From 912176de9ed5b45e5fe0edbb15b8796f54c56ba2 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 八月 2025 19:26:52 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(武将表、NPC表 增加性别) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 355 +++++++++++++++------------------------------------------- 1 files changed, 94 insertions(+), 261 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 12eae96..2b212c8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -19,7 +19,6 @@ import ChConfig import BuffSkill import PlayerEventCounter -import PlayerTeam import PlayerHorse import NPCCommon import SkillCommon @@ -38,7 +37,6 @@ import PlayerGameWallow import NetPackCommon import ChPyNetSendPack -import Operate_PlayerBuyZhenQi import DataRecordPack import PlayerBillboard import UpdatePlayerName @@ -51,32 +49,18 @@ import PlayerFamily import PlayerLoginDayAward import PlayerGodWeapon -import PlayerWorldAverageLv import PlayerGoldInvest import PlayerActivity import FBCommon -import BossHurtMng import PlayerWishingWell -import PlayerAttrFruit import PlayerSuccess import PlayerDienstgrad import PlayerFreeGoods import PlayerRecover -import GameLogic_IceLode -import GameLogic_SkyTower import PlayerEquipDecompose -import PlayerGreatMaster -import PlayerGatherSoul -import PlayerGatherTheSoul -import PlayerFairyDomain import PlayerCrossRealmPK import PlayerCrossChampionship -import PlayerCrossBattlefield import GameFuncComm -import PlayerMagicWeapon -import GameLogic_FamilyBoss -import GameLogic_TrialTower -import GameLogic_FamilyWar import PlayerBossReborn import PlayerWeekParty import PlayerFeastWeekParty @@ -85,16 +69,12 @@ import PlayerFeastWish import PlayerActLogin import PlayerTreasure -import GameLogic_GodArea import PlayerRune import PlayerFamilyRedPacket import IpyGameDataPY import EventReport import OpenServerCampaign -import PlayerVip -import PlayerRefineStove import PassiveBuffEffMng -import GameLogic_XMZZ import PlayerFlashSale import PlayerFlashGiftbag import PlayerDailyGiftbag @@ -117,8 +97,6 @@ import PlayerActHorsePetFeast import PlayerActBossTrial import PlayerSpringSale -import PlayerFairyCeremony -import PlayerNewFairyCeremony import GY_Query_BossFirstKill import PlayerCrossYaomoBoss import PlayerFeastRedPacket @@ -132,9 +110,6 @@ import PlayerTongTianLing import CrossRealmPlayer import ChNetSendPack -import FamilyRobBoss -import FBHelpBattle -import PlayerAssist import PlayerArena import PyGameData import PlayerCoin @@ -175,6 +150,8 @@ import PyMongoMain import PlayerTalk import PlayerHero +import PlayerOnline +import TurnAttack import datetime import time @@ -198,6 +175,7 @@ #@return 返回值无意义 #@remarks 玩家登陆游戏初始化 def InitLoginPlayer(curPlayer, tick): + PlayerOnline.OnPlayerLogin(curPlayer) #初始化玩家的时钟个数 if curPlayer.GetTickTypeCount() == 0: curPlayer.SetTickTypeCount(ChConfig.TYPE_Player_Tick_Count) @@ -481,8 +459,6 @@ curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr()) #初始化玩家背包 InitPlayerPack(curPlayer) - #通知玩家物品信息 - __Sync_PackDetel(curPlayer) if GameWorld.IsCrossServer(): SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick) @@ -494,8 +470,6 @@ EventReport.WriteEvent_login(curPlayer) #---玩家上线, 宠物逻辑处理--- PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick) - - PlayerTeam.OnPlayerLoginCrossServer(curPlayer) return leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) @@ -508,7 +482,10 @@ # 离线过久恢复为非跨服状态 