From 95c731d5e1a9aadb610ac9f6ecbc6b74b919ab60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 28 二月 2026 17:05:35 +0800
Subject: [PATCH] 417 【武将】吞噬返还优化(固定额外返还一个本体遣散道具;优化吞噬星级溢出逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index a50e4e3..d30eda5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -205,7 +205,7 @@
     elif value == "s":
         addStar = msgList[2] if len(msgList) > 2 else 1
         curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
-        starMax = PlayerHero.GetHeroStarMax(heroItem)
+        starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
         if curStar >= starMax:
             GameWorld.DebugAnswer(curPlayer, "武将已满星: %s,itemIndex=%s" % (curStar, itemIndex))
             return
@@ -326,7 +326,7 @@
     PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
     
     # 星级
-    starMax = PlayerHero.GetHeroStarMax(heroItem)
+    starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
     if setStar != None:
         updStar = min(setStar, starMax)
     else:

--
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