From 912176de9ed5b45e5fe0edbb15b8796f54c56ba2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 19:26:52 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将表、NPC表 增加性别)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py |   13 ++++++-------
 1 files changed, 6 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
index f737e3d..8c8b912 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
@@ -19,7 +19,6 @@
 import ShareDefine
 import PlayerControl
 import ChPyNetSendPack
-import PlayerWorldAverageLv
 import PlayerActGarbageSorting
 import PlayerActCollectWords
 import PlayerGoldInvest
@@ -29,18 +28,19 @@
 import ItemControler
 import GameFuncComm
 import GameWorld
-import PlayerVip
 
 import time
 
 Def_Process_Seconds = 60 # 在线定时处理间隔,秒,离线上线后一次性处理
 
 def DoGuajiOpen(curPlayer):
+    return
     openAwardMinutes = IpyGameDataPY.GetFuncCfg("GuajiTime", 1) # 功能开启获得收益时长,分钟
     AddGuajiAward(curPlayer, openAwardMinutes * 60)
     return
 
 def OnPlayerLogin(curPlayer):
+    return
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
         return
     if not ProcessGuaji(curPlayer):
@@ -48,6 +48,7 @@
     return
 
 def PlayerOnDay(curPlayer):
+    return
     if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
         return
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, 0)
@@ -56,6 +57,7 @@
 
 def ProcessGuaji(curPlayer):
     ## 挂机定时处理收益
+    return
     if GameWorld.IsCrossServer():
         return
     
@@ -200,7 +202,7 @@
     
     playerID = curPlayer.GetPlayerID()
     reLV = curPlayer.GetLV()
-    lvIpyData = PlayerControl.GetPlayerLVIpyData(reLV)
+    lvIpyData = None #PlayerControl.GetPlayerLVIpyData(reLV)
     reExp = lvIpyData.GetReExp() if lvIpyData else 0
     worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
     #GameWorld.DebugLog("计算挂机收益: awardSeconds=%s,useUnsecond=%s,reLV=%s,reExp=%s,worldLV=%s" 
@@ -317,8 +319,6 @@
 def GetGuajiExpRate(curPlayer):
     ## 挂机收益经验加成
     expRate = curPlayer.GetFightExpRate() # 系统及功能累加
-    expRate += PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) # 世界等级
-    expRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
     return expRate
 
 def OnGetGuajiAward(curPlayer, isQuick):
@@ -331,8 +331,7 @@
     if isQuick:
         quickCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiQuickCount)
         quickCountFree = IpyGameDataPY.GetFuncCfg("GuajiQuick", 2)
-        vipCanBuyCount = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_GuajiQuickBuy)
-        quickCountMax = quickCountFree + vipCanBuyCount
+        quickCountMax = quickCountFree
         if quickCountToday >= quickCountMax:
             GameWorld.DebugLog("快速挂机收益次数已达每日上限!  quickCountToday=%s" % quickCountToday, playerID)
             return

--
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