if PlayerControl.GetCrossMapID(curPlayer): PlayerControl.SetCrossMapID(curPlayer, 0) - + + __FirstLoginOnEnter(curPlayer) + + TurnAttack.OnPlayerLogin(curPlayer) SyncGuideState(curPlayer) #上线检查一次装备属性 @@ -530,9 +507,6 @@ #通知玩家的buff __Sync_ClientBuff(curPlayer) - #初始化现实时间物品 - InitRealityTimeItem(curPlayer, tick) - #---刷新了玩家属性, 登陆只刷新一次,其他地方不用刷 DoPlayerLoginInMap(curPlayer, tick) @@ -543,8 +517,6 @@ PlayerPrestigeSys.OnLogin(curPlayer) #DataRecordPack.DR_PlayerLogin(curPlayer) EventReport.WriteEvent_login(curPlayer) - - __FirstLoginOnEnter(curPlayer) # 合服首登处理 __DoMixServerFirstLogin(curPlayer) @@ -561,25 +533,10 @@ #PK模式 SyncPKModel(curPlayer) - - #装备相关信息 - ChEquip.OnPlayerEquipLoginLogic(curPlayer) - - #大师 - PlayerGreatMaster.MasterOnLogin(curPlayer) - - #通知VIP - PlayerVip.DoOnLogin(curPlayer, tick) - - #通知法宝精炼等级 - PlayerRefineStove.DoOnLogin(curPlayer, tick) #---玩家上线, 宠物逻辑处理--- PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick) PlayerPet.OnPlayerPetLogin(curPlayer) - - #清空玩家万能背包中的任务物品 - ItemControler.ClearPackEventItem(curPlayer, IPY_GameWorld.rptAnyWhere) #PlayerLoginNotify(curPlayer, tick) @@ -593,9 +550,6 @@ # 首充/天天首充/充值豪礼 PlayerGoldGift.OnLogin(curPlayer) - #通知购买功能中各购买类型的已购买和可购买次数 - Operate_PlayerBuyZhenQi.DoPlayerLogin(curPlayer) -# # #通知功能首次触发情况 GameFuncComm.Sync_FuncOpenState(curPlayer) # @@ -604,13 +558,6 @@ #通知玩家死亡时间 PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer) - #ClearPlayerDeadInfo(curPlayer) - - #充值活动玩家登入处理 - #PlayerGoldAction.DoLogic_PlayerOnLogin(curPlayer) - - # 提示贵宾俱乐部信息 - #PlayerVip.NoteVIPClubInfo(curPlayer) #角色改名次数 UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer) @@ -631,11 +578,7 @@ # 开服活动奖励信息 OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer) - - # 试炼之塔 - GameLogic_TrialTower.OnFBPlayerLogin(curPlayer) - # 古神禁地 - GameLogic_GodArea.GodAreaOnLogin(curPlayer) + # 采集NPC次数通知 NPCCommon.SyncCollNPCTime(curPlayer) @@ -645,14 +588,8 @@ # 副本进入时间 FBCommon.FBOnLogin(curPlayer) - #世界等级 - PlayerWorldAverageLv.OnLogin(curPlayer) - # 投资理财 PlayerGoldInvest.OnLogin(curPlayer) - - #属性果实使用情况 - PlayerAttrFruit.AttrFruitOnLogin(curPlayer) #成就 PlayerSuccess.SuccOnLogin(curPlayer) @@ -680,7 +617,6 @@ # 跨服PK PlayerCrossRealmPK.DoPlayerLogin(curPlayer) PlayerCrossChampionship.DoPlayerLogin(curPlayer) - PlayerCrossBattlefield.DoPlayerLogin(curPlayer) # 幸运云购 PlayerLuckyCloudBuy.OnPlayerLogin(curPlayer) @@ -722,29 +658,21 @@ PlayerActFamilyCTGAssist.OnPlayerLogin(curPlayer) #集字活动 PlayerActCollectWords.OnPlayerLogin(curPlayer) - # 世界boss - BossHurtMng.OnLogin(curPlayer) ChItem.Sync_ItemDayUseCnt(curPlayer) # 符印登录通知 PlayerRune.PlayerRuneLogin(curPlayer) # 仙盟红包登录通知 PlayerFamilyRedPacket.OnPlayerLogin(curPlayer) PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer) - # 法宝登录通知 - PlayerMagicWeapon.PlayerMagicWeaponLogin(curPlayer) # 商店物品购买次数登录通知 FunctionNPCCommon.ShopItemOnLogin(curPlayer) # 通知设置的被动功法 #PassiveBuffEffMng.OnLoginGFPassive(curPlayer) - #仙魔之争 - GameLogic_XMZZ.OnXMZZLogin(curPlayer) PlayerOnlinePrize.OnPlayerLogin(curPlayer) #装备分解 PlayerEquipDecompose.PlayerLogin(curPlayer) #防沉迷 PlayerGameWallow.DoLogic_CheckWallow(curPlayer, tick) - # 协助 - PlayerAssist.OnPlayerLogin(curPlayer) # 极品白拿 PlayerFreeGoods.OnLogin(curPlayer) # BOSS复活活动 @@ -793,31 +721,18 @@ PlayerActSingleRecharge.OnPlayerLogin(curPlayer) # 转盘活动 PlayerActTurntable.OnPlayerLogin(curPlayer) - # 仙界盛典活动 - PlayerFairyCeremony.OnLogin(curPlayer) - # 