From 929aebd1119d3b28d6640460cbbe0c656f5b9528 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 28 十一月 2025 14:20:18 +0800 Subject: [PATCH] 16 卡牌服务端(去除砍价人次限制,由砍价表配置的人次上限决定;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 57 ++++++++++++++++++++++++++++++++++++--------------------- 1 files changed, 36 insertions(+), 21 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 6084922..39a115b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -913,22 +913,22 @@ AfterLogic_AddBuff = "AddBuff" AfterLogic_SyncBuff = "SyncBuff" -#伤害类型 +#伤害飘血类型 ( -HurtType_Fail, # 失败 - 如概率没有触发 0 -HurtType_Normal, # 伤害 1 -HurtTYpe_Cure, # 治疗 2 -HurtType_3, -HurtType_Immune, # 免疫 4 -HurtType_Parry, # 格挡 5 -HurtType_IgnoreDef, # 无视防御/真实伤害 6 -HurtType_SuperHit, # 暴击 7 -HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算 -HurtType_Miss, # 闪避 9 -HurtType_PoisonCureHurt, # 伤害毒奶 10 -HurtType_PoisonCureSuck, # 吸血毒奶 11 -HurtType_HarmSelf, # 自残 12 -HurtType_CaorenProtect, # 本次伤害有受曹仁防护标记 13 +HurtAtkType_Fail, # 失败 - 如概率没有触发 0 +HurtAtkType_Hurt, # 伤害 1 +HurtAtkType_Cure, # 治疗 2 +HurtAtkType_Revive, # 复活 3 +HurtAtkType_Immune, # 免疫 4 +HurtAtkType_Parry, # 格挡 5 +HurtAtkType_IgnoreDef, # 无视防御/真实伤害 6 +HurtAtkType_SuperHit, # 暴击 7 +HurtAtkType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算 +HurtAtkType_Miss, # 闪避 9 +HurtAtkType_PoisonCureHurt, # 伤害毒奶 10 +HurtAtkType_PoisonCureSuck, # 吸血毒奶 11 +HurtAtkType_HarmSelf, # 自残 12 +HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13 ) = range(14) #伤害类型 @@ -1354,7 +1354,8 @@ SkillTagAffect_AtkHighest, # 攻击力最高 5 SkillTagAffect_Burn, # 灼烧/玄火目标优先 6 SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7 -) = range(8) +SkillTagAffect_DamShield, # 承伤盾目标优先 8 +) = range(9) #技能施法目标 Def_UseSkillAim_Type = 3 @@ -3285,8 +3286,6 @@ Def_PDict_MonthCTGCount = "MonthCTGCount_%s" # 本月充值次数,参数(CTG对应的商品记录ID) Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID) Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品 -Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励 -Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录 Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID) Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID) Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活 @@ -3517,6 +3516,15 @@ Def_PDict_BeautyLVInfo = "BeautyLVInfo_%s" # 红颜等级信息,参数(红颜ID) 经验*10000+等级*10+是否已激活 Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s" # 红颜已领取到的奖励等级,参数(红颜ID) Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s" # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活 + +#游历 +Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力 +Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳 +Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数 +Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型 +Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ... +Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态 +Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励 #周狂欢 Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 @@ -3987,7 +3995,9 @@ TriggerWay_BeParry, # 被格挡时 37 TriggerWay_BeMiss, # 被闪避时 38 TriggerWay_BeAtkBack, # 被反击时 39 -) = range(1, 1 + 39) +TriggerWay_InBattlefield, # 在场时 40 +TriggerWay_Revive, # 复活时 41 +) = range(1, 1 + 41) # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst] @@ -4019,6 +4029,7 @@ PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值) PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命) PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的) +PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层 # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid] @@ -4037,6 +4048,8 @@ SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能 SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血) SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数 +SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff +SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能 ( TriggerType_BeSuperHit, # 被暴击触发技能 1 @@ -4807,7 +4820,7 @@ Def_RewardType_ManyDayRecharge, #多日连充41 Def_RewardType_InfiniteMoney, #无限货币42 Def_RewardType_SingleRecharge, #单笔累充 43 -Def_RewardType_OnlineRechargeTH, #创角在线特惠充值额外奖励 44 +Def_RewardType_44, #创角在线特惠充值额外奖励 44 Def_RewardType_SWC, #送万充奖励 45 Def_RewardType_FairyCardSponsor, #仙卡赞助奖励 46 Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47 @@ -5104,7 +5117,9 @@ TaskType_GoldRushWorkers, # 拥有x名监工 17 TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18 TaskType_FBTianzi, # 挑战天子的考验x次 19 -) = range(1, 1 + 19) +TaskType_Rename, # 改名 20 +TaskType_HeroBook, # 武将图鉴激活x个 21 +) = range(1, 1 + 21) # 任务分组 TaskGroupList = ( -- Gitblit v1.8.0