From 912176de9ed5b45e5fe0edbb15b8796f54c56ba2 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 八月 2025 19:26:52 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(武将表、NPC表 增加性别) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 116 ++++++++++++++++++++++++++++++++++++++++++--------------- 1 files changed, 85 insertions(+), 31 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index 27ddea2..68799eb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -18,44 +18,70 @@ import ChConfig import GameWorld import ChPyNetSendPack +import IpyGameDataPY import TurnBuffs +import BattleObj import ObjPool GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs") -def GetAddBuffValue(attacker, defender, curSkill): +def GetAddBuffValue(turnFight, attacker, defender, curSkill): callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue")) if not callFunc: return [] - return callFunc(attacker, defender, curSkill) + return callFunc(turnFight, attacker, defender, curSkill) -def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None): +def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False): + ## 根据技能ID添加buff + if not skillID: + return + skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID) + if not skillIpyData: + return + tagObjList = [batObj] + poolMgr = ObjPool.GetPoolMgr() + useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData) + useSkill.SetTagObjList(tagObjList) + + OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic) + + poolMgr.release(useSkill) + return + +def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False): skillID = buffSkill.GetSkillID() - bySkill = buffSkill.GetBySkill() + bySkill = buffSkill.GetBySkill() if not bySkill else bySkill relatedSkillID = bySkill.GetSkillID() if bySkill else 0 curID = batObj.GetID() if not buffOwner: buffOwner = batObj ownerID = buffOwner.GetID() - buffValueList = GetAddBuffValue(buffOwner, batObj, buffSkill) - GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,buffValueList=%s" % (curID, skillID, ownerID, relatedSkillID, buffValueList)) + buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill) + GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,ownerID=%s,relatedSkillID=%s" + % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID)) skillTypeID = buffSkill.GetSkillTypeID() # 先简单做下能加上即可 buffMgr = batObj.GetBuffManager() - buffIDList = buffMgr.FindBuffIDBySkillTypeID(skillTypeID) - if buffIDList: - GameWorld.DebugLog(" 已经存在该buff: skillTypeID=%s,buffIDList=%s" % (skillTypeID, buffIDList)) - # buff堆叠逻辑 - + buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID) + if buffList: + # buff堆叠逻辑,待处理,先直接通知 + for buff in buffList: + if not buff: + continue + GameWorld.DebugLog(" 已经存在该buff: buffID=%s,skillTypeID=%s" % (buff.GetBuffID(), skillTypeID)) + if afterLogic and bySkill: + bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) + else: + SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID) + return True - __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner) + __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic) return True -def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner): +def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False): skillID = buffSkill.GetSkillID() - bySkill = buffSkill.GetBySkill() relatedSkillID = bySkill.GetSkillID() if bySkill else 0 curID = batObj.GetID() ownerID = buffOwner.GetID() @@ -71,11 +97,13 @@ buff.SetRemainTime(buffSkill.GetLastTime()) buff.SetLayer(buffSkill.GetLayerCnt()) buff.SetBuffValueList(buffValueList) - buffStates = buffSkill.GetBuffStates() - for buffState in buffStates: - buffMgr.AddBuffState(buffState, buffID) - isNotify = True - if isNotify: + curBuffState = buffSkill.GetCurBuffState() + if curBuffState: + buffMgr.AddBuffState(curBuffState, buffID) + + if afterLogic and bySkill: + bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) + else: SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID) DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner) @@ -101,7 +129,7 @@ continue if curEffect.GetTriggerWay(): - if curEffect.GetTriggerSrc() == 2: + if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill: passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect) elif effectID in ChConfig.AttrIDList: @@ -117,12 +145,24 @@ return -def DoBuffDel(turnFight, batObj, curBuff): - ## 删除buff +def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None): + '''删除buff + @param relatedSkill: 关联的技能 + @param afterLogic: 是否需要在关联技能处理完毕后才处理删除后续逻辑,如通知,触发被动等 + @param tagObj: 由谁引起的buff删除 + ''' + release = True + isSync = True + relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0 + if afterLogic and relatedSkill: + release = False + isSync = False + isRefreshAttr = False # 是否刷属性 haveBuffPassiveEff = False + buffObjID = batObj.GetID() buffMgr = batObj.GetBuffManager() buffID = curBuff.GetBuffID() skillData = curBuff.GetSkillData() @@ -135,7 +175,7 @@ continue if curEffect.GetTriggerWay(): - if curEffect.GetTriggerSrc() == 2: + if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill: haveBuffPassiveEff = True elif effectID in ChConfig.AttrIDList: @@ -149,16 +189,27 @@ if haveBuffPassiveEff: batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID) - buffStates = skillData.GetBuffStates() - for buffState in buffStates: - buffMgr.DelBuffState(buffState, buffID) + curBuffState = skillData.GetCurBuffState() + if curBuffState: + buffMgr.DelBuffState(curBuffState, buffID) # 最后删除buff、通知 - buffMgr.DelBuff(buffID) - SyncBuffDel(turnFight, batObj, buffID) - + buffMgr.DelBuff(buffID, release) + if isSync: + SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID) + if afterLogic and relatedSkill: + tagObjID = tagObj.GetID() if tagObj else buffObjID + relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID]) + if isRefreshAttr: RefreshBuffAttr(batObj) + return + +def DoBuffDelAfterLogicOver(turnFight, buffObjID, curBuff, relatedSkill): + ## buff删除后续处理逻辑处理完毕 + relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0 + SyncBuffDel(turnFight, buffObjID, curBuff.GetBuffID(), relatedSkillID) + ObjPool.GetPoolMgr().release(curBuff) return def DoBuffProcess(turnFight, batObj, curBuff): @@ -245,12 +296,15 @@ clientPack.LastTime = curBuff.GetRemainTime() clientPack.Layer = curBuff.GetLayer() clientPack.OwnerID = curBuff.GetOwnerID() + clientPack.Value1 = curBuff.GetValue1() + clientPack.Value2 = curBuff.GetValue2() + clientPack.Value3 = curBuff.GetValue3() turnFight.addBatPack(clientPack) return -def SyncBuffDel(turnFight, curBatObj, buffID, relatedSkillID=0): +def SyncBuffDel(turnFight, objID, buffID, relatedSkillID=0): clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel) - clientPack.ObjID = curBatObj.GetID() + clientPack.ObjID = objID clientPack.BuffID = buffID clientPack.RelatedSkillID = relatedSkillID turnFight.addBatPack(clientPack) -- Gitblit v1.8.0