From 95c731d5e1a9aadb610ac9f6ecbc6b74b919ab60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 28 二月 2026 17:05:35 +0800
Subject: [PATCH] 417 【武将】吞噬返还优化(固定额外返还一个本体遣散道具;优化吞噬星级溢出逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 81 ++++++++++++++++++++++++++++++++--------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 4 +-
4 files changed, 69 insertions(+), 20 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index a50e4e3..d30eda5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -205,7 +205,7 @@
elif value == "s":
addStar = msgList[2] if len(msgList) > 2 else 1
curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
- starMax = PlayerHero.GetHeroStarMax(heroItem)
+ starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
if curStar >= starMax:
GameWorld.DebugAnswer(curPlayer, "武将已满星: %s,itemIndex=%s" % (curStar, itemIndex))
return
@@ -326,7 +326,7 @@
PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
# 星级
- starMax = PlayerHero.GetHeroStarMax(heroItem)
+ starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
if setStar != None:
updStar = min(setStar, starMax)
else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
index b210130..0249bab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
@@ -296,7 +296,7 @@
if not awardIpyDataList:
return
- heroStar = PlayerHero.GetHeroItemStarMax(curPlayer, starHeroID)
+ heroStar = PlayerHero.GetHeroIDStar(curPlayer, starHeroID)
awardItemList = []
updStarAward = starAward = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActHeroAppearStarAward % actNum)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index aa603eb..00bb300 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -384,7 +384,7 @@
quality = heroIpyData.GetQuality()
star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
- starMax = GetHeroStarMax(heroItem)
+ starMax = GetHeroStarMax(heroID, heroItem)
GameWorld.DebugLog("heroID=%s,star=%s,quality=%s,awakeLV=%s,starMax=%s" % (heroID, star, quality, awakeLV, starMax), playerID)
if star >= starMax:
GameWorld.DebugLog("该武将已满星!starMax=%s" % (starMax), playerID)
@@ -398,11 +398,24 @@
DoHeroUpdStar(curPlayer, heroItem, updStar)
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 升星
+
+ # 固定返还一个遣散本体材料
+ qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+ if qualityIpyData:
+ ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
+ returnItemList = []
+ dismissReturnItems = qualityIpyData.GetDismissReturnItems()
+ for itemID, itemCount in dismissReturnItems:
+ returnCnt = max(1, int(itemCount * ratio / 100.0))
+ returnItemList.append([itemID, returnCnt])
+ ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
+
return
-def GetHeroStarMax(heroItem):
- ## 获取武将当前最大星级
- heroID = heroItem.GetItemTypeID()
+def GetHeroStarMax(heroID, heroItem=None):
+ ## 获取武将卡物品当前最大星级
+ # @param heroItem: 传入武将物品时,则取本物品当前觉醒对应的最大星级
+
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
if not heroIpyData:
return 0
@@ -412,8 +425,10 @@
return 0
InitStarUpper = qualityIpyData.GetInitStarUpper()
- awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
- if not awakeLV:
+ awakeLV = 99999
+ if heroItem:
+ awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ if awakeLV <= 0:
return InitStarUpper
addStarUpper = 0
@@ -430,7 +445,11 @@
def DoHeroUpdStar(curPlayer, heroItem, updStar, isSync=True):
## 执行武将星级更新
- #heroID = heroItem.GetItemTypeID()
+ heroID = heroItem.GetItemTypeID()
+ versionStarMax = GetHeroStarMax(heroID) # 版本理论最大星级
+ if updStar > versionStarMax:
+ updStar = versionStarMax
+ GameWorld.DebugLog("不超过版本最大武将星级: heroID=%s,versionStarMax=%s" % (heroID, versionStarMax))
curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
addStar = updStar - curStar
item = heroItem.GetItem()
@@ -563,8 +582,8 @@
singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
return
-def GetHeroItemStarMax(curPlayer, heroID):
- ## 获取某个武将ID当前最大星级
+def GetHeroIDStar(curPlayer, heroID):
+ ## 获取某个武将ID当前星级,同时存在多张卡时取最大的星级
starMax = 0
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
for index in range(curPack.GetCount()):
@@ -823,21 +842,51 @@
idList.append(talentID)
lvList.append(talentLV)
- commTalentSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
- if idCount < commTalentSlot:
- idList += [0] * (commTalentSlot - idCount)
- lvList += [0] * (commTalentSlot - idCount)
-
if selectTalentID in idList:
GameWorld.ErrLog("选择天赋ID不能重复! heroID=%s,selectIndex=%s,selectTalentID=%s in %s"
% (heroID, selectIndex, selectTalentID, idList), playerID)
return
+ commTalentSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
+ talentMaxLV = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 2) # 每个天赋最大等级
+ idCount = len(idList)
+ GameWorld.DebugLog("选择天赋: heroID=%s,selectTalentID=%s,idList=%s,lvList=%s" % (heroID, selectTalentID, idList, lvList))
+ if idCount < commTalentSlot:
+ idList += [0] * (commTalentSlot - idCount)
+ lvList += [0] * (commTalentSlot - idCount)
+
+ selectTalentLV = 1
+ GameWorld.DebugLog("常规槽位未全部解锁,觉醒槽位默认1级天赋")
+
+ else:
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return
+ quality = heroIpyData.GetQuality()
+ qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+ if not qualityIpyData:
+ return
+ InitStarUpper = qualityIpyData.GetInitStarUpper()
+ heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
+ if not heroAwakeIpyDataList:
+ return
+ preSlotStarMax = 0 # 上一档槽位最大星级
+ preSlotStarMax += InitStarUpper
+ for ipyData in heroAwakeIpyDataList:
+ if idCount < ipyData.GetUnlockTalentSlot():
+ break
+ preSlotStarMax += ipyData.GetAddStarUpper()
+
+ curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+ GameWorld.DebugLog("常规槽位已全部解锁, idCount=%s,preSlotStarMax=%s,curStar=%s" % (idCount, preSlotStarMax, curStar))
+ overflowStar = curStar - preSlotStarMax # 溢出星级 = 当前星级 - 上一档槽位最大星级
+ selectTalentLV = max(1, min(overflowStar + 1, talentMaxLV)) # 保底1级 + 溢出星级
+
idList.append(selectTalentID)
- lvList.append(1)
+ lvList.append(selectTalentLV)
singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
- GameWorld.DebugLog("更新选择天赋: selectTalentID=%s,idList=%s,lvList=%s" % (selectTalentID, idList, lvList))
+ GameWorld.DebugLog("selectTalentID=%s,selectTalentLV=%s,idList=%s,lvList=%s" % (selectTalentID, selectTalentLV, idList, lvList))
singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentID)
singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentIDLV)
for index, talentID in enumerate(idList):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index ae38c35..2bedd38 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -636,7 +636,7 @@
star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
- starMax = PlayerHero.GetHeroStarMax(heroItem)
+ starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
addPer = qualityIpyData.GetInitAddPer()
addPer += qualityIpyData.GetLVAddPer() * max(0, heroLV - 1)
addPer += qualityIpyData.GetBreakLVAddPer() * breakLV
--
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