新仙界盛典活动 - PlayerNewFairyCeremony.OnLogin(curPlayer) # 分支下载奖励记录通知 SyncPackDownloadAward(curPlayer) # 登录触发功能开启(老号处理) GameFuncComm.DoFuncOpenLogic(curPlayer) # 神兽 PlayerDogz.OnPlayerLogin(curPlayer) - # 骑宠 - FamilyRobBoss.OnPlayerLogin(curPlayer) # 许愿池 PlayerWishingWell.OnLogin(curPlayer) #幸运鉴宝 PlayerLuckyTreasure.OnLogin(curPlayer) # 小助手 SyncLittleHelper(curPlayer) - # 副本助战 - FBHelpBattle.DoPlayerLogin(curPlayer) - # 聚魂 - PlayerGatherSoul.PlayerLogin(curPlayer) - PlayerGatherTheSoul.OnPlayerLogin(curPlayer) - #缥缈仙域 - PlayerFairyDomain.OnLogin(curPlayer) PlayerFB.OnLogin(curPlayer) #技能专精信息 SkillShell.NotifyElementSkillInfo(curPlayer) @@ -926,19 +841,19 @@ #---补满血满魔--- GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer)) - curPlayer.SetMP(curPlayer.GetMaxMP()) + #curPlayer.SetMP(curPlayer.GetMaxMP()) #默认触发一次功能开启 if curPlayer.GetLV() == 1: GameFuncComm.DoFuncOpenLogic(curPlayer) #初始化组队状态 - autoJoinReqCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 1) - autoInviteCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 2) - PlayerControl.SetTeamCheckStateEx(curPlayer, int(not autoJoinReqCheck), int(not autoInviteCheck)) + #autoJoinReqCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 1) + #autoInviteCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 2) + #PlayerControl.SetTeamCheckStateEx(curPlayer, int(not autoJoinReqCheck), int(not autoInviteCheck)) #玩家默认恶名值 - curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue) + #curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue) #curPlayer.SetDict("ThunderLogin", 1) #记录第一次登陆 @@ -949,6 +864,8 @@ for mailTypeKey, mailItemList in mailList: PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList) + PlayerHero.OnPlayerFirstLogin(curPlayer) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1) return @@ -1012,9 +929,6 @@ # 同步排行榜 PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True) - - # 天星塔全服过关记录 - GameLogic_SkyTower.OnMixFirstLogin(curPlayer) # boss凭证 PlayerActBossTrial.OnMixFirstLogin(curPlayer) @@ -1095,18 +1009,6 @@ rolePack = itemManager.GetPack(packIndex) rolePack.Sync_Refresh() - # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新 - for i in xrange(rolePack.GetCount()): - curItem = rolePack.GetAt(i) - if curItem.IsEmpty(): - continue - newScore = ItemCommon.CalcEquipGS(curItem) - hisScore = ItemCommon.GetEquipGearScore(curItem) - if hisScore != newScore: - ItemCommon.SetEquipGearScore(curItem, newScore) - GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" - % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID()) - for packIndex in ChConfig.Def_VPackCnt_Dict.keys(): ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex) @@ -1137,16 +1039,6 @@ # #itemManager.GetPack(IPY_GameWorld.rptBreakPrepare).Sync_Refresh() # #itemManager.GetPack(IPY_GameWorld.rptBreakItem).Sync_Refresh() #=============================================================================== - return - -#--------------------------------------------------------------------- -##初始化现实时间物品 -#@param curPlayer 玩家实例 -#@param tick 时间戳 -#@return 返回值无意义 -#@remarks 初始化现实时间物品 -def InitRealityTimeItem(curPlayer, tick): - PlayerState.ProcessTimeEquip(curPlayer, tick) return #--------------------------------------------------------------------- @@ -1268,25 +1160,29 @@ if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull: #副本地图上线切换才加无敌buff SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick) - - #刷新玩家的视野 - if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)): - GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID()) + + #卡牌改为0视野 + if curPlayer.GetSightLevel() != curPlayer.GetID(): PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) - elif not GameWorld.IsCrossServer(): - realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) - if realmDifficulty: - GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) - PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) - + if curPlayer.GetSight() != 0: + PlayerControl.SetSight(curPlayer, 0) + #刷新玩家的视野 + #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)): + # GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID()) + # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) + #elif not GameWorld.IsCrossServer(): + # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) + # if realmDifficulty: + # GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) + # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) + PlayerState.ChangePlayerSigh(curPlayer, tick) if GameWorld.IsCrossServer(): curPlayer.SetForbiddenSyncClientState(False) - playerControl = PlayerControl.PlayerControl(curPlayer) - #刷新所有状态 - playerControl.ReCalcAllState() + olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer) + olPlayer.ReCalcAllAttr() if GameWorld.IsCrossServer(): curPlayer.SetForbiddenSyncClientState(True) @@ -1472,57 +1368,63 @@ #@return 返回值无意义 #@remarks 初始化玩家背包 def InitPlayerPack(curPlayer) : - itemManager = curPlayer.GetItemManager() + + #设置装备实际个数,默认最大个数 + PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptEquip, defaultMax=True, isSync=False) #初始化玩家背包 - PlayerControl.Init_ItemPack(curPlayer) + PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptItem) #初始化玩家仓库 - PlayerControl.Init_Warehouse(curPlayer) + #PlayerControl.Init_Warehouse(curPlayer) - #初始化寻宝背包 - PlayerControl.Init_TreasurePack(curPlayer) + #初始化鉴定背包,默认最大个数用于存放主线掉落 + PlayerControl.Init_PackCount(curPlayer, IPY_GameWorld.rptIdentify, defaultMax=True) #初始化英雄背包 - PlayerControl.Init_HeroPack(curPlayer) + PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptHero) + + #初始化临时交换背包,默认最大个数 + PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempSwap, defaultMax=True, isSync=False) + + #初始化临时存放背包,默认最大个数 + PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTempItem, defaultMax=True, isSync=False) + + #初始化寻宝背包 + PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTreasure) #初始化神兽物品背包 - curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) - curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem)) - curPack.Sync_PackCanUseCount() + #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) + #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem)) + #curPack.Sync_PackCanUseCount() #初始化神兽装备背包 - curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) - curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzEquip)) - curPack.Sync_PackCanUseCount() + #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) + #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzEquip)) + #curPack.Sync_PackCanUseCount() #初始化垃圾分类背包 - curPack = itemManager.GetPack(ShareDefine.rptGarbage) - curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptGarbage)) - curPack.Sync_PackCanUseCount() - - #初始化临时交换背包 - curPack = itemManager.GetPack(ShareDefine.rptTempSwap) - curPack.SetCount(ChConfig.Def_PackCnt_TempSwap) - - #初始化临时存放背包 - curPack = itemManager.GetPack(ShareDefine.rptTempItem) - curPack.SetCount(ChConfig.Def_PackCnt_TempItem) - - #设置装备实际个数 - curPack = itemManager.GetPack(IPY_GameWorld.rptEquip) - curPack.SetCount(ItemCommon.GetPackInitCount(IPY_GameWorld.rptEquip)) + #curPack = itemManager.GetPack(ShareDefine.rptGarbage) + #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptGarbage)) + #curPack.Sync_PackCanUseCount() #初始化垃圾桶 #curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle) #curPack.SetCount(ChConfig.Def_PackCnt_Recycle) #初始化万能背包 - curPack = itemManager.GetPack(IPY_GameWorld.rptAnyWhere) - curPack.SetCount(IPY_GameWorld.Def_AnyWherePackCount) + #curPack = itemManager.GetPack(IPY_GameWorld.rptAnyWhere) + #curPack.SetCount(IPY_GameWorld.Def_AnyWherePackCount) #初始化宠物背包 - curPack = itemManager.GetPack(ShareDefine.rptPet) - curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet)) + #curPack = itemManager.GetPack(ShareDefine.rptPet) + #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet)) #curPack.Sync_PackCanUseCount() + + ItemCommon.SyncPackBuyCnt(curPlayer) + + #通知玩家物品信息 + __Sync_PackDetel(curPlayer) + + ItemControler.CheckGiveBindMoneyTypeItem(curPlayer) return #--------------------------------------------------------------------- @@ -1611,16 +1513,21 @@ #将玩家放置在这个地图上 curPlayer.InitPos(curPlayer.GetPosX(), curPlayer.GetPosY()) - #刷新自己的视野 - if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)): - GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID()) + #卡牌改为0视野 + if curPlayer.GetSightLevel() != curPlayer.GetID(): PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) - elif not GameWorld.IsCrossServer(): - realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) - if realmDifficulty: - GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) - PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) - + if curPlayer.GetSight() != 0: + PlayerControl.SetSight(curPlayer, 0) + #刷新自己的视野 + #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)): + # GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID()) + # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) + #elif not GameWorld.IsCrossServer(): + # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) + # if realmDifficulty: + # GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) + # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) + curPlayer.RefreshView() curPlayer.SetVisible(True) @@ -1670,9 +1577,7 @@ #======================================================================= #此时已经是下马状态不需要刷状态 但是需要通知客户端下马 PlayerHorse.PlayerRideHorseDown(curPlayer, False) - - PlayerTeam.PlayerLoginSetTeam(curPlayer, tick) - + #激活玩家(保证持续性Buff处理间隔) PlayerControl.SetIsNeedProcess(curPlayer, True) @@ -1731,13 +1636,7 @@ curPlayer.SetFaction(ChConfig.CampType_Neutral) BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick) BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Evil, tick) - - - #再次请求双倍经验是否领取 - #PlayerDoubleExpSys.ChangeMapAfter_CalcDoubleExpTime(curPlayer, tick) - - #PlayerVip.SetStartCalcVIPTick(curPlayer, tick) - + #强制切换PK模式 initAttackModel = curMap.GetInitAttackModel() if curPlayer.GetAttackMode() != initAttackModel: @@ -1747,7 +1646,6 @@ PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer) PlayerYinji.OnLoadMap(curPlayer) - ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount() # 刷新装备珍品星级 #EndLoadMap需放在最后, 