From 95c731d5e1a9aadb610ac9f6ecbc6b74b919ab60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 28 二月 2026 17:05:35 +0800
Subject: [PATCH] 417 【武将】吞噬返还优化(固定额外返还一个本体遣散道具;优化吞噬星级溢出逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index 934d56f..d30eda5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -38,7 +38,6 @@
         GameWorld.DebugAnswer(curPlayer, "武将升星: Hero s 背包位置 升x星")
         GameWorld.DebugAnswer(curPlayer, "武将突破: Hero b 背包位置 设置等级")
         GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
-        #GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
         GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
         GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
         GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
@@ -118,7 +117,7 @@
         heroID = value2
         skinIndex = msgList[2] if len(msgList) > 2 else 0
         isActive = msgList[3] if len(msgList) > 3 else 0
-        PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
+        PlayerHero.GMSetHeroSkin(curPlayer, heroID, skinIndex, isActive)
         return
     
     if value == "clear":
@@ -206,7 +205,7 @@
     elif value == "s":
         addStar = msgList[2] if len(msgList) > 2 else 1
         curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
-        starMax = PlayerHero.GetHeroStarMax(heroItem)
+        starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
         if curStar >= starMax:
             GameWorld.DebugAnswer(curPlayer, "武将已满星: %s,itemIndex=%s" % (curStar, itemIndex))
             return
@@ -327,7 +326,7 @@
     PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
     
     # 星级
-    starMax = PlayerHero.GetHeroStarMax(heroItem)
+    starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
     if setStar != None:
         updStar = min(setStar, starMax)
     else:

--
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