From 912176de9ed5b45e5fe0edbb15b8796f54c56ba2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 19:26:52 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将表、NPC表 增加性别)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py |   20 +-------------------
 1 files changed, 1 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index 9214f85..47c3bd6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -28,10 +28,7 @@
 import IpyGameDataPY
 import PyGameData
 import GameFuncComm
-import EventShell
-import PlayerTJG
 import PlayerPet
-import PlayerVip
 import datetime
 import time
 import FormulaControl
@@ -315,9 +312,8 @@
     PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_Activity, addValue)
     PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Activity, addValue)
     PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_Activity, addValue)
-    PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
+    #PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
     SyncDailyActivityInfo(curPlayer)
-    EventShell.EventRespons_AddActivityValue(curPlayer)
     GameWorld.DebugLog("增加活跃度,addValue=%s,multiple=%s,addExtraPoint=%s,isLVUp=%s" 
                        % (addValue, multiple, addExtraPoint, isLVUp), curPlayer.GetPlayerID())
     return
@@ -348,10 +344,6 @@
             return
         updPoint = curPoint + addValue
     __SetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint, updPoint)
-    
-    costPoint = IpyGameDataPY.GetFuncCfg("ActivityPlace", 2) # 单次放置消耗的活跃点数
-    if updPoint >= costPoint:
-        EventShell.EventRespons_ActivityPlace(curPlayer, "canstart", True)
     return
 
 def CostActivityPoint(curPlayer, costPoint, isOnlyCheck=False):
@@ -435,7 +427,6 @@
     SyncDailyActivityInfo(curPlayer)
     GameWorld.DebugLog("领取活跃度奖励OK!awardStage=%s, index=%s,needActivity=%s,totalActivity=%s,awardRecord=%s" 
                        % (awardStage, awardIndex, needActivity, totalActivity, updAwardRecord))
-    EventShell.EventRespons_ActivityAward(curPlayer, awardIndex)
     return
 
 
@@ -596,9 +587,6 @@
     
     if addType == 0:
         dayBuyTimesLimit = ipyData.GetDayBuyTimes()
-        buyTimesPrivilegeID = ipyData.GetBuyTimesPrivilegeID()
-        vipBuyCountEx = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesPrivilegeID)
-        dayBuyTimesLimit += vipBuyCountEx
         moneyType = ipyData.GetMoneyType()
         buyNeedMoneyList = ipyData.GetBuyNeedMoney()
         if not dayBuyTimesLimit or not buyNeedMoneyList:
@@ -724,8 +712,6 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActivityPlaceExpCount, 0)
         GameWorld.DebugLog("    没有剩余次数,更新启动时间: %s" % curTime)
         
-    EventShell.EventRespons_ActivityPlace(curPlayer, "start")
-    
     Sync_ActivityPlaceInfo(curPlayer)
     return
 
@@ -928,8 +914,6 @@
     if isQuick:
         PlayerControl.NotifyCode(curPlayer, "ActivityPlaceQuickFinishOK")
         
-    EventShell.EventRespons_ActivityPlace(curPlayer, "cangetreward")
-    
     Sync_ActivityPlaceInfo(curPlayer)
     
     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_ActivityPlace, endCount)
@@ -963,9 +947,7 @@
     
     GameWorld.DebugLog("领取活跃放置奖励: totalCount=%s,rewardCount=%s,rewardItemCount=%s,rewardItemList=%s" % (totalCount, rewardCount, rewardItemCount, rewardItemList))
     ItemControler.GivePlayerItemOrMail(curPlayer, rewardItemList, event=["ActivityPlace", False, {}])
-
     
-    EventShell.EventRespons_ActivityPlace(curPlayer, "getreward")
     PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_ActivityPlace, rewardCount)
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ActivityPlace, rewardCount)
     PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_ActivityPlace, rewardCount)

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