0403 tagPlayerLoginLoadOK curPlayer.EndLoadMap() @@ -1839,7 +1737,7 @@ NotifyPlayerBasePoint(curPlayer, pointAttrIDList) playerControl = PlayerControl.PlayerControl(curPlayer) playerControl.RefreshPlayerAttrState() - PlayerControl.SetLingGenMaxIndex(curPlayer) + #PlayerControl.SetLingGenMaxIndex(curPlayer) return #// B2 07 重置加点 #tagCMResetAttrPoint @@ -2397,8 +2295,6 @@ #流向记录玩家下线 DataRecordPack.DR_PlayerDisconnect(curPlayer) - #VIP时间 - #PlayerVip.CalcVIPTimeByTick(curPlayer, tick, False) #在线时间 PlayerOnlinePrize.CalcOnlineTime(curPlayer) #首充提示时间 @@ -2425,6 +2321,9 @@ #离线session EventReport.WriteEvent_session(curPlayer) + + #需放最后 + PlayerOnline.OnPlayerLogoff(curPlayer) return #--------------------------------------------------------------------- @@ -3001,11 +2900,7 @@ return elif rebornType == ChConfig.rebornType_UseItem: - if crossMapID == ChConfig.Def_FBMapID_CrossBattlefield: - rebornItemID = IpyGameDataPY.GetFuncCfg("CrossBattlefieldReborn", 1) - rebornItem = ItemCommon.FindItemInPackByItemID(curPlayer, rebornItemID, IPY_GameWorld.rptItem) - else: - rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn) + rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn) if not rebornItem: GameWorld.ErrLog("复活道具不足,无法原地复活! ", playerID) return @@ -3340,7 +3235,7 @@ # @param transportType 传送类型 # @return 是否vip等级限制 def TransportVipLvRestrict(curPlayer, transportType): - return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport) + return 0 @@ -3412,7 +3307,7 @@ #参考经验 rExp = PlayerControl.GetPlayerReExp(curPlayer) reLV = curPlayer.GetLV() #参考等级 - worldLvExpRate = PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) #世界等级经验加成 + worldLvExpRate = 0 #经验公式 redeemExp = int(eval(recList[1])) @@ -3463,34 +3358,6 @@ # @param tick: 时间戳 # @return: None def ReceiveFamilyArrestAward(index, clientData, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - arrestID = clientData.ArrestID - - bit = ShareDefine.Def_ArrestOverState_BitDic.get(arrestID) - if bit == None: - #没有这个家族悬赏任务 - GameWorld.DebugLog("没有这个家族悬赏任务 arrestID=%s" % arrestID) - return - - receiveState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyArrestAwardState) - - if receiveState & pow(2, bit): - #该任务奖励已经领取 - GameWorld.DebugLog("该任务奖励已经领取 arrestID=%s" % arrestID) - return - - if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FamilyArrestQueryState) == 1: - #已经在查询中, 不重复查询 - GameWorld.DebugLog("已经在查询中, 不重复查询 arrestID=%s" % arrestID) - return - - sendMsg = '%s' % arrestID - - #向GameServer请求该悬赏任务是否已经完成 - curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_FamilyArrest, 0, 'FamilyArrestAward', sendMsg, len(sendMsg)) - - #设置状态查询中 - curPlayer.SetDict(ChConfig.Def_PlayerKey_FamilyArrestQueryState, 1) return @@ -3577,21 +3444,12 @@ # 每日免费直购礼包 elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift: PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer) - # 仙盟联赛冠军仙盟每日俸禄奖励 - elif rewardType == ChConfig.Def_RewardType_ChampionFamilyDailyReward: - GameLogic_FamilyWar.GetChampionFamilyDailyReward(curPlayer) - # 仙魔之争胜利场数奖励 - elif rewardType == ChConfig.Def_RewardType_XMZZWinCnt: - GameLogic_XMZZ.GetXMZZWinPrize(curPlayer, dataEx) # 仙盟每日福利奖励 elif rewardType == ChConfig.Def_RewardType_FamilyDayAward: PlayerFamily.GetFamilyDayAward(curPlayer) # 玩家等级奖励 elif rewardType == ChConfig.Def_RewardType_LVAward: PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx) - # 仙宝寻主奖励 - elif