From 95c731d5e1a9aadb610ac9f6ecbc6b74b919ab60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 28 二月 2026 17:05:35 +0800
Subject: [PATCH] 417 【武将】吞噬返还优化(固定额外返还一个本体遣散道具;优化吞噬星级溢出逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py          |   81 ++++++++++++++++++++++++++++++++--------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py        |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py           |    4 +-
 4 files changed, 69 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index a50e4e3..d30eda5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -205,7 +205,7 @@
     elif value == "s":
         addStar = msgList[2] if len(msgList) > 2 else 1
         curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
-        starMax = PlayerHero.GetHeroStarMax(heroItem)
+        starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
         if curStar >= starMax:
             GameWorld.DebugAnswer(curPlayer, "武将已满星: %s,itemIndex=%s" % (curStar, itemIndex))
             return
@@ -326,7 +326,7 @@
     PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
     
     # 星级
-    starMax = PlayerHero.GetHeroStarMax(heroItem)
+    starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
     if setStar != None:
         updStar = min(setStar, starMax)
     else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
index b210130..0249bab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
@@ -296,7 +296,7 @@
     if not awardIpyDataList:
         return
     
-    heroStar = PlayerHero.GetHeroItemStarMax(curPlayer, starHeroID)
+    heroStar = PlayerHero.GetHeroIDStar(curPlayer, starHeroID)
     
     awardItemList = []
     updStarAward = starAward = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActHeroAppearStarAward % actNum)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index aa603eb..00bb300 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -384,7 +384,7 @@
     quality = heroIpyData.GetQuality()
     star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
     awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
-    starMax = GetHeroStarMax(heroItem)
+    starMax = GetHeroStarMax(heroID, heroItem)
     GameWorld.DebugLog("heroID=%s,star=%s,quality=%s,awakeLV=%s,starMax=%s" % (heroID, star, quality, awakeLV, starMax), playerID)
     if star >= starMax:
         GameWorld.DebugLog("该武将已满星!starMax=%s" % (starMax), playerID)
@@ -398,11 +398,24 @@
     DoHeroUpdStar(curPlayer, heroItem, updStar)
     
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 升星
+    
+    # 固定返还一个遣散本体材料
+    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+    if qualityIpyData:
+        ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
+        returnItemList = []
+        dismissReturnItems = qualityIpyData.GetDismissReturnItems()
+        for itemID, itemCount in dismissReturnItems:
+            returnCnt = max(1, int(itemCount * ratio / 100.0))
+            returnItemList.append([itemID, returnCnt])
+        ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
+        
     return
 
-def GetHeroStarMax(heroItem):
-    ## 获取武将当前最大星级
-    heroID = heroItem.GetItemTypeID()
+def GetHeroStarMax(heroID, heroItem=None):
+    ## 获取武将卡物品当前最大星级
+    # @param heroItem: 传入武将物品时,则取本物品当前觉醒对应的最大星级
+    
     heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
     if not heroIpyData:
         return 0
@@ -412,8 +425,10 @@
         return 0
     InitStarUpper = qualityIpyData.GetInitStarUpper()
     
-    awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
-    if not awakeLV:
+    awakeLV = 99999
+    if heroItem:
+        awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+    if awakeLV <= 0:
         return InitStarUpper
     
     addStarUpper = 0
@@ -430,7 +445,11 @@
 
 def DoHeroUpdStar(curPlayer, heroItem, updStar, isSync=True):
     ## 执行武将星级更新
-    #heroID = heroItem.GetItemTypeID()
+    heroID = heroItem.GetItemTypeID()
+    versionStarMax = GetHeroStarMax(heroID) # 版本理论最大星级
+    if updStar > versionStarMax:
+        updStar = versionStarMax
+        GameWorld.DebugLog("不超过版本最大武将星级: heroID=%s,versionStarMax=%s" % (heroID, versionStarMax))
     curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
     addStar = updStar - curStar
     item = heroItem.GetItem()
@@ -563,8 +582,8 @@
         singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
     return
 
-def GetHeroItemStarMax(curPlayer, heroID):
-    ## 获取某个武将ID当前最大星级
+def GetHeroIDStar(curPlayer, heroID):
+    ## 获取某个武将ID当前星级,同时存在多张卡时取最大的星级
     starMax = 0
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
     for index in range(curPack.GetCount()):
@@ -823,21 +842,51 @@
         idList.append(talentID)
         lvList.append(talentLV)
         
-    commTalentSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
-    if idCount < commTalentSlot:
-        idList += [0] * (commTalentSlot - idCount)
-        lvList += [0] * (commTalentSlot - idCount)
-        
     if selectTalentID in idList:
         GameWorld.ErrLog("选择天赋ID不能重复! heroID=%s,selectIndex=%s,selectTalentID=%s in %s" 
                          % (heroID, selectIndex, selectTalentID, idList), playerID)
         return
+    commTalentSlot = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 1) # 常规天赋槽个数
+    talentMaxLV = IpyGameDataPY.GetFuncCfg("HeroStarTalent", 2) # 每个天赋最大等级
+    idCount = len(idList)
+    GameWorld.DebugLog("选择天赋: heroID=%s,selectTalentID=%s,idList=%s,lvList=%s" % (heroID, selectTalentID, idList, lvList))
     
+    if idCount < commTalentSlot:
+        idList += [0] * (commTalentSlot - idCount)
+        lvList += [0] * (commTalentSlot - idCount)
+        
+        selectTalentLV = 1
+        GameWorld.DebugLog("常规槽位未全部解锁,觉醒槽位默认1级天赋")
+        
+    else:
+        heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+        if not heroIpyData:
+            return
+        quality = heroIpyData.GetQuality()
+        qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+        if not qualityIpyData:
+            return
+        InitStarUpper = qualityIpyData.GetInitStarUpper()
+        heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
+        if not heroAwakeIpyDataList:
+            return
+        preSlotStarMax = 0 # 上一档槽位最大星级
+        preSlotStarMax += InitStarUpper
+        for ipyData in heroAwakeIpyDataList:
+            if idCount < ipyData.GetUnlockTalentSlot():
+                break
+            preSlotStarMax += ipyData.GetAddStarUpper()
+            
+        curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+        GameWorld.DebugLog("常规槽位已全部解锁, idCount=%s,preSlotStarMax=%s,curStar=%s" % (idCount, preSlotStarMax, curStar))
+        overflowStar = curStar - preSlotStarMax # 溢出星级 = 当前星级 - 上一档槽位最大星级
+        selectTalentLV = max(1, min(overflowStar + 1, talentMaxLV)) # 保底1级 + 溢出星级
+        
     idList.append(selectTalentID)
-    lvList.append(1)
+    lvList.append(selectTalentLV)
     singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
     
-    GameWorld.DebugLog("更新选择天赋: selectTalentID=%s,idList=%s,lvList=%s" % (selectTalentID, idList, lvList))
+    GameWorld.DebugLog("selectTalentID=%s,selectTalentLV=%s,idList=%s,lvList=%s" % (selectTalentID, selectTalentLV, idList, lvList))
     singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentID)
     singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentIDLV)
     for index, talentID in enumerate(idList):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index ae38c35..2bedd38 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -636,7 +636,7 @@
     star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
     breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
     
-    starMax = PlayerHero.GetHeroStarMax(heroItem)
+    starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
     addPer = qualityIpyData.GetInitAddPer()
     addPer += qualityIpyData.GetLVAddPer() * max(0, heroLV - 1)
     addPer += qualityIpyData.GetBreakLVAddPer() * breakLV

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