场战斗 - #'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场 - #'CrossChampionship':[Def_FBMapID_CrossChampionship], #跨服排位 - 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王 - 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园 - 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本 - 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS - 'SkyTower':[Def_FBMapID_SkyTower],#天星塔 - 'RealmTower':[Def_FBMapID_RealmTower],#境界塔 - 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS - 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS - 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏 - 'Love':[Def_FBMapID_Love],#情缘副本 - 'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场 'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界 'MineArea':[Def_TFMapID_MineArea], #福地 - 'MirrorBattle':MirrorBattleMapIDList, #镜像切磋 } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -2105,16 +2130,10 @@ Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率 Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值 Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID -Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID -Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级 FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数 FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战 - -FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数 -FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力 -FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害 #领取奖励标识 ( @@ -2278,6 +2297,10 @@ DropOwnerType_Contend, # 争夺 8 第一个攻击的获得归属,击杀当前归属者的玩家成为新归属者 DropOwnerType_RankHurtPlayer, # 个人伤血排行奖励归属 9 根据玩家个人伤血排行给奖励,伤血不重置 ) = range(10) + +#阵营 +Def_FactionA = 1 +Def_FactionB = 2 #------------------------------------------------ #技能类型 @@ -3019,10 +3042,13 @@ # 回合攻击战斗类型 ( -TurnBattleType_Normal, # 常规攻击 -TurnBattleType_Combo, # 连击 -TurnBattleType_AtkBack, # 反击 -) = range(3) +TurnBattleType_Normal, # 常规攻击 0 +TurnBattleType_Combo, # 连击 1 +TurnBattleType_AtkBack, # 反击 2 +TurnBattleType_Pursue, # 追击 3 +TurnBattleType_Enhance, # 额外技能 4 +TurnBattleType_Passive, # 被动技能 5 +) = range(6) Def_PerTurnTick = 1000 # 每回合等同于常规tick时长 @@ -3101,6 +3127,26 @@ Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数 Def_NPC_Dict_TimeLostHPFightPower = 'TimeLostHPFightPower' # 按时间掉血战力 Def_NPC_Dict_TimeLostHPFightPowerEx = 'TimeLostHPFightPowerEx' # 按时间掉血战力 + +#玩家状态定义,不能超过31个,如超过,需扩展多个key支持 +BatObjStateList = ( + BatObjState_Normal, # 无 0 + BatObjState_Frozen, # 冰冻 1 + BatObjState_Cold, # 减速/寒冷 2 + BatObjState_Stun, # 眩晕 3 + BatObjState_Burn, # 灼烧 4 + BatObjState_Poison, # 中毒 5 + BatObjState_Bleeding, # 流血 6 + BatObjState_EasyHurt, # 易伤 7 + BatObjState_Wudi, # 无敌 8 + BatObjState_Sneer, # 嘲讽 9 + BatObjState_LimitSkill, # 沉默 10 + BatObjState_LimitAddHP, # 禁疗 11 + BatObjState_Stone, # 石化 12 +) = range(13) + +# 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化 +InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone] #玩家状态定义,不能超过31个,如超过,需扩展多个key支持 Def_PlayerStateList = ( @@ -3426,16 +3472,6 @@ Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型> -Def_Player_Dict_VipExperienceStartTime = "VipExperienceStartTime" #VIP体验生效开始时间 -Def_Player_Dict_VipExp = "VipExp" #VIP经验 -Def_Player_Dict_VipAwardRecord = "VipAwardRecord" #VIP礼包购买记录 2 进制纪录模式 0 表示未购买,1 表示已经购买 -Def_Player_Dict_VipBuyRecord = "VipBuyRecord" #首次VIP卡类型记录 2 进制纪录模式 0 表示未购买,1 表示已经购买过 -Def_Player_Dict_VIPLastTime = "VIPLastTime" #最后一次获得VIP经验的零点时间 -Def_Player_Dict_VipTimeOutRecord = "VipTimeOutRecord" #VIP过期提醒记录 -Def_Player_Dict_VIPKillLV = "VIPKillLV" #VIP杀怪等级 -Def_Player_Dict_VIPKillLVExp = "VIPKillLVExp" #VIP杀怪等级 - 经验 -Def_Player_Dict_VIPKillLVExpPoint = "VIPKillLVExpPoint" #VIP杀怪等级 - 经验点 - Def_PDict_OnlinePrizeNote = "OnlinePrizeNote" # 当日在线奖励领取信息 Def_PDict_OpenSererDailyAward = "OpenSererDailyAward" # 开服每日奖励记录 @@ -3542,9 +3578,6 @@ Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳 -Def_PDict_ComposeMustSuccess = "ComposeMustSuccess_%s" # 前X次合成必定成功,参数(合成归组) -Def_PDict_FirstSuccMakeJobItem = "FirstSuccMakeJobItem_%s" # 首次合成成功给本职业物品记录,参数为(合成ID) - Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号 Def_PDict_DownloadPatchAward = "DownloadPatchAward" # 更新包下载奖励状态 0-未领 >0-已领奖励编号 @@ -3580,12 +3613,6 @@ Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型) Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型) -# 百战之地 -Def_PDict_BZZD_TotalFightExp = "BZZD_TExp" # 最后一次进入副本挑战获得总经验, 领取多倍奖励时用 -Def_PDict_BZZD_TotalFightExpPoint = "BZZD_TExpPoint" # 最后一次进入副本挑战获得总经验点, 领取多倍奖励时用 -Def_PDict_BZZD_HistoryEnterCnt = "BZZD_HistoryEnterCnt" # 历史进入总次数 -Def_PDict_BZZD_NeedReduceExpBuff = "BZZD_NeedReduceExpBuff" # 是否需要扣除层级经验加成buff - # 公共CD副本扫荡 Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号) Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号) @@ -3607,27 +3634,6 @@ #试炼之塔 Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数 -#天星塔 -Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor" # 天星塔已通关层数 -Def_Player_Dict_SkyTowerServerRecord = "SkyTowerServerRecord_%s" # 天星塔全服挑战层领奖记录,参数(层) - -#境界塔 -Def_Player_Dict_RealmTowerFloor = "RealmTowerFloor" # 已通关层数 - -#古神禁地 -Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值 -Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime" # 古神禁地上一次增加怒气值的时间 - -#上古战场 -Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage" # 本次达到阶段 - -#仙盟宴会 -Def_Player_Dict_FamilyPartyJoinSign = "FamilyPartyJoinSign" # 今日参与宴会标记 -Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt" # 答题数量 -Def_Player_Dict_FamilyPartyCollectState = "FamilyPartyCollectState" # 是否已采集 -Def_Player_Dict_FamilyPartyTotalExp = "FamilyPartyTotalExp" # 获得的总经验 -Def_Player_Dict_FamilyPartyTotalExpPoint = "FamilyPartyTotalExpPoint" # 获得的总经验点 -Def_Player_Dict_FamilyPartyTotalPoint = "FamilyPartyTotalPoint" # 获得的总仙盟贡献值 #仙盟打坐 Def_Player_Dict_FamilySitExpRound = "FamilySitExpRound" # 已给经验轮次 @@ -3731,26 +3737,6 @@ #Boss首杀 Def_PDict_BossFirstKillState = "BossFirstKillState_%s" # boss首杀相关状态记录 -#仙界盛典 -Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值 -Def_PDict_FCActionWorldLV = "FCActionWorldLV" #玩家身上的仙界盛典时的世界等级 -Def_PDict_FCRechargeState = "FCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取 -Def_PDict_FCPartyCurCnt = "FCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID -Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数 -Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录 -Def_PDict_FCCTGRMBTotal = "FCCTGRMBTotal" # 绝版降临总累计充值元 -Def_PDict_FCFireworksBuyCount = "FCFireworksBuyCount" # 高级烟花已购买次数 -Def_PDict_FCFireworksScore = "FCFireworksScore" # 总烟花积分,含普通烟花 - -#新仙界盛典 -Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值 -Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级 -Def_PDict_NewFCRechargeState = "NewFCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取 -Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID -Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数 -Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录 -Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉 - #限时抢购活动 Def_PDict_FlashSaleID = "FlashSaleID_%s" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号) Def_PDict_FlashSaleState = "FlashSaleState_%s" # 玩家身上的限时抢购活动state,参数(活动编号) @@ -3780,10 +3766,6 @@ Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号) Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID) -#助战 -Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过 -Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID - #周狂欢 Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用 @@ -3805,9 +3787,6 @@ Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天) - -#诛仙BOSS -Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数 #boss历练 Def_PDict_BossTrialRecycleState = "BossTrialRecycleState" # 活动物品回收状态,该活动所有的本服、跨服活动结束才回收 1-标记等待回收;2-已回收过 @@ -4003,23 +3982,9 @@ Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态 Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔) -# 聚魂 -Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s" # 聚魂镶嵌数据, 参数(第几孔) - -# 新聚魂 -Def_PDict_GatherTheSoulHoleID = "GatherTheSoulHoleID_%s" # 聚魂镶嵌ID, 参数(孔编号) -Def_PDict_GatherTheSoulLV = "GatherTheSoulLV_%s" # 聚魂等级, 参数(聚魂ID) - # 副本 Def_PDictType_FB Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id - -# 仙盟boss -Def_PDict_FamilyBossHurtValue = "FamilyBossHurtValue" # 仙盟boss个人总伤血,求余亿部分 -Def_PDict_FamilyBossHurtValuePoint = "FamilyBossHurtValuePoint" # 仙盟boss个人总伤血,整除亿部分 -Def_PDict_FamilyBossFightSeconds = "FamilyBossFightSeconds" # 仙盟boss个人已战斗时长,秒 -Def_PDict_FamilyBossHurtAward = "FamilyBossHurtAward" # 仙盟boss个人总伤血领奖记录 -Def_PDict_FamilyBossHurtAwardFamily = "FamilyBossHurtAwardFamily" # 仙盟boss仙盟总伤血领奖记录 # 战斗力 Def_PDictType_FightPower Def_PDict_FightPower_Highest = "FightPower_Highest" # 历史最高总战斗力 @@ -4088,11 +4053,6 @@ Def_PDict_TTL_TaskAwardRecord = "TTL_TaskAwardRecord_%s" # 通天任务领奖记录,参数(key编号),按索引位存储0-未领,1-已领 Def_PDict_TTL_DailyTaskPointToday = "TTL_DailyTaskPointToday" # 每日通天任务每日可获得积分点上限 -# 大师 Def_PDictType_GreatMaster -Def_PDict_Master_Exp = "Master_Exp" # 当前大师经验 -Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点 -Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点 - # 跨服竞技场 Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分 Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位 @@ -4123,13 +4083,6 @@ Def_PDict_LuckyCloudBuy_RoundID = "LuckyCloudBuy_RoundID" # 本轮标识ID Def_PDict_LuckyCloudBuy_BuyCount = "LuckyCloudBuy_BuyCount" # 本轮已购买份数 -# 跨服战场 -Def_PDict_Battlefield_EnterCountWeek = "CBF_EnterCountWeek" # 进入总次数 - 周 -Def_PDict_Battlefield_BuyOpenCountToday = "CBF_BuyOpenCountToday" # 已购买召集总次数 - 日 -Def_PDict_Battlefield_BuyOpenCountWeek = "CBF_BuyOpenCountWeek" # 已购买召集总次数 - 周 -Def_PDict_Battlefield_HighScoreToday = "CBF_HighScoreToday" # 今日最高积分 -Def_PDict_Battlefield_HighScoreTotalWeek = "CBF_HighScoreTotalWeek" # 每日最高分累加总分 - 周 - #自动战斗设置记录 Def_PDict_AutoFightSetting = "AFSetting_%s_%s" @@ -4157,24 +4110,6 @@ Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取 Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID) -#法宝 -Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID -Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID -Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID -Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID -Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID) - -#炼丹炉 -Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级 -Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验 -Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习 -Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型 -Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID -Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #本次炼丹几次 参数丹药ID -Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数 - -Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数 - Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引 Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数 @@ -4191,9 +4126,6 @@ Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引) Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引) -#仙魔之争 -Def_PDict_XMZZLastStartTime = "XMZZLastStartTime" #上次开始战斗时间 - #套装 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型 Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #套装激活记录 参数 key编号 @@ -4206,27 +4138,9 @@ Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数 Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引 -#缥缈仙域 -Def_PDict_FairyDomainState = "FairyDomainState" #是否寻访中 0未寻访 1寻访中 2任务标记可寻访 -Def_PDict_FairyDomainEventState = "FairyDomainEventState%s" #单个事件状态1-未拜访 2-拜访中 3-已拜访 参数事件ID -Def_PDict_FairyDomainEventID = "FairyDomainEventID%s" #事件ID 参数第n个事件 -Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值 -Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数 -Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID -Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数 - -#草园 -Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID -Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount - #五行专精 Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID - -#协助 -Def_PDict_GetThanksGiftCount = "GetThanksGiftCount_%s" # 协助方今日接收该感谢礼盒次数,参数(礼盒物品ID) -Def_PDict_TodayAssistMoney = "TodayAssistMoney" # 今日已获得协助货币奖励 -Def_PDict_TodayAssistMoneySocial = "TodayAssistMoneySocial" # 今日已获得协助货币 社交关系额外加成 #竞技场 Def_PDict_ArenaOSSeasonState = "ArenaOSSeasonState" # 开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天 @@ -4292,10 +4206,12 @@ #武将 Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID) Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级 +Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数 #主线 Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数 -Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算掉落的战锤数 +Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数 +Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID) Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID) #------------------------------------------------------------------------------- @@ -4403,6 +4319,26 @@ ) = range(66) #------------------------------------------------------------------------------- + +# 被动触发方式 +( +TriggerWay_FightStart, # 战斗开始时 1 +TriggerWay_BigTurnStart, # 大回合开始时 2 +TriggerWay_BigTurnEnd, # 大回合结束时 3 +TriggerWay_HeroTurnStart, # 武将回合开始时 4 +TriggerWay_HeroTurnEnd, # 武将回合开始时 5 +TriggerWay_HeroActionStart, # 武将行动前 6 +TriggerWay_HeroActionEnd, # 武将行动后 7 +TriggerWay_CalcTagInState, # 攻击计算时对方处于xx状态时(参数:状态1|2|...)一般用于攻击时属性计算 8 +TriggerWay_AttackOverTagInState, # 攻击计算后对方处于xx状态时(参数:状态1|2|...)一般用于攻击后触发效果 9 +TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10 +TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11 +TriggerWay_ShieldBroken, # 承伤盾被击破时 12 +) = range(1, 1 + 12) + +# 被动触发有效来源 +TriggerSrc_Skill = 1 +TriggerSrc_Buff = 2 ( TriggerType_BeSuperHit, # 被暴击触发技能 1 @@ -5103,6 +5039,16 @@ ) = range(27) +# 回合卡牌 +( +Def_SkillFuncType_Common, #0为通用技能 +Def_SkillFuncType_TurnNormaSkill, #1 普攻技能 +Def_SkillFuncType_AngerSkill, #2 怒气技能 +Def_SkillFuncType_PotentialSkill, #3 潜能技能 +Def_SkillFuncType_AtkbackSkill, #4 反击技能 +) = range(5) + +# MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除 (Def_SkillFuncType_Common, #0为通用技能 Def_SkillFuncType_FbSkill, #1为法宝功能获得的主动技能 Def_SkillFuncType_FbPassiveSkill, #2为法宝功能获得的被动技能 @@ -5126,8 +5072,7 @@ Def_SkillFuncType_ShentongSkill, #20 神通技能 Def_SkillFuncType_ElfSkill, #21 精怪技能 Def_SkillFuncType_GatherTheSoul, #22 聚魂技能 -Def_SkillFuncType_TurnNormaSkill, #23 回合普攻技能 -) = range(24) +) = range(1000, 1000 + 23) # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新 @@ -5155,24 +5100,6 @@ ExpRateLimitType_Sweep, # 扫荡 ) = range(2) -# 技能功能类对应战斗力模块 -Def_SkillFuncType_MFPType={ - Def_SkillFuncType_FbSkill:ShareDefine.Def_MFPType_MagicWeapon1, - Def_SkillFuncType_FbPassiveSkill:ShareDefine.Def_MFPType_MagicWeapon2, - Def_SkillFuncType_FbSPSkill:ShareDefine.Def_MFPType_MagicWeapon1, - Def_SkillFuncType_GiftSkill:ShareDefine.Def_MFPType_Role, - - Def_SkillFuncType_HorseSkill:ShareDefine.Def_MFPType_Horse, - Def_SkillFuncType_PetSkill:ShareDefine.Def_MFPType_Pet, - Def_SkillFuncType_PetOwnerSkill:ShareDefine.Def_MFPType_Pet, - Def_SkillFuncType_GWSkill:ShareDefine.Def_MFPType_Prestige, - Def_SkillFuncType_SuiteSkill:ShareDefine.Def_MFPType_Equip, - Def_SkillFuncType_TitleSkill:ShareDefine.Def_MFPType_Dienstgrad, - Def_SkillFuncType_LianTiSkill:ShareDefine.Def_MFPType_LianTi, - Def_SkillFuncType_ShentongSkill:ShareDefine.Def_MFPType_Shentong, - } - - # 投资理财类型,和前端对应,从7开始 InvestTypeList = ( InvestType_NewMonth, # 至尊月卡投资7 @@ -5182,11 +5109,6 @@ InvestType_Boss, # Boss 11 InvestType_Life, # 终身卡 12 ) = range(7, 7 + 6) - - -#前端特殊新手引导存储标记 -GuideState_BZZDShow = 202 - # 法宝特权 MWPrivilegeList = ( -- Gitblit v1.8.0