From 95c731d5e1a9aadb610ac9f6ecbc6b74b919ab60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 28 二月 2026 17:05:35 +0800
Subject: [PATCH] 417 【武将】吞噬返还优化(固定额外返还一个本体遣散道具;优化吞噬星级溢出逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py |    6 ++++--
 1 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 995230d..17bd0ea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -122,6 +122,8 @@
     #    __InitPackResetPrior(curPack)
     #    
     #===============================================================================================
+    
+    ItemCommon.InitPyItem()
     return
 #===============================================================================
 
@@ -583,12 +585,10 @@
     itemEffIdCallFuncDic = {
                             ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
                             ChConfig.Def_Effect_PrizeCoin:"Item_PrizeCoin", # 奖励充值点券
-                            ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
                             ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
                             ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                             ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
                             ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
-                            ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
                             ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt",  # 增加公会讨伐次数
                             }
     
@@ -601,6 +601,8 @@
         chestsIpyData = IpyGameDataPY.GetIpyGameDataNotLog("Chests", itemTypeID)
         if chestsIpyData:
             callFuncName = "Item_Chests"
+        elif IpyGameDataPY.GetFuncCfg("TravelSet", 4) == itemTypeID:
+            callFuncName = "Item_TravelEnergy"
             
     if callFuncName:
         pass

--
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