rewardType == ChConfig.Def_RewardType_XBXZ: - PlayerMagicWeapon.OnGetXBXZAward(curPlayer, dataEx) # 首充礼包奖励 elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst: PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx) @@ -3613,12 +3471,6 @@ # 领取boss复活活动奖励 elif rewardType == ChConfig.Def_RewardType_BossReborn: PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx) - # 领取仙界盛典充值大礼 - elif rewardType == ChConfig.Def_RewardType_FCRecharge: - PlayerFairyCeremony.GetFCRechargeAward(curPlayer) - # 领取仙界盛典全民来嗨 - elif rewardType == ChConfig.Def_RewardType_FCParty: - PlayerFairyCeremony.GetFCPartyAward(curPlayer, dataEx) # 领取分包下载奖励 elif rewardType == ChConfig.Def_RewardType_DownLoad: GetDownloadAward(curPlayer, dataEx) @@ -3628,9 +3480,6 @@ # 功能开启奖励 elif rewardType == ChConfig.Def_RewardType_OpenFunc: GameFuncComm.GetFuncOpenAward(curPlayer, dataEx) - # 冰晶矿脉星级奖励 - elif rewardType == ChConfig.Def_RewardType_IceLodeStar: - GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx) # 领取周狂欢活动奖励 elif rewardType == ChConfig.Def_RewardType_WeekPartyAct: PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr) @@ -3640,12 +3489,6 @@ # 领取登录奖励活动奖励 elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct: PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr) - # 领取新仙界盛典充值大礼 - elif rewardType == ChConfig.Def_RewardType_NewFairyCRecharge: - PlayerNewFairyCeremony.GetFCRechargeAward(curPlayer) - # 领取新仙界盛典全民来嗨 - elif rewardType == ChConfig.Def_RewardType_NewFairyCParty: - PlayerNewFairyCeremony.GetFCPartyAward(curPlayer, dataEx) # 领取节日巡礼活动奖励 elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyAct: PlayerFeastWeekParty.GetFeastWeekPartyActionAward(curPlayer, dataEx, dataExStr) @@ -3700,18 +3543,12 @@ # 轮回殿奖励 elif rewardType == ChConfig.Def_RewardType_LunhuidianAward: PlayerActLunhuidian.GetLunhuidianAward(curPlayer, dataEx, dataExStr) - #缥缈奇遇领取 - elif rewardType == ChConfig.Def_RewardType_FairyAdventuresAward: - PlayerFairyDomain.GetFairyAdventuresAward(curPlayer, dataEx, dataExStr) #历史累计充值领取 elif rewardType == ChConfig.Def_RewardType_HistoryChargeAward: PlayerGoldGift.OnGetHistoryRechargeAward(curPlayer, dataEx) #在线特惠充值额外奖励 elif rewardType == ChConfig.Def_RewardType_OnlineRechargeTH: PlayerCoin.OnGetOnlineRechargeTH(curPlayer) - #天星塔全服挑战层领奖 - elif rewardType == ChConfig.Def_RewardType_SkyTowerServerChallengeReward: - GameLogic_SkyTower.OnGetSkyTowerServerChallengeReward(curPlayer, dataEx, dataExStr) #创角奖励 elif rewardType == ChConfig.Def_RewardType_CreateRole: OnGetCreateRoleAward(curPlayer) @@ -3721,9 +3558,6 @@ #境界渡劫任务条件奖励 elif rewardType == ChConfig.Def_RewardType_RealmLVUpTask: PlayerPrestigeSys.GetRealmLVUpTaskAward(curPlayer, dataEx) - #仙盟boss伤害奖励 - elif rewardType == ChConfig.Def_RewardType_FamilyBossHurt: - GameLogic_FamilyBoss.GetFamilyBossHurtAward(curPlayer, dataEx, dataExStr) #打包直购礼包奖励 elif rewardType == ChConfig.Def_RewardType_DailyPackBuyGift: PlayerGoldGift.GetDailyPackBuyGift(curPlayer, dataEx) @@ -3901,7 +3735,6 @@ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) if not curPlayer: return - BossHurtMng.OnQueryBossHurtList(curPlayer, clientData) return @@ -4371,7 +4204,7 @@ # WORD RealmDifficulty; //境界难度 = 1000 + 所选境界等级,如境界13,则发1013 #}; def OnSelectRealmDifficulty(index, clientData, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty) + #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty) return -- Gitblit v1.8.0