From 95c731d5e1a9aadb610ac9f6ecbc6b74b919ab60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 28 二月 2026 17:05:35 +0800
Subject: [PATCH] 417 【武将】吞噬返还优化(固定额外返还一个本体遣散道具;优化吞噬星级溢出逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py
index 224ea3a..6c6b674 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GoldRush.py
@@ -78,7 +78,7 @@
     elif value1 == "a":
         ungetCnt = msgList[1] if len(msgList) > 1 else 0
         spaceList = IpyGameDataPY.GetFuncEvalCfg("GoldRush", 1)
-        maxSpace = sum(spaceList) if PlayerGoldRush.GoldRushAutoCanUse(curPlayer) else spaceList[0]
+        maxSpace = sum(spaceList)
         for index in range(maxSpace):
             if ungetCnt <= 0:
                 break

--
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