From 95c731d5e1a9aadb610ac9f6ecbc6b74b919ab60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 28 二月 2026 17:05:35 +0800
Subject: [PATCH] 417 【武将】吞噬返还优化(固定额外返还一个本体遣散道具;优化吞噬星级溢出逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
index b210130..0249bab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHeroAppear.py
@@ -296,7 +296,7 @@
     if not awardIpyDataList:
         return
     
-    heroStar = PlayerHero.GetHeroItemStarMax(curPlayer, starHeroID)
+    heroStar = PlayerHero.GetHeroIDStar(curPlayer, starHeroID)
     
     awardItemList = []
     updStarAward = starAward = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActHeroAppearStarAward % actNum)

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