From 957597f4baf9db39d67dfc37f09757d269cd9ec0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 九月 2025 11:32:47 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙策技能;按回合触发伤害的dot支持单buff可算多层伤害;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
index e28e859..29e0823 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
@@ -248,8 +248,6 @@
     maxRefineExp = wingAttrIpyData.GetMaxRefineExp()
     if curPlayer and wingProgress < maxRefineExp <= updWingProgress:
         PlayerControl.WorldNotify(0, "WingsRefinePerfect", [curPlayer.GetPlayerName(), curItemID, curWing.GetUserData()])
-    #if curPlayer and isColorChange:
-    #    PlayerSuccess.DoEquipSuccessLogic(curPlayer)
     return
 
 def GetWingRefineAttrData(itemID):

--
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