From 935c7a30007928b9830c41b026788e9f698b1b66 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 十月 2025 11:46:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗请求CD:主线、副本独立CD,增加全服公共CD;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py |   59 +++++++++++++++++++++++++++++++++++++++++------------------
 1 files changed, 41 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
index ee25408..5d66d8b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBFamily.py
@@ -75,10 +75,10 @@
         @param dbData: 实例对应绑定的dbData
         @return: 成功返回实例对象,失败返回None
         '''
-        dataToJson = False
-        # 如果需要 dataToJson,可根据ActionType在这里处理
+        dataToJson = True
+        # 默认使用 dataToJson,如果不需要的可根据 ActionType 在这里处理
         if dbData.ActionType in []:
-            dataToJson = True
+            dataToJson = False
         actionData = FamilyActionData(dbData, dataToJson)
         self.__actionDataList.append(actionData)
         return actionData
@@ -132,7 +132,28 @@
         elif False:
             aData = FamilyActionData()
         return aData
-        
+    
+    def GetActionDataByValue1(self, value1, isAdd=False):
+        ## 获取Action根据Value1
+        # @return: None or findActionData
+        findActionData = None
+        for actionData in self.__actionDataList:
+            if actionData.GetValue1() == value1:
+                findActionData = actionData
+                break
+        if not findActionData and isAdd:
+            findActionData = self.AddAction()
+            findActionData.SetValue1(value1)
+        return findActionData
+    
+    def DelActionDataByValue1(self, value1):
+        ## 删除Action根据Value1
+        for actionData in self.__actionDataList[::-1]:
+            if actionData.GetValue1() == value1:
+                self.__actionDataList.remove(actionData)
+                break
+        return
+    
 class FamilyActionMgr():
     
     def __init__(self):
@@ -140,6 +161,8 @@
         return
     
     def GetFamilyAction(self, familyID, actionType):
+        if not familyID:
+            return FamilyAction()
         if familyID not in self.__familyActionDict:
             self.__familyActionDict[familyID] = {}
         actionDict = self.__familyActionDict[familyID]
@@ -173,6 +196,7 @@
         self.__dbData = DBStruct.tagDBFamilyMem() if not dbData else dbData
         return
     
+    def GetFamily(self): return DBDataMgr.GetFamilyMgr().FindFamily(self.__dbData.FamilyID)
     def GetPlayerID(self): return self.__dbData.PlayerID
     def GetFamilyID(self): return self.__dbData.FamilyID
     def GetJoinTime(self): return self.__dbData.JoinTime
@@ -188,6 +212,8 @@
     def SetFace(self, face): self.__dbData.Face = face
     def GetFacePic(self): return self.__dbData.FacePic
     def SetFacePic(self, facePic): self.__dbData.FacePic = facePic
+    def GetTitleID(self): return self.__dbData.TitleID
+    def SetTitleID(self, titleID): self.__dbData.TitleID = titleID
     def GetFightPower(self): return self.__dbData.FightPower
     def GetFightPowerEx(self): return self.__dbData.FightPowerEx
     def GetFightPowerTotal(self): return self.__dbData.FightPowerEx * ChConfig.Def_PerPointValue + self.__dbData.FightPower
@@ -224,12 +250,16 @@
         self.SetRealmLV(viewCache.GetRealmLV())
         self.SetFace(viewCache.GetFace())
         self.SetFacePic(viewCache.GetFacePic())
+        self.SetTitleID(viewCache.GetTitleID())
         self.SetServerID(viewCache.GetServerID())
         fpChange = False
         fightPowerTotal = viewCache.GetFightPowerTotal()
         if self.GetFightPowerTotal() < fightPowerTotal:
             self.SetFightPowerTotal(fightPowerTotal)
             fpChange = True
+            family = self.GetFamily()
+            if family:
+                family.SetMemFightPowerChange()
         return fpChange
     
     def RefreshMember(self, curPlayer):
@@ -244,10 +274,15 @@
         self.SetRealmLV(curPlayer.GetOfficialRank())
         self.SetFace(curPlayer.GetFace())
         self.SetFacePic(curPlayer.GetFacePic())
+        self.SetTitleID(PlayerControl.GetTitleID(curPlayer))
         self.SetServerID(GameWorld.GetPlayerServerID(curPlayer))
         fightPowerTotal = PlayerControl.GetFightPower(curPlayer)
         fpChange = self.GetFightPowerTotal() != fightPowerTotal
         self.SetFightPowerTotal(fightPowerTotal)
+        if fpChange:
+            family = self.GetFamily()
+            if family:
+                family.SetMemFightPowerChange()
         return fpChange
     
 class Family():
@@ -349,19 +384,7 @@
             mem = FamilyMem()
         return mem
     
-    def RefreshFamilyMember(self, curPlayer):
-        ## 刷新在线成员信息
-        playerID = curPlayer.GetPlayerID()
-        familyID = curPlayer.GetFamilyID()
-        if self.GetID() != familyID:
-            return
-        member = self.FindMember(playerID)
-        if not member:
-            return
-        if member.RefreshMember(curPlayer):
-            self.__memFightPowerChange = True
-        return
-    
+    def SetMemFightPowerChange(self): self.__memFightPowerChange = True
     def RefrshFightPowerTotal(self, checkChange=False):
         ## 刷新总战力
         if checkChange and self.__memFightPowerChange == False: # 默认None,首次必刷新
@@ -474,7 +497,7 @@
     
     def FindFamily(self, familyID):
         family = None
-        if familyID in self.__familyIDDict:
+        if familyID and familyID in self.__familyIDDict:
             family = self.__familyIDDict[familyID]
         elif False:
             family = Family()

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